[Top 5] Dead By Daylight Best Zarina Kassir Builds

dbd, dead by daylight, zarina, zarina kassir
Updated:
10 Aug 2022

[Top 5] Dead By Daylight Best Zarina Kassir Builds

Zarina Kassisr was introduced to Dead by Daylight in the Chapter 15: Chains of Hate DLC along with the killer The Deathslinger. Zarina brings with her some fairly decent perks, however, challenging to use. Let’s take a dive at the best builds we can run with Zarina’s teachable perks.

5. Bamboozler

Red Herring Value | Dead by Daylight

For our first build, we have Bamboozler. This is a build about tricking the killer about where you are, and to do this we use Zarina’s perk, Red Herring.

Red Herring will activate onto a generator when you have repaired that generator for at least 3 seconds. From then on, its aura will be highlighted to you in yellow. Then, when you next enter a locker, the generator will trigger a loud noise notification, tricking the killer into thinking you messed up a skill check there. Hopefully, they will go and check the locker and all that time wasn’t wasted.

Our following perks are more used to help us in chases and make us harder to track. First, we have Iron Will, which will completely remove your grunts of pain while you are injured.

Then we have Dead Hard which will allow you to dash to dodge a hit or make it to a window or pallet faster than you would have before, maybe getting you an extra loop at a tile.

Lastly, we have Resilience which will help you vault, and do other actions, a whole 9% faster while you are injured. This will make it harder for the killer to hit you while vaulting.

What Bamboozler Excels In:

  • Fun to trick the killer.
  • Sneaky perks.
  • Strong exhaustion perk.
  • Strong chase potential.

Perks Used:

Red Herring: After repairing a Generator for at least 3 seconds, its Aura is highlighted to you in yellow.

  • The Generator stays highlighted until it is either fully repaired, you start repairing another Generator, or enter a Locker.
  • Entering a Locker will trigger a Loud Noise notification for the Killer at the highlighted Generator's location.
  • Red Herring has a cool-down of 60/50/40 seconds.

Iron Will: When injured, Grunts of Pain are reduced by 50/75/100%.

Dead Hard: Press the Active Ability button while running to dash forward.

  • Avoid any damage during the Dash.
  • Dead Hard causes the Exhausted Status Effect for 60/50/40 seconds.
  • Dead Hard cannot be used when Exhausted.

Resilience: When injured, your Action speeds in Repairing, Healing, Sabotaging, Unhooking, Vaulting, Cleansing, Opening, and Unlocking are increased by 3/6/9%. 

4. Off The Object

THESE 2 PERKS SYNERGIZE WELL!

For our next build, we have Off The Object which uses two perks that have a pretty strong synergy when the situation aligns.

First, we have Zarina’s teachable perk Off The Record, which will allow you to hide your aura from the killer for 80 seconds after being unhooked, or unhooking yourself. Along with this, you also get an Iron Will effect for the 80 seconds where your grunts of pain will not make any noise.

To capitalize on the lack of aura reading, we will be using Object of Obsession. With Object of Obsession, the killer’s aura will be revealed to you for 3 seconds every 30 seconds. While the killer’s aura is revealed to you, they can also see your aura. But they won’t be able to see you as long as you have Off The Record in effect as well.

In case you have trouble getting off of the hook to get Off The Record to activate, we have Deliverance. Deliverance will allow you to unhook yourself as long as you have safely unhooked somebody before you were hooked for the first time.

Lastly, we have Dead Hard which will simply help us out in chase. With Object of Obsession, it is very likely you will be being chased a lot, and if you used Deliverance, you will be broken and cannot heal, so having the safety of Dead Hard is very helpful.

What Off The Object Excels In:

  • Strong informational perk.
  • Self unhooking.
  • Hide your aura from the killer momentarily.
  • Strong exhaustion perk.

Perks Used:

Off The Record: After being unhooked or unhooking yourself, Off the Record activates for the next 60/70/80 seconds:

  • Your Aura will not be shown to the Killer if they attempt to read it.
  • When injured, Grunts of Pain are reduced by 100%.

