[Top 10] DbD Best Killer Builds That Are Great!

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Updated:
03 May 2022

Currently, there’s a total of 23 killers and 84 killer perks. Making a great build is extremely hard, specially one that goes with a specific killer.

In this article, I’m going to go over the top 10 killer builds that you can try out in order to humble any survivor that thinks they’re hot stuff.

Keep in mind, some builds work best with specific killers.

 

10. Tier 4 build

 

 

Here we have YouTuber extraordinaire Otzdarva coming to bring us an insane perk build of Myers.

Usually we associate Myers (Or “The Shape”) with stealth and stealth gameplay, but not today. 

Here we have a build made to become a presence to be known and feared by players. A mix of perks that, in addition to the right add-ons, can help become this sneaky killer into possibly the most aggressive version of itself.

 

Why “Tier 4” is great:

  • The lunge, increased to a total of 60% thanks to the perk “Coup de Grâce” is something that survivors won’t see coming.
  • The perk “Distressing” plus the add-on “Dead Rabbit” combine into a terror radius of about 40 meters. This means survivors that are even far away will feel too much pressure to work properly, giving you more time in the match.
  • Bamboozle and Fire Up mix together to make the killer vault over windows faster, ensuring the survivors will have an even harder time losing you.
 

Tier 4 utilizes:

Distressing: Your Terror Radius is increased by 22/24/26%. Distressing grants 100% bonus for actions in the Deviousness Category

 

Bamboozle: Performing a Vault action is 5/10/15% faster and calls upon The Entity to block that Vault location for Survivors for 8/12/16 seconds.

 

Fire Up: Each time a Generator is completed, Fire Up grows in power.

  • Gain a stack-able 3/3.5/4% Action Speed bonus to picking-up and dropping Survivors, breaking Pallets and Breakable Walls, damaging Generators, and vaulting Windows, up to a maximum of 15/17.5/20%.
 

Coup de Grâce: Each time a Generator is completed, Coup de Grâce grows in power, and you gain 1 Token.

  • Consume 1 Token to increase the distance of your next Lunge Attack by 40/50/60%.
 

9.  Beginner Build

 

 

YouTuber CoconutRTS come to us with a beginner build for huntress that can really be used by any killer in order to learn their intricacies while still holding some pretty powerful perks.

It’s always a pain to learn a new killer in Dead By Daylight specially because survivors can be so ruthless, it’s nice to have a good “catch-all” perk build that can help you with this.

 

Why the Beginner Build is great:

  • Great build to start with any killer.
  • Corrupt intervention guarantees that survivors will have to approach the killer if they want to fix generators.
  • It uses a lot of perks that let the killer know the position of the survivors.
 

The Beginner Build utilizes:

Corrupt Intervention: at the start of the Trial, the 3 Generators located farthest from you are blocked by The Entity for 80/100/120 seconds.

 

I'm All Ears: Any Survivor performing a rushed action within 48 meters of your location has their Aura revealed to you for 6 seconds.

  • I'm All Ears can only be triggered once every 60/50/40 seconds.
 

A Nurse's Calling: The Auras of Survivors, who are healing or being healed, are revealed to you when they are within a range of 20/24/28 meters.

 

Barbecue & Chilli: After hooking a Survivor, all other Survivors' Auras are revealed to you for 4 seconds when they are farther than 40 meters from the Hook.

  • Each time a Survivor is hooked for the first time, gain a stack-able 25% bonus to all Bloodpoint gains, up to a maximum of 50/75/100%.
 

8. The “You Shall Not Leave” build

YouTuber AZHYMOVS Comes to us with a very universal perk build for killers.

This build focuses on the “endgame collapse” and taking the match by the horns in the last moments.

This mix of perks ensures panic among the survivors that will surely give you enough time to kill them even after the gates are open.

