Auto-duelling is great! Hit a button, close your eyes, and wait for ‘YOU WIN’ to flash across the screen. But there’s a method to working the auto-dueller - and by using decks that are compatible with the engine, you can maximise your chances of winning!
3. Ultimate Ancient Gear Golem
Ancient Gear decks are straightforward enough to work with the auto-dueller while dealing huge amounts of damage to your opponent! Depending on the situation, the auto-dueller can summon Ultimate Ancient Gear Golem for that insane attack power, or opt for Pair Cycroid to attack your opponent's life force directly.
Why Use This Deck:
- Cards are easy to acquire
- Great for fusion summoning missions
- High attack power
- Attack opponent directly with Pair Cycroid
Skill: Middle Age Mechs
Monsters:
- UR Ancient Gear Golem (3)
- UR King of the Swamp (3)
- SR Ancient Gear Box (2)
- R Ancient Gear Frame (3)
- R Ancient Gear Wyvern (3)
Spells:
- SR Polymerization (3)
- N Power of the Guardians (3)
Traps:
- None
Extra Deck:
- UR Ultimate Ancient Gear Golem (3)
- SR Pair Cycroid (3)
2. Six Samurai
Six Samurai decks are easy to put together and easy to play! Grab all the cards from the same box, use Joey or Tristan’s ‘Fields of the Warriors’ skill for that extra attack power, and watch the auto-dueller work it’s magic.
Why Use This Deck?
- Easily acquirable skill
- Helps complete synchro summoning missions
- Great synergy
- All cards are in the same box
Skill: Fields of the Warriors
Monsters:
- UR Legendary Six Samurai – Kizan (3)
- R Secret Six Samurai – Kizaru (1)
- R Secret Six Samurai – Fuma (3)
- N Legendary Secret of the Six Samurai (3)
Spells:
- SR Six Samurai United (3)
- N Power of the Guardians (2)
- N Shien’s Dojo (2)
Traps:
- SR Six Style – Dual Wield (3)
Extra Deck:
- UR Legendary Six Samurai – Shi En (3)
1. Familiar-Possessed Beatdown
This deck is a great option because it’s incredibly versatile. Don’t have the cards? Just swap out with any high-powered level 4 monsters! Don’t have the skill? Pick the one you think works best!
Why Use This Deck?
- Monsters are easily accessible through tickets and the card trader
- Versatile skill
- Backrow can be replaced with generic
- High attack power & opponent disrupting
Skill: Beatdown, also functional with LP Boost Alpha, Power of Dark
Monsters:
- SR Familiar-Possessed – Aussa (2)
- SR Familiar-Possessed – Eria (2)
- SR Familiar-Possessed – Hiita (2)
- SR Familiar-Possessed – Wynn (2)
Spells:
- SR Super Rush Headlong (3)
- N Power of Guardians (3)
Traps:
- UR Mirror Wall (3)
- SR Wall of Disruption (3)
Extra Deck:
- None
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