Deliverance: After performing a Safe Hook Rescue on another Survivor, Deliverance activates:

  • Your Self-Unhook attempts will succeed 100% of the time.
  • Deliverance causes the Broken Status Effect for 100/80/60 seconds after unhooking yourself. 

Object of Obsession: Whenever the Killer reads your Aura, Object of Obsession activates:

  • The Killer's Aura is revealed to you for the same duration as they read your Aura.
  • Your Action speeds in Repairing, Healing, and Cleansing are increased by 2/4/6%.
  • If you are the Obsession, your Aura is revealed to the Killer for 3 seconds every 30 seconds.
  • Increases the odds of being the Obsession.
  • The Killer can only be obsessed with one Survivor at a time. 

Dead Hard: Press the Active Ability button while running to dash forward.

  • Avoid any damage during the Dash.
  • Dead Hard causes the Exhausted Status Effect for 60/50/40 seconds.
  • Dead Hard cannot be used when Exhausted.

3. D-Stealth

Zarina Kassir: Perk Rundown - Build Suggestions and Perks Explained

D-Stealth is a defensive stealthy build that you may want to use if you find yourself being tunneled a lot, or being found and chased down almost immediately.

First, we have Lucky Break, which will make your pools of blood and scratch marks disappear for 60 seconds when you are injured. This makes it very challenging for the killer to track you after hitting you.

If the killer does happen to find you and hooks you, when you get unhooked you have Off The Record to remove your aura from the killer’s vision and get rid of your grunts of pain while injured for 80 seconds.

When you are able to hide from the killer, you have Self Care and Botany Knowledge to heal you up. Hopefully saving some of your Lucky Break timer to be used in another chase.

What D-Stealth Excels In:

  • Sneaky Perks
  • Self healing
  • Easy to lose the killer in the first chase

Perks Used:

Self Care: Unlocks the ability to heal yourself without needing a Med-Kit at 50% of the normal Healing speed.

  • When using a Med-Kit, its Depletion rate is decreased by 10/15/20%.

Lucky Break: Whenever you are in the Injured State, Lucky Break activates:

  • Bleeding and Scratch Marks are suppressed for a maximum of 40/50/60 seconds, after which Lucky Break is disabled for the remainder of the Trial.
  • Lucky Break deactivates when you are Healthy or in the Dying State. 

Off The Record: After being unhooked or unhooking yourself, Off the Record activates for the next 60/70/80 seconds:

  • Your Aura will not be shown to the Killer if they attempt to read it.
  • When injured, Grunts of Pain are reduced by 100%.

Botany Knowledge: Healing speeds, as well as the efficiency of Med-Kits, are increased by 11/22/33%. 

2. Bloodpoints

Survivor BP Farming in 2020 | Dead by Daylight

Bloodpoints is all about getting the most bloodpoints possible in a game. To do this we use perks that give us a lot of points, or provide bonuses to points we would already be getting.

First, we have Zarina’s perk For The People, which will allow you to run over to another survivor, and while you are healing them, press the active ability button, and instantly heal them one health state, at the cost of you losing a health state. This is really only useful in very close situations, however, if you do use it, then you get 500 altruistic points.

Next, we have Better Together and Prove Thyself. Better Together doesn’t inherently give us any extra points, however, it allows the other survivors to see what generator you are working on so that they can join you. When these other survivors join you, you get to use Prove Thyself, which will not only make the generator finish much quicker but will provide you with 100% bonus bloodpoints for Co-Operative actions. This means you can max out your objectives points within 2 generators if you are working with another survivor.

Lastly, we have the main bloodpoint farming perk, We’re Gonna Live Forever. This will give you 1 token, to a max of 4, for each survivor you unhook, save from the killer's grasp, or take a protection hit for. Each token you have at the end of the game will give you 25% more bloodpoints from your total score. So if you had a rough game and only scored about 12k points, but you got 4 tokens of We’re Gonna Live Forever, you will get 24k points. Or let’s say you had a great game and got around 25k points and 4 tokens, you will get 50k bloodpoints!

