S-Tier – The operators in this class are the ones you’d always see in ranked rounds, especially in the higher elos. That’s because of the amount of contribution that they can offer to the whole team, and they’re really powerful at their given roles; be it for intel gathering, anchoring, preventing or enabling hard breaching, and so on. These operators are also the ones that give the opposing side a lot of problems due to their troublesome special gadgets. And while there’s always a counter to everything in Siege, it’s really hard to counter the operators that are in this class.
Sens: 96/100
Flores: 98/100
Valkyrie: 98/100
Dokkaebi: 97/100
Rook: 95/100
Finka: 96/100
Azami: 97/100
Smoke: 94/100
Wamai: 94/100
Kaid: 95/100
Thatcher: 97/100
Melusi: 95/100
Ace: 94/100
Capitao: 95/100
Maestro: 96/100
A-Tier – The operators in this class are also really powerful in their own right but didn’t make it into S-Tier because there are more and easier ways to counter them. They’re also more situational than the S-Tier operators. However, when they’re used in situations where they excel, they become as powerful as the operators in the S-Tier. Mira, for example, is a very powerful and troublesome operator in certain situations, but her Black Mirror special gadget could even be a detriment to her team in certain areas of the maps. Make no mistake though, these operators are really powerful and contribute a lot to their team most of the time.
Osa: 88/100
Kapkan: 89/100
Iana: 89/100
Buck: 87/100
Alibi: 89/100
Zero: 87/100
Hibana: 86/100
Aruni: 85/100
Mute: 85/100
Oryx: 85/100
Lion: 89/100
Goyo: 88/100
Jager: 88/100
IQ: 85/100
Jackal: 89/100
Fuze: 88/100
Lesion: 85/100
Mira: 85/100
Ying: 85/100
Tachanka: 86/100
Thermite: 87/100
Gridlock: 86/100
B-Tier – This class has some of my favorite operators so it pains me to put them in one of the lower classes, however, they’re even more situational than the operators that belong in A-Tier, and it’s even easier to counter them. Don’t get me wrong though, there’s a reason why some of them are my favorite. That’s because they’re also really fun to use and are still effective when used during situations where they can excel. Glaz, for example, is a really powerful operator when the map has a lot of long angles like Coastline or Villa, but if the map’s angles are mostly tight, it would be really hard to use him.
Glaz: 84/100
Bandit: 82/100
Montagne: 80/100
Maverick: 83/100
Castle: 84/100
Doc: 83/100
Sledge: 84/100
Nomad: 84/100
Thunderbird: 85/100
Mozie: 84/100
Twitch: 83/100
Pulse: 82/100
Nokk: 83/100
Zofia: 83/100
C-Tier – This class of operators may be the last in the list but they’re also really good operators. The problem with them is that if their player isn’t that good or experienced, they won’t be able to contribute much to the team at all. They’re also only mostly effective when being played with a coordinated team. It’s not really good for a solo queue player to use them unless that particular player is really good at the game. Therefore, these operators are in the last tier because they’re the most situational operators in the game and they require more experience and skill from the player to be used effectively.
Amaru: 76/100
Ela: 77/100
Caveira: 78/100
Frost: 80/100
Blackbeard: 76/100
Clash: 76/100
Echo: 79/100
Ash: 79/100
Blitz: 76/100
Warden: 77/100
Grim: 78/100
Thorn: 78/100
Vigil: 80/100
Kali: 79/100
Sens (S-Tier Covering Fire, Crowd Control, Area Denial)
Operator Sens remains in the current meta because of their special gadget, the R.O.U. Projector System, which brings so much to the table for the attacking team. With their special gadget, they can create huge walls of light that can cover a wide area, providing great cover for the attacking team’s push and defuser plant attempt. A push with Sens on the lead is very hard to stop especially when the attacking team is coordinated through voice comms. The R.O.U. Projector System also bounces off walls and that can lead to a lot of creative ways for the Sens player when it comes to deploying them.
But it’s not just the R.O.U. Projector System that makes Sens one of the best operators in the game right now. Her weapons are also very powerful. Her POF-9 assault rifle is the newest gun in Siege and for an assault rifle, it has a huge magazine capacity. That is just perfect for Sens’ role of providing backline support for their team especially during and after a defuser plant. The POF-9's recoil is also quite manageable especially during short bursts, so the player is free to equip it with the suppressor which is the best barrel attachment right now.