 

The “You Shall Not Leave” build is great because:

  • It focuses in the end of the match, where usually a killer would be doomed to see the survivors escape.
  • Knock Out ensures that downed survivors will not be easily saved.
  • It gives the killer a pretty good speed boost by the time the generators are depleted, ensuring maxim millage out of the build.
 

The “You Shall Not Leave” Build utilizes:

Knock Out: When putting a Survivor into the Dying State with your Basic Attack:

  • Their Aura is not revealed to any Survivor farther away from them than 32/24/16 meters.
  • For the next 15 seconds, the dying Survivor suffers from a decreased Field of View, the Blindness Status Effect, and crawls 50% slower.
 

Fire Up: Each time a Generator is completed, Fire Up grows in power.

  • Gain a stack-able 3/3.5/4% Action Speed bonus to picking-up and dropping Survivors, breaking Pallets and Breakable Walls, damaging Generators, and vaulting Windows, up to a maximum of 15/17.5/20%.
 

Hex: No One Escapes Death: Once the Exit Gates are powered and there is at least one Dull Totem remaining in the Trial Grounds, Hex: No One Escapes Death activates and lights the Totem:

  • Your Movement speed is increased by 2/3/4%.
  • Survivors suffer from a permanent Exposed Status Effect.
 

Blood Warden: As soon as at least one Exit Gate is opened, Blood Warden activates.

  • The Auras of Survivors standing within the Exit-Gate area are revealed to you.
  • Once per Trial, hooking a Survivor while Blood Warden is active calls upon The Entity to block the exits for all Survivors for 30/40/60 seconds.
 

7. The “Little Fear Of Healing” build

(Starting at 06:03)

 

Again, AZHYMOVS gives us an excellent build made entirely out of spite for the healing mechanics of this game.

This build has only one thing in mind, and it’s to stop survivors from healing, and it’s damn good at it. Survivors will have to gather and waste a tremendous amount of time to heal up, too much to even be worth it, so you might be looking at a match where survivors don’t even bother to heal unless they have some sort of special perk or item.

 

Why the “Little Fear Of Healing” Build is great:

  • Coulrophobia together with Distressing make a great pairing to ensure survivors will have a hard time healing.
  • Extremely simple build that’s hard to fight against.
  • Great build for Legion or Plague players.
 

The “Little Fear Of Healing” build utilizes:

Sloppy Butcher: Wounds inflicted by Basic Attacks cause Survivors to suffer from the Hemorrhage and Mangled Status Effects:

  • Hemorrhage increases the Survivor's bleeding frequency by 50/75/100%.
  • Both Status Effects are removed once the Survivor is fully healed.
 

Thanatophobia: Each injured, dying, or hooked Survivor incurs a stack-able 4/4.5/5% penalty to all Survivors' Repairing, Sabotaging, and Cleansing Action speeds, up to a maximum of 16/18/20%.

 

Distressing: Your Terror Radius is increased by 22/24/26%. Distressing grants 100% bonus Bloodpoints for actions in the Deviousness Category.

 

Coulrophobia: The Healing speed of Survivors within your Terror Radius is reduced by 30/40/50%.

 

6. Bloodpoint farming build

 

 

Now we have SpookyLoopz coming to us with a great Bloodpoint farming build, granted this build is better used with The Cannibal as this killer has add-ons that also grant you more Bloodpoints.

As with my survivor perk build, I wanted to include a killer blood point farming build so that you don’t have to go back and forth if you feel like farming these points.

While it isn’t the focus of the build, Barbecue & Chilli and Beast Of Prey still convert you into menace to survivor, so you can rest assured knowing you’re not giving up offense just for a little more currency.

As I said, this build works best with The Cannibal, together with the add-on “Speed Limiter” which also gives a drastic bloodpoint gain boost.

 

The Bloodpoint farming Build is great because:

  • It greatly increases the Bloodpoint earning rate.
  • You don’t become less of a threat.
  • Goes well with most killers.
 

