Just the Build List you've been looking for.
One of the most enjoyable things about Mass Effect Andromeda is how versatile their multiplayer is for each available class. From those who like to go running in guns blazing to those who stay back and get headshots from tactical vantage points, this article will give you the best shot at catching all the wins. We’ll be breaking down the best builds based on their primary function. Total. Annihilation!
Soldier:
This is a classic, tried and true, and will never let you down type of build. It can easily get you through any situation you may find yourself in. Turian Soldiers, as a unit, were always the most military advanced race in the Milky Way. It just makes sense that the best build is a Turian build as well.
Video: https://youtu.be/1QkwyV8JjpQ
Full Build Link: Turian Soldier Build
Race: Turian
Stats:
- Health: 750
- Shields: 413
- Health Regen: 10 per second
- Health Regen Delay: 7 seconds
- Shields Regen: 50 per second
- Melee Damage: 820
Skills:
- Primary Skills:
- Fortified: 10 points total
- 6 points total in Primary Tree
- 4 points in Protection (Upper Tree)
- Turbocharge: 21 points total
- 6 points total in Primary Tree
- 4 points in Duration (Lower Tree)
- 5 points in Damage & Force (Upper Tree)
- 6 points in Dump Heat (Lower Tree)
- Frag Grenade: 10 points total
- 6 points total in Primary Tree
- 4 points in Damage (Upper Tree)
- Fortified: 10 points total
- Secondary Skills:
- Munitions Training: 21 points total
- 6 points total in Primary Tree
- 4 points in Weapons Training (Upper Tree)
- 5 points in Weapons Efficiency (Lower Tree)
- 6 points in Sustained Fire (Upper Tree)
- Combat Fitness: 21 points total
- 6 points total in Primary Tree
- 15 points total in Health & Shields, Defensive Positioning, and Hold the Line (Upper Tree)
- Munitions Training: 21 points total
Equipment:
- Weapon: Any good soldier needs an equally good assault rifle. This Thokin, at max with good mods, will get you through the tough rounds.
- Thokin (Assault Rifle)
- Damage: 63-76
- Rate of Fire: 750
- Max Clip Size:48-54
- Max Ammo: 320-400
- Accuracy: 50-63
- Weapon Mods:
- AR Barrel: +9% to +21% damage increase
- AR Scope: +32% to +56% accuracy increase
- Thokin (Assault Rifle)
Biotic:
Biotics are a class of people who have been praised by most Milky Way races while feared for a good deal of time by others. However, to play as a Biotic is fluid and enjoyable for nearly any type of playthrough. A fully biotic build that can pack a punch in a tight spot is a good thing to have in your back pocket while in multiplayer.
Video: https://youtu.be/yct-uz9v-wQ
Full Build Link: Asari Duelist Build
Race: Asari
Stats:
- Health: 475
- Shields: 388
- Health Regen: 10 per second
- Health Regen Delay: 5.6 seconds
- Shields Regen: 63 per second
- Melee Damage: 2834
Skills:
- Primary:
- Backlash: 1 point
- Charge: 21 points total
- 6 points total in Primary Tree
- 4 point to upgrade radius (Lower Tree)
- 11 points total to Weapons & Melee damage and Shock Trooper (Upper Tree)
- Lance: 21 points total
- 6 points total in Primary Tree
- 15 points total in Upper Tree (Damage & Force, Focused Blast, and Knockdown)
- Secondary:
- Offensive Biotics: 21 points total
- 6 points total in Primary Tree
- 4 points in Power Efficiency (Lower Tree)
- 5 points in Weapons and Melee (Upper Tree)
- 6 points in Biotic Warrior (Upper Tree)
- Barrier: 21 points total
- 6 points total in Primary Tree
- 4 points in Unyielding Barrier (Upper Tree)
- 11 points total in Barrier Drain and Saving Barrier (Lower Tree)
- Offensive Biotics: 21 points total
Equipment:
- Weapon: With the Skills chosen above, your best option for an attack is going to be a weapon that also gets you the most bang for your buck while up close.
- Ruzad (Shotgun)
- Damage: 855-1050
- Rate of Fire: 70
- Max Clip Size: 3
- Max Ammo: 27-34
- Accuracy: 28-35
- Weapon Mods:
- Shotgun Barrel: +9% to +17% damage increase
- Shotgun Optimizer: +8% to +33% melee damage
- Ruzad (Shotgun)
Sentinel:
Sentinel classes are well-rounded and well-loved by players. This allows players to dabble in all three of the subclasses offered- Combat, Biotics, and Tech abilities. Why settle for one subclass when you can have them all, right? I use this build myself quite often when I play so I’m easily able to both get into the heat of combat and deal heavy damage at a distance.
Video: https://youtu.be/RAJ9LP6g2F4
Full Build Link: Human Sentinel Build (This build can be used for Female and Male Sentinel builds)
Race: Human
Stats:
- Health: 500
- Shields: 250
- Health Regen: 10 per second
- Health Regen Delay: 7 per second
- Shields Regen: 50 per second
- Melee: 760
Skills:
- Primary:
- Throw: 1 point
- Barricade: 21 points total
- 6 points total in Primary Tree
- 4 points in Power Cells (Lower Tree)
- 5 points in Weapon Feedback (Upper Tree)
- 6 points in Electric Defense (Lower Tree)
- Energy Drain: 21 points total
- 6 points total in Primary Tree
- 4 points in Recharge Speed (Lower Tree)
- 5 points in Extended Drain (Upper Tree)
- 6 points in Team Drain (Lower Tree)
- Secondary:
- Weapon Training: 21 total points
- 6 points total in Primary Tree
- 15 points total in Weapon Training, Ammo, and Targeting, Weapon Specialist (Upper Tree)
- Tech Armor: 21 points total
- 6 points total in Primary Tree
- 15 points total in Protection x2 and Shield Feedback (Upper Tree)
- Weapon Training: 21 total points
Equipment:
- Weapon: This multi-purpose class needs weapons for distance and up close and personal. The Shadow (a favorite of mine) and the Equalizer work well for this class with both weapons having infinite ammo.