Operator Stats:
- Speed: 1
- Health: 3
Best Weapon Loadout:
- Primary Weapon: POF-9 | Sight: Scope 2.0x | Barrel: Suppressor | Grip: Vertical Grip
- Secondary Weapon: Gonne-6
- Generic Gadget: Claymore
Sens’ Strengths:
- Able to provide a lot of cover for pushing and planting the defuser
- Has two claymores for countering roamers and flankers
- Has a gonne-6 hand cannon that can destroy a pesky bulletproof enemy gadget
Sens' Weaknesses:
- Has slow movement speed due to their heavy armor rating
- POF-9 primary weapon has a pretty rough recoil so they must stick to short burst firing
Best Loadouts for Sens:
https://www.gamersdecide.com/articles/rainbow-6-siege-best-sens-loadouts
Flores (S-Tier Area Denial, Soft Breacher, Back Line Support, Disabler)
Flores has always been one of the most powerful and troublesome operators in Siege, but most players want to be on operator mode and shooting guns instead of controlling drones, and that’s the only reason why Flores’ pick rate isn’t that high. But in the hands of a player who knows how to play Flores’ role really well, he can cause a lot of devastation to the defender team. With his RCE-Ratero Charge which is basically an exploding drone, he can play the role of a soft breacher, area denial, intel gatherer, and utility disabler.
The scary part about Flores is that he has four of these RCE-Ratero Charge exploding drones. Upon launch, he can control it for ten seconds before it automatically goes into its three second countdown upon which it becomes bulletproof. After the three second countdown, it causes an explosion that is as powerful as a nitro cell. Of course, Flores can also activate the explosion timer manually, which makes him even more versatile. And because the exploding drone moves forward automatically when Flores is out of observation tool mode, he can launch one and have it act as bait or distraction.
Operator Stats:
- Speed: 2
- Health: 2
Best Weapon Loadout:
- Primary Weapon: AR33 | Sight: Scope 2.0x | Barrel: Suppressor | Grip: Vertical Grip
- Secondary Weapon: GSH-18 | Barrel: Muzzle Brake | Under Barrel: Laser
- Generic Gadget: Claymore
Flores' Strengths:
- Disables a lot of enemy utilities
- Can force defenders out of their entrenched positions
- Able to perform soft breaching
Flores' Weaknesses:
- May leave himself vulnerable while controlling his exploding drones
- Could be hard to use for inexperienced players
Best Loadouts for Flores:
https://www.gamersdecide.com/articles/rainbow-6-siege-best-flores-loadouts
Valkyrie (S-Tier Intel Gatherer, Roamer)
It cannot be stressed enough how intel plays a huge part in Siege’s gameplay, and when it comes to intel gathering, Valkyrie is the best on the defender side. That is because of her special gadget, the Black Eye cameras. She has three of them and each one of them are small, so they can be tucked in corners or be hidden under objects easily, making them hard to find. When not being used, they won’t emit any kind of light, so even if they’re placed on a plain wall, there’s a high chance that attackers won’t notice them because they could appear just like another dirt or detail on the wall.
With her Black Eye cameras which can rotate 180-degrees, Valkyrie will have a wide view of areas in the map and so she will have good intel on enemy positions. She can use this intel to effectively issue callouts to her teammates and she can also act on the intel herself. She’s one of the best operators that can perform the dreaded c4-under-the-floor strat because she can place her nitro cell under a wooden path that attackers usually take and through her Black Eye camera, she will know when an attacker steps on the part of the wooden floor where her nitro cell is under.
Operator Stats:
- Speed: 2
- Health: 2
Best Weapon Loadout:
- Primary Weapon: MPX | Sight: Red Dot A | Barrel: Suppressor | Grip: Vertical Grip
- Secondary Weapon: D-50 | Barrel: Muzzle Brake | Under Barrel: Laser
- Generic Gadget: Nitro Cell
Valkyrie’s Strengths:
- Able to gather a lot of intel on enemy positions
- Best at performing c4-under-the-floor strats
- Her MPX has a very manageable recoil
Valkyrie’s Weaknesses:
- Sound cues from switching to observation tool mode could give away her location
- Her MPX has low damage per shot
Best Loadouts for Valkyrie:
https://www.gamersdecide.com/articles/rainbow-6-siege-best-valkyrie-loadouts
Dokkaebi (S-Tier Intel Gatherer, Intel Denial, Anti-Roamer, Flanker)
Speaking of intel gathering capabilities, if Valkyrie is the best on the defending team, Dokkkaebi is the queen of intel on the attacking side. And she’s not only good for gathering intel, she’s great at intel denial as well. That’s because she controls intel not just in one way. With her Logic Bomb skill, she hacks defender mobile phones and forces them to ring loudly. This is her first ability. Due to the loud ringing from their mobile devices, the Logic Bomb gives away the location of enemy defenders, and this is particularly effective for rushing and roamer clearing.