The “Bloodpoint farming” build utilizes:

Distressing: Your Terror Radius is increased by 22/24/26%. Distressing grants 100% bonus Bloodpoints for actions in the Deviousness Category.

 

Barbecue & Chilli: After hooking a Survivor, all other Survivors' Auras are revealed to you for 4 seconds when they are farther than 40 meters from the Hook.

  • Each time a Survivor is hooked for the first time, gain a stack-able 25% bonus to all Bloodpoint gains, up to a maximum of 50/75/100%.
 

Hex: Thrill of the Hunt: For each Totem remaining in the Trial Grounds, Hex: Thrill of the Hunt gains 1 Token.

  • Survivors suffer from a stack-able 4/5/6% Cleansing Speed penalty per Token, up to a maximum of 20/25/30%.
  • Hex: Thrill of the Hunt grants a stack-able 10% bonus Bloodpoints for actions in the Hunter Category per Token, up to a maximum of 50%.
  • Survivors starting to cleanse any Hex Totem will trigger a Loud Noise notification.
 

Beast of Prey: Upon gaining Bloodlust Tier I, you are granted the Undetectable Status Effect for as long as Bloodlust is active.

  • Beast of Prey grants 30/40/50% bonus Bloodpoints for actions in the Hunter Category.
 

5. The “You Are Never Safe” build

 (Starting at 03:47)

 

We have AZHYMOVS with another one of his inventive builds that focuses on exposing survivors, and it’s great for any killer that doesn’t like to stay put.

It’s all about messing with every survivor at once, most of their tactics will end up causing them to become exposed. If they fix a generator after you kick it, after they get out of a locker, after they unhook a survivor, and after you hooked enough of them they will become exposed.

It’s an extreme build that puts you in the hardcore offense like few other builds will.

 

What makes “You Are Never Safe” build:

  • There’s very little to think about. Pretty much all of its effects happen naturally during the match, all you have to do is play as you normally would, except now the survivors will every so often become exposed.
  • Survivors will become confused as to which of these perks is causing the exposure, and by the time it’s pretty much all of them, it will be too late.
  • Many killers can run a perk like this with no problem, we’re talking Freddy, Wraith, Doctor, Pig and Clown.
 

The “You Are Never Safe” build utilizes:

Hex: Devour Hope: Each time a Survivor is rescued from a Hook when you are at least 24 meters away, Devour Hope receives 1 Token:

  • 2 Tokens: 10 seconds after hooking a Survivor, gain a 3/4/5% Haste Status Effect for the next 10 seconds.
  • 3 Tokens: Survivors suffer permanently from the Exposed Status Effect.
  • 5 Tokens: You are granted the ability to kill all Survivors by your own hand.
 

Make Your Choice: Each time a Survivor is rescued from a Hook when you are at least 32 meters away, Make Your Choice activates:

  • The Rescuer suffers from the Exposed Status Effect for the next 40/50/60 seconds.
  • Make Your Choice has a cool-down of 40/50/60 seconds.
 

Iron Maiden: You open Lockers 30/40/50% faster.

  • Survivors who exit Lockers suffer from the Exposed Status Effect for 30 seconds and their location is revealed to you for 4 seconds
 

Dragon's Grip: After kicking a Generator, for the next 30 seconds, the first Survivor interacting with it will scream, revealing their location for 4 seconds, and suffers from the Exposed Status Effect for 60 seconds.

  • Dragon's Grip has a cool-down of 120/100/80 seconds.
 

4. The “Peak Nurse” build

(Starting at 0:18:26) 

 

Here Otzdarva shows us what the most oppressive nurse looks like with a build made to create a domino effect of destruction one survivor at a time.

A build that’s made to know where everyone is and make sure they can’t do anything as you approach them fast and furious before they can do anything about it.

Nurse is currently one of the top tier killers in the game, and making her as strong as possible could prove useful, specially in the higher ranks.

