Why these 15 perks will make you become a better killer?
These 15 perks will help you get more kills in games and end the survivors who are toxic and being smart to a killer.
15. MAKE YOUR CHOICE
Make Your Choice is a very good perk for people who don't camp hooks and are smart enough to utilize it.
Make Your Choice is a perk that makes any survivor exposed who saves from the hook when the killer is at least 32 meters away. The effect lasts for 60 seconds but perk also has a cooldown of 60 seconds.
Perk is great because it allows a killer to down exposed survivor who saved someone from the hook. Problem is if a survivors hides and the killer doesn't find him, the perk is useless.
Why Make Your Choice is great :
- it allows killers to down exposed survivor quickly
- punish the saves
Full info: https://deadbydaylight.fandom.com/wiki/Make_Your_Choice
14. THRILLING TREMORS
Thrilling Tremors is a perk that gives killer information and location of where survivors are doing generators.
Thrilling Tremors activates when a survivor is picked up by the killer and it blocks gens that are not being worked on by the survivors for 16 seconds. It has a cooldown of 60 seconds and all generators that are affected by this perk are coloured in white.
Thrilling Tremors is a perk that is used by people who want information where the survivors are doing gens. Killers go to the gens that are being worked if they think they can stop survivors from completing the generator that can be across the map.
Why Thrilling Tremors is great :
- gives you information where survivors are
- blocks the gens that are not being worked on for 16 seconds
Full info: https://deadbydaylight.fandom.com/wiki/Thrilling_Tremors
13. LIGHT BORN
Lightborn is a great perk for people who are new and don't know how to counter flashlights or firecrackers.
Light Born is a perk that allows a killer to be immune to the flashlights or firecrackers. After he is being flashed the aura of the survivor who did the action is revealed for 10 seconds.
It is a great perk for anyone new to the game and people who just started learning about the mechanics of the game. It allows them to not worry about being stunned.
Why Light Born is great :
- immunity to flashlights and firecrackers
- beginner perk
- the killer sees aura for 10 seconds
Full info: https://deadbydaylight.fandom.com/wiki/Lightborn
12. DISCORDANCE
Discordance is a great perk for any killer that has one shoot ability or needs it for his power to work.
Discordance makes gen colour yellow and visual notification when two or more survivors are doing the same generator. It has a range of 128 meters.
The killers who benefit the most from this perk are Plague and Legion who can infect or injure more survivors at the same time. I would also recommend this perk to anyone who is struggling with gen rushing survivors.
Why Discordance is great :
- good information perk
- good perk for killers who can one-shot survivors
Full info: https://deadbydaylight.fandom.com/wiki/Discordance
11. MONITOR AND ABUSE
Monitor and Abuse is a great choice for any killer that has a heartbeat but especially for ranged killers.
Monitor and Abuse makes killer terror radius 8 meters smaller but while in a chase the terror radius is increased by 8 meters. Field of view is also increased by 10 degrees.
This perk is great for ranged killers like Huntress, Death Slinger and for stealthy killers like Shape.
Why Monitor and Abuse is great :
- decreases terror radius
- increases field of view
Full info: https://deadbydaylight.fandom.com/wiki/Monitor_%26_Abuse
10. CORRUPT INTERVENTION
Corrupt Intervention is a perk that is one of the best perks for blocking gens.
Corrupt Intervention blocks 3 generators who spawned furthest from the killer. It blocks them for 120 seconds at the beginning of the game. Survivors can not repair affected generators but can repair any other generator.
This perk is great for killers like Ghost Face or Shape who need to stalk their victims and just stall the game as possible.
Why Corrupt Intervention is great :
- blocks generators
- allow killers like Shape to gain power
Full info: https://deadbydaylight.fandom.com/wiki/Corrupt_Intervention
9. HEX: HAUNTED GROUNDS
Hex: Haunted Grounds is a perk that allows for a timed one shoot for any killer.
Hex: Haunted Grounds makes two totems hex totems. If they are cleansed by a survivor it makes an exposed effect on every survivor for 60 seconds.
It is a great perk for killers like Wraith, Trapper and others who don't have the ability to one shoot. It is a great perk to combine with a Hex: Undying which replenishes totems who are destroyed.
Why Hex: Haunted Grounds is great :
- makes survivors one shoot for 60 seconds
Full info: https://deadbydaylight.fandom.com/wiki/Hex:_Haunted_Ground
8. NURSE CALLING
Nurse Calling is a great perk for killers who want to stop survivors in healing.
Nurse Calling is a perk that allows killers to see an aura of the survivors who are healing and are within 28 meters.