And while her Logic Bomb is going off, the cameras on the defender side will not be accessible. That’s one way she denies intel to enemies. But her second ability is what can really mess up the defenders’ intel gathering capabilities. Dokkaebi can hack a dead defender’s mobile device and that will grant her and her whole team access to all defender cameras, including the ones that are in special gadgets. When the defender cameras are hacked, they will have to decide whether to destroy their cameras or to keep them so that they can still gather intel on the attackers at the risk of the attackers gathering intel on them.
Operator Stats:
- Speed: 2
- Health: 2
Best Weapon Loadout:
- Primary Weapon: Mk 14 EBR | Sight: Scope 3.0x | Barrel: Suppressor | Grip: Vertical Grip
- Secondary Weapon: Gonne-6
- Generic Gadget: Stun Grenade
Dokkkaebi’s Strengths:
- Compromises enemy locations through her Logic Bomb
- Able to hack and gain access to defender cameras
- Has a very powerful weapon in the Mk 14 EBR
Dokkkaebi’s Weaknesses:
- May leave herself vulnerable while hacking defender cameras
- Doesn’t have fully automatic weapons for her primary
Best Loadouts for Dokkkaebi:
https://www.gamersdecide.com/articles/rainbow-6-siege-dokkaebi-loadouts
Rook (S-Tier Buffer, Anchor)
Rook jumped from B-Tier straight to S-Tier in the current meta because of the most recent rework on his special gadget, the Armor Pack. The Armor Pack is basically a bag full of armor and any defender who gets an armor from this bag will have a health boost. Before the recent rework on the Armor Pack, a health boost is all that it gives defenders. But now, it also gives them the ability to revive themselves from a down-but-not-out state. That’s the reason why Rook became one of the most valuable defenders from being very average.
With the whole defender team (if all of them get an armor plate from the bag) having the ability to revive themselves from a down-but-not-out state, Rook really makes the defending team a lot tougher to take down, and of course, more deadly. That's because all of them will have a second chance to kill attackers if they get downed. Aside from the rework on his special gadget, Rook’s weapons and utilities are also really great. With his impact grenades, he can create rotation holes and rework the map. His MP5 has a scope 2.0x available to it and can be freely equipped with a suppressor due to its low recoil.
Operator Stats:
- Speed: 1
- Health: 3
Best Weapon Loadout:
- Primary Weapon: MP5 | Sight: Scope 2.0x | Barrel: Suppressor | Grip: Vertical Grip
- Secondary Weapon: P9 | Barrel: Muzzle Brake | Under Barrel: Laser
- Generic Gadget: Impact Grenade
Rook’s Strengths:
- Provides teammates with extra health and ability to revive themselves
- His MP5 can be equipped with a scope 2.0x
- Has impact grenades which he can use to reshape the map
Rook’s Weaknesses:
- Slow movement speed due to heavy armor rating
- His MP5’s damage is quite low
Best Loadouts for Rook:
https://www.gamersdecide.com/articles/rainbow-6-siege-best-rook-loadouts
Finka (S-Tier Buffer, Back Line Support)
Finka was crazy strong and was really OP during the past few seasons starting when the devs gave her the ability to revive herself through her special ability, the Adrenal Surge, which also revives any other teammate of hers that is in a down-but-not-out state upon activation. Another reason that made her OP before is that the Adrenal Surge also includes a buff which made reload times faster, and that kind of negates the weakness of her 6P41 LMG which was a really oppressive weapon. The other buffs that are included with the Adrenal Surge are the added health points, being able to move over barbed wires faster, removal of concussion effects, and more tolerance to tinnitus and blindness.
