Hades is a roguelike dungeon crawler game, where you play as Zagreus attempting to escape from the underworld. Along the way, you are helped by numerous characters, including Olympian gods that grant you Boons - powerups that affect your Attack, Special, Cast, and defense. Every god except for Hermes offers a Call Boon: a gauge appears at the bottom of your screen that fills up as you deal and take damage. When your gauge is sufficiently full and you press Call, an effect is triggered; it depends on the Rarity level of the Boon (Common, Rare, Epic, or Heroic) and is extra powerful when used when your God gauge is full. Here is a ranking of all Calls in the game, along with recommended Boons* to complement them:
*Every Boon in the Recommended Boons section requires prerequisite Boons from the respective Olympian unless specified otherwise.
9. Zeus’ Aid
I really don't think I should be looking directly at this giant lightning, uncle
Your Call makes lightning strike nearby foes repeatedly for 1.5 seconds. At full gauge, the Call lasts for nine seconds.
- Paired with lightning-affecting Boons, Zeus’ Aid is a go-to for dealing targeted damage in an area.
Recommended Boons
Static Discharge | Your lightning effects also make foes Jolted. | |
| ||
Billowing Strength | After using Call, deal more damage for 15 seconds. | |
|
What Zeus’ Aid Excels In:
- Dealing heavy targeted damage to multiple foes in an area.
- Dealing repeated damage for a period of time while still being able to attack normally, increasing the damage rate.
8. Athena's Aid
Like father, like son
Your Call makes you Invulnerable and Deflect all attacks for 1.5 seconds. At full gauge, the effect lasts six times longer.
- Invulnerable means you do not take damage, and Deflecting makes enemy attacks bounce back to them instead of hitting you.
- This is a great Call for defense purposes: it doesn’t only protect you from incoming damage but also lets you turn the enemy attacks against them by Deflecting.
- If you are seeking ways to stay protected, Athena’s Aid is for you.
Recommended Boons
Proud Bearing | You begin each Encounter with your God gauge partly full. | |
| ||
Brilliant Riposte | When you Deflect attacks, they deal more damage to foes. | |
|
What Athena’s Aid Excels In:
- Staying safe from foes’ attacks with the Invulnerable effect.
- Sending enemy damage back with the Deflect effect.
7. Poseidon's Aid
Thank you for your support, but I would rather have you call me literally anything else
Your Call makes you surge into foes while Impervious at the 3500 units impact velocity. At full gauge, the effect lasts for 7.2 seconds.
- Poseidon’s Aid lets you stay defended while dealing some heavy damage by surging into foes.
- This Call is ideal for situations when you are swarmed by foes and need to clear the field.
Recommended Boons
Boiling Point | Your God Gauge charges faster when you take damage. | |
| ||
Rip Current | Your Call pulls foes in and lasts longer. | |
|
What Poseidon’s Aid Excels In:
- Clearing the field by surging into foes and knocking them away.
- Staying defended with the Impervious effect.
- Breaching an enemy circle and getting out of range at 3500-unit velocity.
6. Dionysus' Aid
Check out my circle of Hangover!
Your Call inflicts Hangover on foes around you in a 600-unit range. At full gauge, the effect lasts for nine seconds.
- Hangover is a stackable status curse that causes your foes to take damage every 0.5 seconds for four seconds. It can be stacked up to five times.
- This Call is great for repeatedly applying a stackable status curse to multiple enemies at once, causing them to take passive damage for a period of time.
Recommended Boons
Bad Influence | Deal more damage while three or more foes are Hangover-afflicted. | |
| ||
Numbing Sensation | Your Hangover effects also make foes slower. | |
|
What Dionysus’ Aid Excels In:
- Applying a stackable status curse that deals damage over a period of time.
- Damaging foes in a large area and leaving them to take more passive damage after.
5. Ares Aid
Well aren't you intense
Your Call turns you into an Impervious Blade Rift, a vortex that deals damage every 0.2 seconds to the foes caught in it. At full gauge, the Blade Rift lasts for five seconds.
- When you turn Impervious, you do not take damage, meaning you can get as close to an enemy as you want to deal repeated damage with your Blade Rift powers.
- Ares’ Aid is great due to its large area of impact, specially beefed up by the Boons.
- Staying Impervious while using your Call adds some much needed defense regardless of your weapon choice.
Recommended Boons
Black Metal | Your Blade Rift powers deal damage in a wider area. | |
| ||
Engulfing Vortex | Your Blade Rift effects last longer and pull foes in. | |
|
What Ares’ Aid Excels In:
- Dealing repeated damage in an area with Blade Rift that adds up to a hefty total.
- Staying defended in a pickle with the Impervious effect that allows you breach a group of foes unscathed.