What Bloodpoints Excels In:

  • Faster generator speeds
  • Provide information to teammates.
  • Lots of bloodpoints.

Perks Used:

For The People: For the People is only active while at full health.

  • Press the Active Ability button while healing another Survivor without a Med-Kit to instantly heal them 1 Health State.
  • You become the Obsession.
  • For the People causes the Broken Status Effect for 110/100/90 seconds after using it.
  • Reduces the odds of being the Obsession.
  • The Killer can only be obsessed with one Survivor at a time. 

Better Together: While repairing a Generator, its Aura is revealed in yellow to all other Survivors located within 32 meters.

  • If the Killer downs a Survivor while you are repairing a Generator, you see the Auras of all other Survivors for 8/9/10 seconds. 

Prove Thyself: Gain a stack-able 15% Repair Speed bonus for each Survivor within 4 meters of you, up to a maximum of 45%.

  • This effect is also applied to all other Survivors within that range.
  • Prove Thyself grants 50/75/100% bonus Bloodpoints for Co-operative actions.
  • Prove Thyself does not stack with other instances of itself. 

We’re Gonna Live Forever: When healing a dying Survivor, your Healing speed is increased by 100%.

  • Performing any of the following actions has We're Gonna Live Forever gain 1 Token:
  • Performing a Safe Hook Rescue.
  • Taking a Protection Hit for an injured Survivor.
  • Stunning the Killer to rescue a carried Survivor.
  • Blinding the Killer to rescue a carried Survivor.
  • Each Token grants a stack-able 25% bonus to all Bloodpoint gains, up to a maximum of 50/75/100%.
  • The bonus Bloodpoints are only awarded post-Trial. 

1. Downed Savior

Zarina Kassir: Perk Rundown - Build Suggestions and Perks Explained

For our last build, we have Downed Savior, which is a very challenging build to pull off, but when done, it is very satisfying. The whole point of this build is to save downed survivors as best as possible.

First, we have Diversion, which will allow you to throw a pebble in a direction and make a loud noise notification for the killer. The plan here is that the killer will down your teammate, and if you are close to where they got downed, you will throw your pebble, hopefully distracting the killer.

Next, we have for the people. If the killer got distracted and went to check out the pebble, you can quickly run to the downed teammate, and use For The People to instantly pick them back up at the cost of you becoming injured.

Now if the killer turns back around and is about to hit you, since you are injured now after using For The People, use Dead Hard to avoid the hit, and make some distance towards a loop.

Lastly, we have Iron Will, which will completely reduce our grunts of pain while we are injured, in the hopes that you can hide from the killer after saving your teammate.

What Downed Savior Excels In:

  • Saving downed teammates.
  • Counters slugging killers.
  • Sneaky perk.
  • Strong exhaustion perk.

Perks Used:

Diversion: Standing within the Killer's Terror Radius while not in a Chase for 40/35/30 seconds activates Diversion.

  • Once Diversion is activated, press the Active Ability button while crouched and motionless to throw a pebble, creating a distraction for the Killer at a distance of 20 meters.
  • The distraction consists of the following:
  • Loud Noise notification
  • Scratch Marks
  • Diversion's timer resets once the ability has been activated. 

For The People: For the People is only active while at full health.

  • Press the Active Ability button while healing another Survivor without a Med-Kit to instantly heal them 1 Health State.
  • You become the Obsession.
  • For the People causes the Broken Status Effect for 110/100/90 seconds after using it.
  • Reduces the odds of being the Obsession.
  • The Killer can only be obsessed with one Survivor at a time. 

Iron Will: When injured, Grunts of Pain are reduced by 50/75/100%.

Dead Hard: Press the Active Ability button while running to dash forward.

  • Avoid any damage during the Dash.
  • Dead Hard causes the Exhausted Status Effect for 60/50/40 seconds.
  • Dead Hard cannot be used when Exhausted.

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Gamer Since:
1996
Currently Playing:
Dead by Daylight
Top 3 Favorite Games:
Awesomenauts, Rainbow Six Siege, Diablo