However, the recent overhaul on the recoil progression of weapons across the board severely affected Finka’s 6P41 LMG. Now, it’s a lot harder to hold down the recoil of guns during longer sprays, and while this has negatively affected the 6P41 LMG and removed it from the OP weapons list, all the other buffs from Fina’s Adrenal Surge remains. And that’s why she’s still in the S-Tier list. She’s just an extremely valuable part of the attacking team and her presence adds a lot to the table. With all the buffs from her Adrenal Surge, it’s really tough to stop the attacking team when they’re pushing together.
Operator Stats:
- Speed: 2
- Health: 2
Best Weapon Loadout:
- Primary Weapon: Spear .308 | Sight: Scope 2.0x | Barrel: Suppressor | Grip: Vertical Grip
- Secondary Weapon: Gonne-6
- Generic Gadget: Stun Grenade
Finka's Strengths:
- Provides a lot of buffs to the whole attacking team
- Able to revive herself and any teammate from down-but-not-out state
- Has a gonne-6 hand cannon which she can use to destroy a pesky bulletproof gadget
Finka's Weaknesses:
- The Adrenal Surge’s sound effects may prevent attackers from hearing sound cues from enemies
Best Loadouts for Finka:
https://www.gamersdecide.com/articles/rainbow-6-siege-finka-loadouts
Azami (S-Tier Area Denial, Area Securer, Intel Denial)
Azami has the most utility for reworking the map for the defending team’s advantage, and for that reason she’s in the S-Tier list. Her special gadget, the Kiba Barriers, are very helpful for the defending team because they can create more cover on spots that are usually vulnerable because they’re exposed in certain angles. An example of one of those spots is the billiard table in Coastline where it’s very vulnerable from snipers on the ruin. Another is the black display table in the aviator room of Villa, where it’s exposed from the top red area.
There are a lot of ways to effectively and creatively use the Kiba Barriers. They can also be used as a quick repair for breached walls, and they can even be used to block drone holes, meaning that Azami can also play the role of an intel denial operator. For further reworking on the map to her team’s advantage, she has impact grenades which she can use to make quick rotation holes, and her ACS12 shotgun can open up lines of sight and it can be used to create rotation holes as well. When it comes to reshaping the map and reworking enemy movements, Azami is truly an S-Tier operator.
Operator Stats:
- Speed: 2
- Health: 2
Best Weapon Loadout:
- Primary Weapon: ACS12 | Sight: Scope 1.5x | Grip: Angled Grip
- Secondary Weapon: D-50 | Barrel: Muzzle Brake | Under Barrel: Laser
- Generic Gadget: Impact Grenade
Azami’s Strengths:
- Fortifies previously vulnerable angles with her Kiba Barriers
- Able to reshape the map further with her impact grenades
- Has access to the ACS12 single-slug firing shotgun which is one of the best weapons in the game
Azami’s Weaknesses:
- Due to her role, she is compelled to remain in the objective spot.
Best Loadouts for Azami:
https://www.gamersdecide.com/articles/rainbow-6-siege-best-azami-loadouts
Smoke (S-Tier Area Denial, Anchor, Are Securer)
If intel plays a major role in Siege’s gameplay, positioning is equally as important. Positioning affects the players’ aims and if the attackers are able to take control of an area inside the objective spot, they’d be able to plant the defuser easier. And this is why Smoke is in the S-Tier list, because he can deny area to attackers with his special gadget, the Remote Gas Grenade, which covers a large area in chemical gas that damages enemies that are caught within its area-of-effect overtime. And unlike most area-denial operators, what makes Smoke unique is that he can get inside the area-of-effect of his special gadget and not be harmed by it.
That means he can quickly take control of the area that he just denied from the attackers, and he can use the Gas Grenade’s effect to outmaneuver his enemies and sometimes even cover himself and frag them. Another great thing about Smoke is that he can freely equip the M590A1 shotgun as his primary weapon and have superiority in close quarters combat because he has the SMG-11 for his secondary which basically acts like a submachine gun and can be used for strafing enemies from medium range.
Operator Stats:
- Speed: 2
- Health: 2
Best Weapon Loadout:
- Primary Weapon: M590A1 | Sight: Reflex B
- Secondary Weapon: SMG-11 | Sight: Red Dot A | Barrel: Flash Hider | Grip: Vertical Grip
- Generic Gadget: Deployable Shield
Smoke's Strengths:
- Able to deny large areas to enemies for long periods of time
- Can hold angles really well
- Excels at medium range due to his SMG-11 and at close range due to his shotgun
Smoke's Weaknesses:
- Has to anchor most of the time due to his role
- Generally, lacks long-range capabilities.