4. Artemis' Aid
Here comes the flurry of arrows!
Your Call fires a seeking arrow with a +35% Critical chance. At full gauge, the Call fires 10 seeking arrows at once.
- A Critical hit deals at least +300% damage when not increased by other effects.
- The Call costs 1/5th of the God gauge per use, unlike other gods’ aids that cost 1/4th gauge.
- A seeking arrow means you don’t have to aim for your Call to find a foe - it will do it on its own.
- The seeking arrow is unblockable by shield-bearing foes.
- This Call is great since it’s “cheaper” than other ones, and the max gauge effect is great for dealing increased damage to multiple foes.
- Paired with some crit-enhancing Boons, this is an unparalleled power-up for bow users.
Recommended Boons
Hunter’s Mark | After you deal Critical damage to a foe, a foe within a 1200-unit range is Marked. | |
| ||
Clean Kill | Your Critical effects deal more damage. | |
|
What Artemis’ Aid Excels In:
- Increasing your damage by at least 300% with Critical hits, allowing you to one-hit many foes of various strength levels.
- Destroying numerous foes by using your Call at max gauge, which sends a swarm of auto-targeting arrows towards anyone in the vicinity.
- Repeated Call use due to its lower gauge cost, so you can make sure to deal at least 100 ranged damage every so often in addition to your normal attack options.
3. Aphrodite's Aid
It's a circle of... love!
Your Call fires a seeking projectile that inflicts Charm. At full gauge, the projectile deals 2500 damage.
- Charm is an effect that causes foes to attack each other and deal no damage to you.
- You can Charm bosses, however, the effect lasts for a shorter time, but it will disrupt their attack as if they have been stunned.
- This Call is really useful when you want to reduce damage, or when you are fighting a lot of foes and simply can’t be bothered to deal with all of them by yourself.
- The seeking projectile is very convenient since you do not need to aim manually.
- In addition, the projectile pierces foes, continuing its trajectory through enemies (but not walls), so it can hit more than one foe at once.
- And, of course, you cannot deny the massive damage the max gauge triggers.
Recommended Boons
Dying Lament | When foes are slain, they damage and inflict Weak on foes in a 200-unit radius. | |
| ||
Unhealthy Fixation | Your Weak effects also have a chance to Charm foes for four seconds | |
|
What Aphrodite’s Aid Excels In:
- Outsourcing the fighting to your own foes with Charm, causing them to fight for you for a period of time. Great for when you are fighting multiple foes.
- Dealing a lot of damage at once when using your Call at mex gauge, which is a great tool against bosses, especially given the stun effect Charm has on them.
- Getting out of a difficult fight against multiple foes with the auto-targeting piercing projectile with no need for manual aim.
2. Demeter's Aid
Dim the lights and get chilling
Your Call creates a winter vortex that deals damage every 0.25 seconds and inflicts Chill. At full gauge, the effect duration increases to 10 seconds.
- Chill is a stackable status curse that slows foes down by 4% for eight seconds. It can be stacked up to 10 times, severely reducing enemy speed.
- Demeter’s Aid both deals damage and inflicts a stackable status curse, which makes it a perfect Call to supplement with Chill-related Boons.
Recommended Boons
Killing Freeze | When all foes are Chilled, they become slower and Decay. | |
| ||
Winter Harvest | Chilled foes shatter at 10% health, inflicting Chill and damage on surrounding foes. | |
|
What Demeter’s Aid Excels In:
- Slowing foes down by stacking the Chill status curse.
- Dealing repeated damage over a period of time while still being able to move and attack normally, which significantly increases the rate of damage you can deal.
1. Hades' Aid
Calling Hades to help you while fighting Hades is either a power move or just plain stupid
Your Call briefly makes you turn Invisible. At full gauge, you turn Unseen instead of Invisible.
- While Invisible, you cannot be targeted, move faster, and deal more damage.
- While Unseen, you cannot be targeted, move faster, and deal bonus damage for five seconds.
- This is the hardest Call to obtain, but it is also the most powerful one.
- The damage increase is through the roof, and the defense capabilities of Hades’ Aid are unparalleled.
Recommended Boons
Hades does not grant his own Boons, but there is one Olympian left that does not have his own Call but can empower other gods’ Calls. The following Boons are granted by Hermes:
Quick Favor | Your Call charges up automatically. | |
| ||
Second Wind | After using the Call, gain a Dodge chance and increased move speed for 10 seconds. | |
|
What Hades’ Aid Excels In:
- Becoming completely invincible against foe attacks by becoming Invisible or Unseen.
- Increasing movement speed for a period of time.
- Increasing damage by a lot for a period of time.