[Top 5] PoE Best Armor Sets for Marauders That Are Powerful!

Path of Exile Best Marauder Sets
Updated:
26 Aug 2022

[Top 5] PoE Best Armor Sets for Marauder That Are Powerful

One of the most intricate and special aspects of Path of Exile is the itemization system and the possibilities it brings, combined with the passive tree for truly fascinating and synergistic builds.

And that’s the goal for any proper build. To build upon itself and become the best version of itself possible, and as such, some builds stand out from the muck just from the sheer elegance it has as you factor in all the components that make that build unique and functional.

And here’s a list of the best Marauder wearables!

5 – Fire Reap Chieftain

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A unique take on this one, doing its best to be as immortal as possible but still retaining a substantial amount of damage, this Reap Chieftains makes use of Transcendence and Damage Taken Conversion to literally ignore all Physical damage, while also stacking as much armor to reduce all incoming elemental damage even further than what’s possible!

Helmet

This was the type of helmet that was only possible in Sentinel League due to its wonderfully (you’ll be missed) Recombinators, by recombinating 2 Temple Conversion Mods with a Betrayal mod, essentially getting a Helmet with over 25% total Physical damage taken as an element, whichever (though preferably, fire).

Body Armor

Here is the fix to Transcendence harsh mod of -15% to Maximum Res. Loreweave is an old, and often forgotten item, which locks your resistance to a fixed amount. It’s a wonderfully unique item, because it’s one of the few craftable uniques, as to make it, all you need is 60 unique rings. Loreweave has the unique Mod “Your Maximum Resistances are X%” and this means that there is absolutely nothing in the game that can reduce or increase your Maximum Res now. It just is. And of course, you’ll want as high as possible, which is 78%.

Gloves

This is a perfect item to help boost your clearing, chaining explosions and making the build entirely enjoyable, especially if you’re using a pretty Herald of Ash MTX. Asenath’s Gentle Touch is one of the best uniques in my opinion, in the sheer comfortableness it brings.

Boots

This you’ll want to cap anything you’re missing, stats, resistances, chaos res, life, but most definitely, you’ll want as much Movement speed as possible. A flexible slot.

Weapon

Though this was made significantly easier with recombobs, getting a +1/+1 Phys/All weapon is crucial. You’ll also want as much spell damage as possible, spell crit chance, crit multi, fire damage, double damage, cast speed. Anything else after the +2 is gravy.

Shield

Yet another big part of why this build works is this beauty of a shield. Chieftain being so strong and capable of taking a lot more fire damage than other builds, takes this shield to the next level, by guaranteeing that, not only do you get a further 20~27% Phys Damage taken as Fire, but you also transfer a portion of your Cold and Lightning damage as Fire as well, making it that much easier to protect yourself with a Ruby Flask.

Amulet

Whereas previously people used Omniscience to insanely scale the damage, since this item, combined with Loreweave, is a cheating item to instantly make all Alt Ailments work instantly and smoothly, without worrying about anything. You do have to balance your two highest attributes in order to make this amulet work, but that’s the least of your problems.

Belt

Arn’s Anguish is a favourite of mine. Though it’s no Mageblood, this belt is a beauty for damage, especially on such defence-oriented character, like Chieftain, who lacks some extra oomph as far as damage go. At 7 Endurance Charges, that means you’ll have 21% Chance to deal Triple Damage! That’s about 80% MORE damage, in average!

Rings

These are your Resistance and Stats slots, like your boots. You can also get, through Recombinators, some Maximum Endurance Charges as well, but those are rare and will be going away when Sentinel League ends.

https://poe.ninja/challenge/builds/char/insane19/%EB%B3%BC%EB%B9%A8%EA%B0%84%EC%82%AC%EC%B6%98%EA%B8%B0?time-machine=week-4&i=9&search=time-machine%3Dweek-4%26class%3DJuggernaut%2CChieftain

4 – General Cry Blade Flurry Berserker

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A staple from a forgotten age, Blade Flurry can still pack a massive punch, even if outclassed mechanically by other skills (like VLS), and what a punch this build packs, with incredibly powerful and synergistic items and pure power it dishes out!

To make Blade Flurry shine, you’ll use it with General’s Cry, which summons a Mirage Warrior to do the attack perfectly for you!

Helmet

Abyssus is your go-to if you want to deal absurd levels of melee physical damage at the cost of survivability since it increases the physical damage you take by over 40%!

Body Armor

Here you can either go for the more budget option of Brass Dome or you go big damage and comfortability by using a +1 Curse Body armour with as much Attack Crit as possible, making it easier to cap on crit for your Blade Flurry. Getting Ailment Avoid, Max Res, PDR is gravy, but try to at least get as much Life as possible!

Gloves

Oskarn is a standard attack gloves, as it gives a ton of accuracy, cheap and easy Assassin’s Mark Trigger, a bucket load of crit chance, as well as being an easy item to corrupt for a dual curse setup! Before getting the +1 Curse body, use a non-corrupted version of this pair.