Best Loadouts for Smoke:
https://www.gamersdecide.com/articles/rainbow-6-siege-best-smoke-loadouts
Wamai (S-Tier Anchor, Area Securer)
Wamai is in the S-Tier class because he’s one of the best, if not best when it comes to holding angles. That’s because attackers would typically throw their grenades on the spot where they want to push, but because of Wamai’s special gadget, the Mag-NET, he could render those grenades useless. That is why Wamai is usually tasked to hold high traffic areas like the pixel on the top floor of Kafe Dostoyevsky or the left arm of the blue bunker in the basement of Oregon if you’re coming in from the barrels area.
As long as he doesn’t get killed by a freak headshot or a pre-fire, Wamai can hold angles for a long time and prevent attackers from taking control of key areas. Now, Jager can also counter projectiles, and in many cases, his special gadget is even better than Wamai’s when it comes to disabling them. However, Wamai is a class above Jager because his guns are more powerful and his utilities, such as the impact grenades are better. With the impact grenades, Wamai can create rotation holes and he can escape faster when he needs to. He can also create more lines of sight with his Keratos .357
Operator Stats:
- Speed: 2
- Health: 2
Best Weapon Loadout:
- Primary Weapon: AUG A2 | Sight: Red Dot A | Barrel: Suppressor
- Secondary Weapon: Keratos .357 | Barrel: Muzzle Brake | Under Barrel: Laser
- Generic Gadget: Impact Grenade
Wamai's Strengths:
- Can render enemy grenades and projectiles useless
- Can hold angles really well and for a long time
- Has excellent utilities in the impact grenades and the Keratos .357
Wamai’s Weaknesses:
- Lack of scope that can provide higher zoom levels
- It can take some time for him to be able to deploy another Mag-NET
Best Loadouts for Wamai:
https://www.gamersdecide.com/articles/rainbow-6-siege-best-wamai-loadouts
Kaid (S-Tier Anti Hard Breacher, Anchor, Area Securer)
Kaid belongs to the S-Tier list of the current meta because he remains to be the best when it comes to denying attackers from hard breaching. He only has two of them but his special gadget, the Electroclaw, has a wide area of effect when it comes to electrocuting reinforced walls and hatches. That means one Electroclaw can electrify a wall as long as it’s within its 1.4m reach. That 1.4m meter range can save it from being disabled by Maverick’s Breaching Torch, Kali’s LV Explosive Lance, Impact EMP Grenades, and sometimes even Thatcher’s EMP Grenade, especially when the Kaid player knows how to perform the “Kaid Trick”.
When it comes to his weaponry, he has the very powerful TCSG12 single-slug firing shotgun which basically acts more like a marksman rifle. It has a very manageable recoil, so it’s perfect to be equipped with a suppressor which is the best barrel attachment right now. For his secondary weapon, he can opt for the LFP586 which packs a heavy punch and has a high destruction profile per shot and can be used to create more lines of sight when the user wants to save the TCSG12’s bullets. As for his generic gadget, he has the nitro cell which is great for scoring kills against attackers who are attempting to plant the defuser.
Operator Stats:
- Speed: 1
- Health: 3
Best Weapon Loadout:
- Primary Weapon: TCSG12 | Sight: Scope 2.0x | Barrel: Suppressor | Grip: Vertical Grip
- Secondary Weapon: LFP586 | Under Barrel: Laser
- Generic Gadget: Nitro Cell
Kaid's Strengths:
- He’s the best when it comes to preventing hard breaching
- Still the only operator that can prevent reinforced hatches from being breached
- Has the TCSG12 single-slug shotgun which is a very powerful weapon
Kaid's Weaknesses:
- Slow movement speed due to heavy armor rating
- His every moment makes more noise due to his heavy armor rating
Best Loadouts for Kaid:
https://www.gamersdecide.com/articles/rainbow-6-siege-best-kaid-loadouts
Thatcher (S-Tier Gadget Disabler, Backline Support)
Thatcher’s ban rate may have become lower, thanks to the addition of the impact EMP grenades to the game, however, he’s still banned most of the time and that’s because he remains to be the best when it comes to enabling hard breaching. That’s because his EMP Grenades have a 5.2m area-of-effect and with a Thatcher in the attacking team, a hard breach is almost guaranteed. And that’s why Thatcher remains as an S-Tier operator. His special gadget contributes so much to the attacking team, and when attackers are able to perform a hard breach, they’re one step closer to victory.