Nurse Calling is a great perk for killers who have small terror radius and can creep on the survivors. Killers like Shape and Ghost Face are the best killers for this perk.
Why Nurse Calling is great :
- allows killers to see survivors auras when they are healing
- great information perk
Full info: https://deadbydaylight.fandom.com/wiki/A_Nurse%27s_Calling
7. POP GOES THE WEASEL
Pop Goes the Weasel is a perk that is designed to stop gen progression.
Pop Goes the Weasel is a perk that regresses generator that is being kicked by a killer for a 25% of progress. The timer is limited to 45 seconds after any of the survivors was hooked.
Most good killers prefer Hex: Ruin because it has an unlimited time of effect and because it can regress all gens at the same time. Pop Goes the Weasel is extremely effective if a killer has a 3 generator stacked together or if he is downing survivors quickly.
Why Pop Goes the Weasel is great :
- regresses generator by 25%
- can stall game for a killer
Full info: https://deadbydaylight.fandom.com/wiki/Pop_Goes_the_Weasel
6. THANATOPHOBIA
Thanatophobia is a perk that affects every action time except healing.
Thanatophobia is a perk that affects survivors repair, sabotage, cleansing totems speed. For each injured survivor the slowdown becomes bigger. If one survivor is injured the survivor's speed is 5% slower and if they are all injured the survivor's speed is slow downed by 20%.
Thanatophobia can be countered by survivors who have a lot of med kits or heal constantly. It is a great perk for drastically slowing down a game.
Why Thanatophobia is great :
- slows every action except healing
- slows gen progression
Full info: https://deadbydaylight.fandom.com/wiki/Thanatophobia
5. HEX: UNDYING
Hex: Undying is a great perk for killers who have other hex totems perks like Ruin, NOED and so on.
Hex: Undying is a perk that needs to be paired with other hex totems perks to being effective. His ability is that it shows survivors cleansing or being near a totem for 10 seconds. It also replaces any hex totem which it was destroyed and the dull totem becomes hex totem.
Survivors can counter with cleansing all the totems. If undying is destroyed the other hex totems can be destroyed and will not be replaced. The best combination is with Hex: Ruin.
Why Hex: Undying is great :
- alerts the killer if someone is cleansing a totem
- replaces hex totems
Full info: https://deadbydaylight.fandom.com/wiki/Hex:_Undying
4. SAVE THE BEST FOR LAST
Save the Best for Last is a perk that is best used for killers who have range attacks.
Save the Best for Last gives the killer a token after every basic hit he makes on survivors. Every token count as 5% and the most you can get is 8 tokens. Tokens reduce the cooldown on successful attacks.
Save the Best for Last loses 2 tokens if killer hits an obsession. Best use of this perk is on Death Slinger and Huntress.
Why Save the Best for Last is great :
- reduces the cooldown on successful attacks
Full info: https://deadbydaylight.fandom.com/wiki/Save_the_Best_for_Last
3. BARBECUE AND CHILLI
Barbecue and Chili is a perk that is one of the most used because of its two uses.
Barbecue and Chili give killer sight of survivors who are further than 40 meters from a hooked survivor. It lasts for 4 seconds and the killer sees the aura of the survivors. Perk also grants bonus blood points.
Survivors can counter the perk by using lockers, standing closer than 40 meters from the killer or using the perk Distortion.
Why Barbecue and Chili is great :
- gives locations of other survivors
- gives bonus blood points to a killer
Full info: https://deadbydaylight.fandom.com/wiki/Barbecue_%26_Chilli
2. TINKERER
Tinkerer is a perk that is used by a lot of killers because it grants a killer an element of surprise.
Tinkerer grants killer an Undetectable status effect for 16 seconds if a generator is 70% completed. It also gives a visual sign to a killer so he knows which generator is being worked on.
Tinkerer is a great perk for any killer because it allows stopping of the progression on the gens. It is especially good for killers like Ghost Face and Shape.
Why Tinkerer is great :
- allows killers to stop the progression of the generators
- makes killers sneak easier and surprise the survivors
Full info: https://deadbydaylight.fandom.com/wiki/Tinkerer
1. HEX: RUIN
Hex: Ruin is a perk that is encountered by survivors on almost every game.
Hex: Ruin is a perk that regresses generators if they are not being worked on by the survivors. Gen regresses by 200% of the normal regression speed.
Perk can be destroyed if a totem is cleansed but is a great combination with perk Hex: Undying.
Why Hex: Ruin is great :
- destroys progression on generators
- slows the game dramatically
Full info: https://deadbydaylight.fandom.com/wiki/Hex:_Ruin