Boots

This is a good place to get the remaining Ailment Avoid, as well as much Movement Speed as possible. What’s extremely crucial, however, is getting a Perfect Eldritch Implicit for General’s Cry CDR. This will amp up your damage significantly against them!

Weapon

Paradoxica is a tried and true BiS weapon, and you’ll be hard pressed to find anything remotely half as good. No secrets here. As much Phys and Attack speed (Local!!) as possible. Rest is gravy.

Shield

This is what makes the build function. The Redblade Banner is a coveted, though fairly common and cheap, unique, for all Berserkers, as this allows you to trigger War Bringer to its maximum capacity, instantly capping you of Rage, which then allows you to use Berserk (the spell) to become nearly immortal and almost double your damage!

Amulet

Any Rare should do, but you’ll want as much Crit Multi, Physical damage to attacks, and Life as possible, and everything else is gravy. Look for attributes and resistances that you’re missing.

Belt

Mageblood. It goes without saying that this is the best unique in the game, and the strongest and most expensive part of this build, but it’s what allows you to survive being a Berserker. Otherwise, you’d likely be toast, as you’re extremely squishy and would keel over at any point.

Rings

Same as the Amulet. As much as Physical damage, Crit Multi and Life as possible. Here’s a great slot to get Minus Mana and Channeling Minus Mana to make the build much smoother!

https://poe.ninja/challenge/builds/char/XAntorX/OldDudeAreYouCola?time-machine=week-4&i=0&search=time-machine%3Dweek-4%26class%3DBerserker%2CJuggernaut%2CChieftain

3 – Boneshatter Juggernaut

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One of the last bastions of “true melee”, Boneshatter is a fairly notorious skill for the previous abuse cases with duration, immortality, and Mantra of Flames stacking indefinitely. Though most of it got removed or tuned down, the skill remains a staple for STRONK melee satisfaction that is sorely lacking in PoE nowadays. And this build instead of going pure Phys, it goes full elemental in order to scale better and quicker, as well as Transcendence, making it exceedingly tanky against its self-damage portion of Trauma.

Helmet

This time is a Replica Abyssus, the elemental counterpart of the regular version, with a ton of flat elemental damage, fire, cold, and lightning, as well as a bucket load of Melee Critical Damage, at the cost of 40% increased Elemental damage taken instead. This is a big issue with Transcendence, as it reduces maximum elemental Resistances by 15%!

Body Armor

Keeping up on the theme of Replica Uniques, this time you’ll be wearing a Replica Loreweave, which, in a way, still fixes a bit of the resistance issues from Transcendence, even if not by that much. You’ll go from a regular Loreweave, which is 78% max, to 72% max, but the upside is that you get a substantially higher amount of Life, ES, Mana, and Crit Chance.

Gloves

This is where you’ll get most of your Phys to Cold Conversion. You can get up to 60%, but it’s also the most important place to get Strike Skills targets 2 Additional Enemies. This is what brings the skill from horrible clearing to rather good!

Boots

This is a great place to get your Onslaught on Kill, Movement Speed, as well as a great place to get Endurance Charges from Synth bases, and fill out whatever attributes or resistances you’re lacking.

Weapon

As we’re going full elemental, and one of the biggest issues of this build is getting enough crit to deal damage, the best weapon you could use is an Alternating Sceptre, and then getting as big pDPS as possible.

Shield

Big, tanky shield, with as much armour, PDR, and life as possible.

Amulet

There’s a lot of offensive power that you can get through your amulet, from WED to Crit Multi and Crit Chance. It’s also a great place to get -Mana Cost, since you’ll be attacking so quickly, it will be hard to sustain mana otherwise.

Belt

A girth-y Stygian with as much life and WED as possible. Try to get a Hunter base so you can roll for % Maximum Life as well, and get a great abyss jewel too.

Rings

For this one, since we’re a Jugg and we’re stacking Endurance Charges, this is a great place to get Maximum Endurance Charges (RIP Recombobs) as well as any stats you’re missing.

https://poe.ninja/challenge/builds/char/skooty7/Skooty_Sentinel?time-machine=week-4&i=5&search=time-machine%3Dweek-4%26class%3DJuggernaut%2CChieftain

2 – Vaal Lightning Strike Berserker

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A surprise to no one that VLS dominates the charts of melee builds, specially Berserker, as it’s the strongest possible scaling ascendancy for attacks, at the cost of fragility. This is an Omni build, and as such, it’s fairly common and repetitive. It does make use of some synergistic uniques to fully utilize the lack of attributes from Omni, but it’s as cookie cutter as possible. Not that it matters, as it can cut through literally anything in the atlas without even a thought. Trust me, I’ve been there.

Helmet

You’ll want a Blizzard Crown here, as it’s a massive source of flat Added Cold damage (which we love) for VLS, which has a 450% added damage effectiveness! You’ll want stats, Life, res, all basic things, besides something rather crucial. Projectiles Pierce an Additional Time. You’ll want at least 2 to 3 sources of pierce for VLS to feel good for clearing!