 

What makes “Peak Nurse” so great:

  • It prevents survivors from fixing generators for most of the match and even if they get to fix them a little, you have Pop Goes The Weasel for that.
  • Starstruck together with thrilling tremors create a good synergy to take the survivor you’re carrying towards other ones and expose them.
  • Nurse’s blinking eases the chase to survivors, if they’re affected by Starstruck, it will only take one hit to down them.
 

The “Peak Nurse” build utilizes:

Starstruck: en carrying a Survivor, Starstruck activates:

  • Survivors suffer from the Exposed Status Effect while in your Terror Radius.
  • The Status Effect lingers for 26/28/30 seconds after leaving your Terror Radius.
  • After hooking or dropping the carried Survivor, Starstruck deactivates:
  • The Status Effect persists for 26/28/30 seconds for any Survivor inside your Terror Radius at that moment.
  • Starstruck has a cool-down of 60 seconds once the Survivor is no longer being carried.
 

Corrupt Intervention: at the start of the Trial, the 3 Generators located farthest from you are blocked by The Entity for 80/100/120 seconds.

  • After picking up a Survivor, all Generators not currently being repaired by Survivors are blocked by The Entity for the next 16 seconds.
  • The Auras of blocked Generators are highlighted to you in white.
  • Thrilling Tremors has a cool-down of 100/80/60 seconds.
 

Pop Goes the Weasel: After hooking a Survivor, Pop Goes the Weasel activates for the next 35/40/45 seconds:

  • The next Generator you damage instantly loses 25 % Progression.
  • Regular Generator Regression applies afterwards, and Pop Goes the Weasel deactivates.
 

3. The Doctor’s “You’re Not Doing Any Gens” Build

(Starting at 4:00)

 

YouTuber Th3BeardedBaron brings us a build that he declares is “toxic”. However, as a survivor main I saw that build and I thought it was hilarious, fun and probably really effective too.

This build, as the name implies, focuses on making fixing generators as hard as possible for the survivor. With a mixture of add-ons and perks that will end up making skill checks appear more often and become unpredictable as their sound warnings disappear from the match!

 

What makes the “You’re Not Doing Any Gens” build great:

  • If survivors can’t fix generators, then the match will only end once you’ve killed everyone.
  • Mixing this with some of doctor’s items that extend his terror radius make him an even bigger threat.
  • It just looks like a great deal of fun, honestly.
 

The “You’re Not Doing Any Gens” build utilizes:

Hex: Huntress Lullaby: Survivors receive a 2/4/6% Regression penalty on Failed Skill Checks for Repair and Healing actions.

  • Hex: Huntress Lullaby grows in power each time you hook a Survivor, gaining 1 Token, and affecting Repair and Healing Skill Checks:
  •  Token: shortens the time between the warning sound and the Skill Check by -14%.
    • 2 Tokens: shortens the time between the warning sound and the Skill Check by -28%.
    • 3 Tokens: shortens the time between the warning sound and the Skill Check by -42%.
    • 4 Tokens: shortens the time between the warning sound and the Skill Check by -56%.
    • 5 Tokens: disables the warning sound.
 

Unnerving Presence: For all Survivors repairing, healing, or sabotaging within your Terror Radius:

  • Skill Check Trigger odds are increased by 10%.
  • Skill Check Success zones are reduced by 40/50/60%
 

Overwhelming Presence: Survivors within your Terror Radius suffer from inefficiency:

  • When using an Item, its Depletion rate is increased by 80/90/100%.
 

Overcharge: Damaging a Generator overcharges it:

  • The next Survivor interacting with it will be faced with a difficult Skill Check.
  • Failing the Skill Check results in an additional Progression loss of 3/4/5%.
  • Succeeding the Skill Check does not grant any bonus Progression.
 

2. The Anti-Loop build

 

 

YouTuber Deceiver101 comes to us with an anti-loop build for the gunslinger, but honestly, if you have any killer that keeps getting looped when you play it, this build should be more than enough to get rid of those annoying survivors that keep dancing circles around you.