- Shadow (Sniper Rifle)
- Damage: 93-112
- Rate of Fire: 600
- Max Clip Size: 20-30
- Max Ammo: Infinite
- Accuracy: 65-81
- Weapon Mods:
- SR Barrel: +9% to +21% damage increase
- SR Scope: +32% to +58% accuracy increase
- Equalizer (Pistol)
- Damage: 74-89
- Rate of Fire: 600
- Max Clip Size: 35-53
- Max Ammo: Infinite
- Accuracy: 64-80
- Weapon Mods:
- Pistol Barrel: +9% to +21% damage increase
- Pistol Light Magazine: +54% to +115% clip size and -3% to -10% reload speed
- Shadow (Sniper Rifle)
Vanguard:
This specific Vanguard build is heavy on the biotic abilities that deal heavy damage at close range. Everything about this class was built to get up close and personal with enemies. This build also offers some of the fastest recharge times on health and shields.
Video: https://youtu.be/5wIsxkBn4g8
Full Build Link: Human Vanguard Build (This build can be used for Female and Male Vanguard builds)
Race: Human
Stats:
- Health: 500
- Shields: 338
- Health Regen: 10 per second
- Health Regen Delay: 3.11 seconds
- Shields Regen: 63 per second
- Melee: 3.11 seconds
Skills:
- Primary:
- Charge: 21 points total
- 6 points total in Primary Tree
- 4 points in Radius (Lower Tree)
- 11 points total in Weapons & Melee and Shocktrooper (Upper Tree)
- Nova: 1 point
- Shockwave: 21 points total
- 6 points total in Primary Tree
- 4 points in Radius (Lower Tree)
- 5 points in Recharge Speed (Upper Tree)
- 6 points in Lifting Shockwave (Lower Tree)
- Charge: 21 points total
- Secondary:
- Apex Training: 21 points total
- 6 points total in Primary Tree
- 4 points in Weapons Training (Upper Tree)
- 5 points in Special Combat Training (Lower Tree)
- 6 points in Weapon Specialist (Upper Tree)
- Barrier: 21 points total
- 6 points total in Primary Tree
- 9 points total in Unyielding Barrier and Biotic Alacrity (Upper Tree)
- 6 points in Saving Barrier (Lower Tree)
- Apex Training: 21 points total
Equipment:
- Weapon: Another good weapon choice for this build, the Reegar Carbine cuts through enemies like a hot knife through butter.
- Reegar Carbine (Shotgun)
- Damage: 105-126
- Rate of Fire: 580-640
- Max Clip Size: 38-40
- Max Ammo: 216-270
- Accuracy: 50-63
- Mods:
- Shotgun Barrel: +9% to +17% damage increase
- Shotgun Spare Clip: +47% to +74% spare ammo
Infiltrator:
This class of combat is great for getting through the thick of it, setting up shop, and showing the enemy team who’s boss. Infiltrators are masters of sneaking through enemy defenses with whatever means necessary and causing mayhem on the way.
Video: https://youtu.be/g-t6KzlycpU
Full Build Link: Human Infiltrator Build (This build can be used for Female and Male Infiltrator builds)
Race: Human
Stats:
- Health: 550
- Shields: 275
- Health Regen: 10 per second
- Health Regen Delay: 7 seconds
- Shields Regen: 50 per second
- Melee: 640
Skills:
- Primary:
- Sticky Grenade: 21 points total
- 6 points total in Primary Tree
- 15 points total in Upper Tree
- Tactical Cloak: 21 points total
- 6 points total in Primary Tree
- 4 points in Damage Bonus (Lower Tree)
- 5 points in Duration (Upper Tree)
- 6 points in Combat Cloak (Lower Tree)
- Incinerate: 21 points total
- 6 points total in Primary Tree
- 4 points in Radius (Upper Tree)
- 11 points total in Anti-Armor and Double Incinerate (Lower Tree)
- Sticky Grenade: 21 points total
- Secondary:
- Munitions Training: 21 points total
- 6 points total in Primary Tree
- 4 points in Weapon Training (Upper Tree)
- 5 points in Weapon Efficiency (Lower Tree)
- 6 points in Sustained Fire (Upper Tree)
- Combat Fitness: 1 point total
- Munitions Training: 21 points total
Equipment:
- Weapon: An absolute favorite weapon of my own, the Shadow is a decimation machine and requires no running for ammo caches. It’s a no-brainer to have with your classic infiltrator build.
- Shadow (Sniper Rifle)
- Damage: 93-112
- Rate of Fire: 600
- Max Clip Size: 20-30
- Max Ammo: Infinite
- Accuracy: 65-81
- Weapon Mods:
- SR Barrel: +9% to +21% damage increase
- SR Scope: +32% to +58% accuracy increase
- Shadow (Sniper Rifle)