Body Armor

Brass Dome. The tankiest chest-piece in the game, with a big drawback of removing any bonus life from Strength, which amounts to around 500 to 800 Life, a big big deal. But since we’re Omni, we don’t have any Strength anyways, so that downside is at worst a dead stat. Instead, we’re immune to crit damage, we have +5% to all our max resistance, and we have over 4k armour body armour!

Gloves

This is where you’ll get the so coveted +2 Strike, as well as 2 other pieces for your VLS. It’s also a good place to get as much accuracy as possible since you’ll need at least 2 or 3 T1 Accuracy rolls on gear. Also try for some Spell suppression, if you can, to reach the 100% cap.

Boots

This is a great spot to pick up some extra attributes (remember we’re an Omni build) and a big tier of Spell Suppression, to help us reach the 100% cap.

Weapon

You’ll want an Imperial Claw, as it is the fastest attacking claw (Nightblade) while also giving us a bucket load of LGoH. Highest EleDPS possible (doesn’t matter which kind, though you definitely want Cold for Brittle on it). Getting some Dex is also good, so don’t feel like it’s a dud if you hit it.

Shield

This is where the bulk of your Spell Suppression will come from, as well as being a great place to pick up some more accuracy and as much life as you can.

Amulet

Crystalized Omniscience is the BiS and Build defining unique and the reason you can ignore resistance on gear as well as not care what sort of attributes you’re picking. All elemental penetration on the same amount as elemental resistance? It’s so brokenly strong that is being nerfed by 33% effectiveness and yet still will be strong and BiS.

Belt

Mageblood as usual, the strongest item in the game and enabler of all sorts of wonky play styles as well as providing insane power through your flasks.

Rings

A tried and true method of acquiring a ton of damage ‘easily’, with a Mark of the Elder and a Shaper-influenced Ring, to get upwards of 90% increased attack damage with catalysts. On the rare ring, it’s the best place to get as much attributes as possible, as well as one of the only sources of Minus Mana Cost.

https://poe.ninja/challenge/builds/char/bjali/bjali_Sentinel?time-machine=week-4&i=8&search=time-machine%3Dweek-4%26class%3DBerserker%2CJuggernaut%2CChieftain

1 – Strength Stacker Chaos Venom Gyre

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An insanely strong build that, through some incredibly synergistic items, can reach millions of damage while being entirely comfortable to play, and quite tanky, despite being a Berserker and not wearing a Mageblood.

Helmet

If you aren’t rich, you’ll want a simple Hunter/Warlord Influenced helm, with Accuracy Rating Equal to Strength and Nearby Enemies have -9% Chaos res. But if you’re rich, you’ll want both of these mods elevated, as that gives a bucket load of crit chance, for free, as well as increasing damage taken. Then, getting as much Strength and life as possible.

Body Armor

One of the core tenets of any strength stacker nowadays, getting an Iron Fortress, in combination with Battlemage’s Cry and Iron Will, makes it so your strength bonus, which only increases melee damage becomes general attack damage, but not only 2% per 10, but now 4,5%. This is a massive damage boost for Str stackers, who will usually get anything from 1800 to 2500 Str.

Gloves

This is where you’ll want to get as much Spell Suppression as possible, reaching just about over 30%, since you won’t be able to get it from boots, helmet, gloves, chest piece nor shield. It’s also somewhere you’ll get Intimidate, crucial for damage, and as much life and resistances as possible, with some extra Strength to boot.

Boots

This is what makes the build, a build. It’s where we get all our flat damage from. Replica Alberon’s Warpath, which grants 1 to 80 Chaos Damage per 80 Strength. Though it has massive variance of roles, it’s still insanely strong, and the bulk of our damage. So always aim to have just enough strength to roll over one of the multiples of 80 for optimal damage.

Weapon

A claw again, preferably an Imperial Claw, with a ton of crit chance and crit Multi, and the most attack speed possible. Anything else is gravy, but getting double damage is fantastic, as well as getting Spell Damage (remember, this gets converted to attack damage at x1.5!) and Chaos Pen for Attacks.

Shield

This is how we make our build function and generate infinite power for our Battlemage’s Cry, to get it to 150%. It also synergizes well with War Bringer and gives us a ton of Rage, even if we’re not going through that route, and picking Blitz instead.

Amulet

For all jewellery, you’ll want % Increased attributes or Increased Strength, and then craft those with essences to get as high Str as possible, as well as some Int. On the Amulet, besides getting life (always try to get life), you’ll want Crit Multi, Spell Damage, and Attributes.

Belt

Same deal, % Strength, using Catalysts to further increase it, crafting as much Strength as possible, Life, Res, whatever else you might need it.

Rings

This is where the bulk of your Resistances will come from, but it is also a great place to get as much Strength as possible, with % Str Bases, as well as being a great source of Minus Mana Cost.

https://poe.ninja/challenge/builds/char/Awarrus/MrXopo?time-machine=week-4&i=10&search=time-machine%3Dweek-4%26class%3DBerserker%2CJuggernaut%2CChieftain

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