But it’s not just his EMP Grenades that gets him into the S-Tier class. His weapons and generic gadgets are also very powerful and are often overshadowed by how valuable his EMP Grenades are, but even without the need to perform hard breaching, Thatcher would still be a very powerful attacker to use. That’s because he has a powerful assault rifle in the L85A2 which can be suppressed due to its very manageable recoil. It can also be equipped with a scope 2.0x and that means that Thatcher will really be able to see and target his enemies well. On top of that, he also has claymores in his arsenal.
Operator Stats:
- Speed: 2
- Health: 2
Best Weapon Loadout:
- Primary Weapon: L85A2 | Sight: Scope 2.0x | Barrel: Suppressor | Grip: Vertical Grip
- Secondary Weapon: P226 MK 25 | Barrel: Muzzle Brake | Under Barrel: Laser
- Generic Gadget: Claymore
Thatcher’s Strengths:
- Still the best operator for enabling hard breaching
- Can disable a lot of enemy utilities
- Also disables the reticle of guns which can negatively affect defenders’ aims
Thatcher’s Weaknesses:
- He only has one choice for his secondary weapon
Best Loadouts for Thatcher:
https://www.gamersdecide.com/articles/rainbow-6-siege-best-thatcher-loadouts
Melusi (S-Tier Crowd Control, Intel Gatherer, Area Securer)
Melusi still belongs to the S-Tier class and she has been since the day she was released. That’s because her special gadget, the Banshee Sonic Defense, is one of the most troublesome special gadgets in the game. It’s bulletproof when it’s not active, and the only way to destroy it would be through explosives like Ash’s Breaching Rounds, Zofia’s impact grenades through her special gadget, or a shot from the Gonne-6. That means if the attackers want to disable Melusi’s special gadget from a distance, they’d have to use up their utilities, and Melusi has three Banshees.
When attackers get within the radius of the Banshee’s area-of-effect, they’d be greatly slowed down and the Banshee will emit a very distinct sound, basically acting like an early warning device. By then, the attackers that are triggering the Banshee can either shoot it or melee it for it to be destroyed, but by doing so, they can leave themselves vulnerable to the defenders’ gunshots. This makes Melusi such a troublesome operator and, therefore, worthy of being in the S-Tier class. Her MP5 is also great with a suppressor and her impact grenades are great utilities for her.
Operator Stats:
- Speed: 3
- Health: 1
Best Weapon Loadout:
- Primary Weapon: MP5 | Sight: Red Dot A | Barrel: Suppressor | Grip: Vertical Grip
- Secondary Weapon: RG15 | Barrel: Muzzle Brake | Under Barrel: Laser
- Generic Gadget: Impact Grenade
Melusi's Strengths:
- Can greatly slow enemies down with his special gadget
- Her Banshees are one of the best early warning devices in the game
- Can rework the map to her team’s advantage using her impact grenades
Melusi's Weaknesses:
- Lacks any scope of that can provide her with higher zoom levels
- Her MP5 has low damage
Best Loadouts for Melusi:
https://www.gamersdecide.com/articles/rainbow-6-siege-best-melusi-loadouts
Ace (S-Tier Hard Breacher, Front Liner)
Ace belongs to the S-Tier list because he’s currently the best hard breach operator in the game. Sure, there are things that Ace cannot do that Thermite and Hibana can, but overall, Ace is a more versatile hard breacher than them. That’s because he has three hard breach special gadgets and all three of them can open up huge holes on reinforced walls and of course, they can destroy reinforced hatches. They can also be deployed from a distance which makes it perfect when the wall that needs to be breached is inside the mission building.
One example of that is the wall of the statue area on the second floor of Villa. Ace can safely deploy his hard breach special gadget from the windows while he’s on the master balcony. And while he’s performing his role, he can also protect himself and his teammates with his claymores. As for his weapon, he has the powerful AK-12 assault rifle, and since its recoil is quite manageable, the user can equip it with a suppressor which will provide a lot of stealth benefits.