This build’s game is only loops though, so you are going to have to put up your weight in the match and show how it really was only the looping that was holding you back, shouldn’t be that hard.

 

The Anti-loop build is great because:

  • Like the name says, it will get rid of any and all loopers that might come your way.
  • You will do most actions way faster.
  • You will be taking away one of the most annoying survivor’s best tools. This will take them by surprise at first, so make sure to make the most of it.
 

The Anti-Loop build utilizes:

Fire Up: Each time a Generator is completed, Fire Up grows in power.

  • Gain a stack-able 3/3.5/4% Action Speed bonus to picking-up and dropping Survivors, breaking Pallets and Breakable Walls, damaging Generators, and vaulting Windows, up to a maximum of 15/17.5/20%.
 

Bamboozle: Performing a Vault action is 5/10/15% faster and calls upon The Entity to block that Vault location for Survivors for 8/12/16 seconds.

 

Brutal Strength: Hitting a Survivor with your Basic Attack prompts The Entity to hold all Pallets within a radius of 16 meters from your location in place for the next 15 seconds, preventing Survivors from pulling them down.

  • Hex: Blood Favor has a cool-down of 60/50/40 seconds
 

Brutal Strength: Breaking Pallets and Breakable Walls, as well as damaging Generators, is 10/15/20% faster.

 

1. Nemesis’ Role-playing build

 

 

YouTuber CocoJobro brings us the funniest one I’ve seen yet!

I was meaning to end up this article with a Nemesis build, seeing as he’s the new member of the killers in Dead By Daylight, and I stumbled into this build right here.

This person came up with the best set of perks needed to not only play as nemesis, but to become nemesis as we know him from Resident Evil 3.

What really surprised me is that the perk set wasn’t bad either, don’t get me wrong, this isn’t a top tier super meta build, but it’s still one of the best I saw while researching for this article.

This build is all about knowing where survivors are, much like Nemesis, you should always know where someone is, and you’ll chase them down until you down them. Eventually being able to kill a survivor with your own hands thanks to Devour Hope.

If you’re a fan of Resident Evil, trying this build might let you live through the eyes of the Nemesis you know and love.

 

Why the Nemesis’ Role-playing build is great:

  • Lethal pursuer and Bitter Murmur should help you to know where survivors are from the start up until the last gen is repaired, if it ever gets there.
  • Spirit fury will let you become as unstoppable as Nemesis should be.
  • Devour Hope will always be a good hex to take with you as it escalates in intensity as the match goes on, eventually letting you kill survivors. Just watch out for the totem, don’t let them break it.
 

The “Nemesis’ Role-playing build” utilizes:

Spirit Fury: After breaking 4/3/2 Pallets, the next time you are stunned by a Pallet, The Entity will instantly break it.

You still suffer from the Stun penalty.

 

Hex: Devour Hope: Each time a Survivor is rescued from a Hook when you are at least 24 meters away, Devour Hope receives 1 Token:

  • 2 Tokens: 10 seconds after hooking a Survivor, gain a 3/4/5% Haste Status Effect for the next 10 seconds.
  • 3 Tokens: Survivors suffer permanently from the Exposed Status Effect.
  • 5 Tokens: You are granted the ability to kill all Survivors by your own hand.
 

Lethal Pursuer: At the start of the Trial, the Auras of all Survivors are revealed to you for 7/8/9 seconds.

 

Bitter Murmur: Each time a Generator is completed, the Auras of Survivors who are within 16 meters of the completed Generator will be revealed to you for 5 seconds.



 

So there we have them. Top 10 best killer builds! Not all of them are as meta or top tier, but they’re all incredibly fun to use, and I suggest you try them out to spice up your gameplay.

Which one did you like the most? Which build do you the most? Let me know in the comments below!

 

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