[Top 10] CSGO Best Viewmodel Settings Used by Pros

First Person best Viewmodel in CS:GO
Updated:
17 Aug 2021

View models in CS:GO are exactly what they sound like, a model of your character that you can see.

Your view model includes the gun you hold, your hands, and arms.Finding the right settings for you is very important, it impacts what you can and can’t see and is a general quality of life feature.

Today we’ll take an example from the pros and see what they value in their own viewmodels.

1.)Aleksander “S1mple” Kostyliev

This viewmodel is pretty simple and uses a common setup for most players. It uses a right-handed model with the gun as far right as possible. It is great for keeping your line of sight clear.

  • Right handed
  • Keeps line of sight clear
  • Shifted to the right

Viewmodel settings (enter into console):

viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5; viewmodel_presetpos 3; cl_viewmodel_shift_left_amt 1.5; cl_viewmodel_shift_right_amt 0.75; viewmodel_recoil 0; cl_righthand 1;

2.)Nicola “NiKo” Kovač

Like the previous model, Niko has a right handed character model. The model is still focused on the right side of the screen, but is shifted upwards. This model gives NiKo more vision than a centered model.

  • Keeps center area clear
  • Shifted up a small amount
  • Shifted to the right

Viewmodel settings (enter into console):

viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5; viewmodel_presetpos 3; cl_viewmodel_shift_left_amt 1.5; cl_viewmodel_shift_right_amt 0.75; viewmodel_recoil 0; cl_righthand 1;

3.)Nicolai “dev1ce” Reedtz

Dev1ce’s viewmodel is lower down than previous models. This will let him get more vision above the gun, because it is out of the way. Like the previous View models, this one is focused towards the right side of the screen.

  • Keeps to the right of the screen
  • Lower down
  • Keeps it out of the way

Viewmodel settings (enter into console):

viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5; viewmodel_presetpos 3; cl_viewmodel_shift_left_amt 1.5; cl_viewmodel_shift_right_amt 0.75; viewmodel_recoil 0; cl_righthand 1;

4.)Keith “NAF” Markovic

NAF’s viewmodel is lower down on the Y-axis, keeping it out of his sight. It is still focused on the right side of the screen like everyone else.

  • Keeps to the right of the screen
  • Lower down
  • Out of the way

Viewmodel settings (enter into console):

viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5; viewmodel_presetpos 3; cl_viewmodel_shift_left_amt 1.5; cl_viewmodel_shift_right_amt 0.75; viewmodel_recoil 1; cl_righthand 1;

5.)Emil “Magisk” Reif

Magisk’s model is focused upwards, making more of the arm visible. It is still on the right side of the screen, like most players. This viewmodel is great as it keeps his gun out of his sight lines.

  • Bottom right of the screen
  • Low down
  • Maintains line of sight

Viewmodel settings (enter into console):

viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5; viewmodel_presetpos 3; cl_viewmodel_shift_left_amt 1.5; cl_viewmodel_shift_right_amt 0.75; viewmodel_recoil 0; cl_righthand 1;

6.)Jonathan “EliGE” Jablonowski

While EliGE’s viewmodel is still on the right side of the screen, it is focused more towards the center than the right. It is also higher up, meaning more arm and gun are visible. This map clears up the right side of the screen a bit more by keeping the gun towards the center. 

  • Towards the center
  • Higher up
  • Right handed

Viewmodel settings (enter into console):

viewmodel_fov 68; viewmodel_offset_x 1; viewmodel_offset_y 2; viewmodel_offset_z -1.5; viewmodel_presetpos 0; cl_viewmodel_shift_left_amt 1.5; cl_viewmodel_shift_right_amt 0.75; viewmodel_recoil 0; cl_righthand 1;

7.)Marcelo “coldzera” David

Coldzera’s viewmodel is on the right side of the screen, and pushed more to the right side. It is also pushed down as to make way for more vision. Cold’s view model allows Cold to have as much vision as he needs.

  • Towards the right of the screen
  • Lower down
  • Keeps center area clear

Viewmodel settings (enter into console):

viewmodel_fov 60; viewmodel_offset_x 1; viewmodel_offset_y 1; viewmodel_offset_z -1; viewmodel_presetpos 1; cl_viewmodel_shift_left_amt 1.5; cl_viewmodel_shift_right_amt 0.75; viewmodel_recoil 0; cl_righthand 1;

8.)Freddy “Krimz” Johansson

Krimz’s viewmodel is right handed like most others. He pushes it further right as to clear up vision in the middle. He has also opted to keep his model towards the center of the screen.

  • Shifted to the right
  • Centered on the Y axis
  • Right handed

Viewmodel settings (enter into console):

viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5; viewmodel_presetpos 3; cl_viewmodel_shift_left_amt 1.5; cl_viewmodel_shift_right_amt 0.75; viewmodel_recoil 0; cl_righthand 1;

9.)Russel “Twistzz” Van Dulken

Twistzz uses a model like most other players on this list, focused on the right side of the screen. Twistzz model is also centered on the Y-axis. His model keeps the screen clear.

  • Shifted to the right
  • Center of screen
  • Keeps area clear

Viewmodel settings (enter into console)

viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5; viewmodel_presetpos 3; cl_viewmodel_shift_left_amt 1.5; cl_viewmodel_shift_right_amt 0.75; viewmodel_recoil 1; cl_righthand 1;

10.)Richard “shox” Papillon

Shox uses a right-handed model shifted to the left. This gives him some more vision on the right side of the screen while still keeping the center area clear.

  • Shifted left a tiny bit
  • Right handed
  • Keeps center area clear

Viewmodel settings (enter into console):

viewmodel_fov 60; viewmodel_offset_x 1; viewmodel_offset_y 1; viewmodel_offset_z -1.5; viewmodel_presetpos 1; cl_viewmodel_shift_left_amt 1.5; cl_viewmodel_shift_right_amt 0.75; viewmodel_recoil 0; cl_righthand 1;

Hopefully after looking through some of the above pros Viewmodels you get an idea of what makes a good viewmodel. If you choose to use one of these or take the ideas presented and make your own custom is entirely up to you. It is recommended to try different ones and find your sweet spot. 

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