Operator Stats:
- Speed: 2
- Health: 2
Best Weapon Loadout:
- Primary Weapon: AK-12 | Sight: Scope 1.5x | Barrel: Suppressor | Grip: Vertical Grip
- Secondary Weapon: P9 | Barrel: Muzzle Brake | Under Barrel: Laser
- Generic Gadget: Claymore
Ace's Strengths:
- Very versatile when it comes to hard breaching
- Has two claymores for protecting himself and teammates from roamers and run outs
- His AK-12's recoil is manageable enough for a suppressor
Ace's Weaknesses:
- The hard breaches that he makes are usually not perfect (operators will need to vault or crouch to enter)
- His hard breach devices are quite slow
Best Loadouts for Ace:
https://www.gamersdecide.com/articles/rainbow-6-siege-best-ace-loadouts
Capitao (S-Tier Area Denial, Front Liner, Flanker)
Capitao might be the most underrated operator in the game, because with his weapons and special gadget, he brings so much to the table for the attacking team and yet his pick rate isn’t that high. His special gadget, the aptly named Tactical Crossbow, can fire two smoke grenades and two asphyxiating bolts, the latter are basically fire grenades. With those utilities that can be launched through Capitao’s Tactical Crossbow, he can make a lot of cover for the attacking them for a defuser plant attempt, and he can deny large areas to the defenders.
And as discussed in some of the above entries, being able to provide cover for the attacking team’s advance and denying area to the enemies are really powerful abilities to have in Siege. When it comes to weapons, Capitao has the Para-308 assault rifle which has a very manageable recoil, so the user can equip it with a suppressor instead of a recoil benefit providing barrel attachment. Capitao also has two claymores in his arsenal which he can use to protect himself and his teammates from roamers and run outs while he’s performing his role.
Operator Stats:
- Speed: 3
- Health: 1
Best Weapon Loadout:
- Primary Weapon: Para-308 | Sight: Scope 2.0x | Barrel: Suppressor | Grip: Vertical Grip
- Secondary Weapon: Gonne-6
- Generic Gadget: Claymore
Capitao’s Strengths:
- Able to provide cover with his smoke grenades
- Able to deny large areas to enemies due to his asphyxiating bolts
- His Para-308 is a powerful weapon with very manageable recoil and a wide variety of attachments
Capitao’s Weaknesses:
- Could be hard to use for beginners
- A mistake in using his asphyxiating bolts can damage teammates
Best Loadouts for Capitao:
https://www.gamersdecide.com/articles/rainbow-6-siege-best-capitao-loadouts
Maestro (S-Tier Intel Gatherer, Anchor, Area Securer)
Maestro’s special gadget, the Evil Eye cameras, are among the peskiest defender gadgets in the game. That’s because it’s bulletproof and the only way to destroy it with gunshots is when its bulletproof glass is open while it’s shooting its lasers. However, experienced Maestro players know when to turn the Evil Eye sideways and stop shooting to prevent it from being shot. Like Melusi’s Banshees, the only way to destroy Maestro’s Evil Eyes from a distance is by using utilities such as a shot from the gonne-6 hand cannon.
With that said, it’s still quite troublesome to disable Maestro’s Evil Eyes most of the time and when they’re deployed in awkward angles, they can gather a lot of intel on the enemies and pester them with laser shots. The Evil Eyes also has a thermal sight so they can see through smoke and shoot lasers on the attackers behind it. With Maestro in the defending team, it can be very hard for the attackers to push certain angles unless they’re able to disable Maestros Evil Eyes early in the round.
Operator Stats:
- Speed: 1
- Health: 3
Best Weapon Loadout:
- Primary Weapon: Alda 5.56 | Sight: Red Dot A | Barrel: Suppressor | Grip: Vertical Grip
- Secondary Weapon: Bailiff 410 | Under Barrel: Laser
- Generic Gadget: Barbed Wire
Maestro's Strengths:
- Able to gather intel on enemy positions really well though his Evil Eyes
- Can shoot lasers on enemies and attacker drones
- Evil Eyes have a thermal sight which allows it to see enemies through smoke
Maestro's Weaknesses:
- Maestro could be vulnerable while monitor his Evil Eyes
- Slow movement speed due to heavy armor rating
Best Loadouts for Maestro:
https://www.gamersdecide.com/articles/rainbow-6-siege-best-maestro-loadouts
Attention operator, please be advised. There is a new directive from Six. Read up on these related articles, and prepare for deployment:
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