[Top 10] COD Modern Warfare Best Loadouts For Kills

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Updated:
04 Nov 2022

Loadout in action: We are almost at the end of this great stage of COD: Warzone.

However, I think we all want to make the most out of these months, so today we are going to talk about the 10 best combinations for your loadouts. They don't have to be strictly like this but you will have a good time using the options below. 

 

10. BACK ON TRACK

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Loadout in action: 

Automaton:

AMP 63: 

This first class is for those who don't know what to choose at the end of a game when only you make it back to the battle and your squad is gone. 

The Automaton is a mighty assault rifle, with a high rate of fire and a recoil that is quite controllable for any player. In addition, we have the great little AMP pistol, which is undoubtedly one of the best options for not having to carry the Overkill Perk and still destroy your enemies.

Sure, this class is usually more suitable for Battle Royale games, but let's be honest... playing Resurgence is a thousand times better.

Loadout overview:

  • Automaton
    • Muzzle: MX Silencer
      • Pros: Sound Suppression, Horizontal Recoil Control, Vertical Recoil Control, Damage Range
      • Cons: Aim Down Sight Speed, Sprint to Fire Speed
    • Barrel: Anastasia Sniper
      • Pros: Bullet Velocity & Range, Accuracy
      • Cons: Hip Fire Accuracy, Aim Down Sight Speed
    • Optic: SVT-PU Scope 3-6x
      • Pros: Magnification Toggle, Accuracy, Variable Zoom Telescopic Scope, 3.0x and 6.0x Magnification
      • Cons: Aim Down Sight Speed
    • Stock: Anastasia Padded
      • Pros: Accuracy and Recoil During Sustained Fire, Flinch Resistance
      • Cons: Initial Firing Recoil, Aiming Stability
    • Underbarrel: M1941 Hand Stop
      • Pros: Recoil Control
      • Cons: Hip Fire Accuracy
    • Magazine: 6.5mm Sakura 75 Round Drums
      • Pros: Magazine Ammo Capacity
      • Cons: Aim Down Sight Speed, Reload Quickness, Movement Speed
    • Ammunition: Lengthened
      • Pros: Bullet Velocity
      • Cons: -
    • Rear Grip: Polymer Grip
      • Pros: Flinch Resistance, Accuracy and Recoil During Sustained Fire
      • Cons: -
    • Perk 1: Tight Grip
      • Pros: Accuracy and Recoil During Sustained Fire
      • Cons: -
    • Perk 2: On-Hand
      • Pros: Equipment Dexterity, Aim Down Sight Speed
      • Cons: -
  • AMP
    • Muzzle: Agency Suppressor
      • Pros: Sound Suppression, Vertical Recoil Control, Bullet Velocity, Effective Damage Range
      • Cons: -
    • Barrel: 6.4” Task Force
      • Pros: Effective Damage Range, Bullet Velocity, Strafe Speed
      • Cons: Vertical Recoil Control, Horizontal Recoil Control
    • Laser: Tiger Team Spotlight
      • Pros: Movement Speed, Aim Walking Movement Speed
      • Cons: Flashlight Visible to Enemies, Aiming Stability
    • Magazine: STANAG 30 Rnd
      • Pros: Ammo Capacity
      • Cons: Aim Down Sight Time, Reload Quickness
    • Rear Grip: Speed Tape
      • Pros: Aim Down Sight Speed
      • Cons: -

Perks

  • Serpentine
  • Ghost
  • Combat Scout

Lethal

  • Semtex

Tactical

  • Stim

What this loadout Excels In:

  • Versatility by being useful at any moment of the game.
  • Powerful and easy-to-use weapons
  • Competitiveness of the loadout by having weapons with good damage
 

9. IGNORED META

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Loadout in action: 

MG82: 

RA 225: 

I have to admit that I did not expect at all how well these two weapons would perform in the game. You have good firepower, and high cadence and with some experience in the game, you can get team wipes without much effort. 

The MG82 was meta a while back but now is still a great option if you can control the recoil it has when firing, while the RA 225 is much better than what is often commented on. The only problem with this submachine gun is that the bullets run out fairly quickly. 

It's a great loadout, I don't want any newbie telling me the opposite!

Loadout overview:

  • MG82
    • Muzzle: Agency Suppressor
      • Pros: Sound Suppression, Vertical Recoil Control, Bullet Velocity, Effective Damage Range
      • Cons: Aim Down Sight Speed, Aiming Stability
    • Barrel: 16.4” Task Force
      • Pros: Bullet Velocity, Horizontal Recoil Control, Vertical Recoil Control, Effective Damage Range
      • Cons: Aim Walking Movement Speed, Hip Fire Accuracy, Aim Down Sight Speed, Sprinting Move Speed
    • Optic: Axial Arms 3x
      • Pros: -
      • Cons: -
    • Underbarrel: Field Agent Grip
      • Pros: Horizontal Recoil Control, Vertical Recoil Control
      • Cons: Firing Movement Speed, ADS Firing Move Speed
    • Rear Grip: Serpent Wrap
      • Pros: Aim Down Sight Time
      • Cons: Sprint to Fire Time
  • RA 225
    • Muzzle: Recoil Booster
      • Pros: Fire Rate 
      • Cons: Accuracy
    • Barrel: Urban Rapid 11”
      • Pros: Fire Rate
      • Cons: Sprint to Fire Speed, Horizontal Recoil Control, Recoil Recovery
    • Optic: Slate Reflector
      • Pros: 1.35x Magnification, Small Rectangular Sight, Precision Sight Picture
      • Cons: -
    • Stock: Urban TAC
      • Pros: Aim Walking Movement Speed, Initial Firing Recoil, Aim Walking Steadiness, Idle Sway Control
      • Cons: Sprint to Fire Speed, Hip Fire Accuracy
    • Underbarrel: SG98 Compact
      • Pros: Aim Walking Movement Speed, Reduced Scope Sway and Gun Bob
      • Cons: -
    • Magazine: 9mm 55 Rnd Drums
      • Pros: Magazine Ammo Capacity
      • Cons: Aim Down Sight Speed, Movement Speed
    • Ammunition: Hollow Point
      • Pros: Limb Damage
      • Cons: Damage Range
    • Rear Grip: Grooved Grip
      • Pros: Aim Walking Movement Speed, Horizontal Recoil Control, ADS Firing Move Speed, Aiming Stability
      • Cons: Sprint to Fire Speed, Aim Down Sight Speed
    • Perk 1: Sleight of Hand
      • Pros: Reload Quickness
      • Cons:
    • Perk 2: Quick
      • Pros: Sprint Speed
      • Cons:

Perks

  • Serpentine
  • Overkill
  • Amped

Lethal

  • Throwing Knife

Tactical

  • Stim

What this loadout Excels In:

  • Great Firepower
  • These weapons feel really good when matched together because the MG82 hits hard but is heavy, making you move slowly. On the other hand, the RA 225 is super smooth and helps you fly around the map.
  • They require some experience in the game to be controllable and make the best out of their capacities (because of recoil control)
 

8. SURPRISE SHOT

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Loadout in action: 

ZRG: 

Volkssturmgewehr: 

What a surprise! We have a heavy sniper paired with an assault rifle with excellent mobility and good damage per mag. 

The ZRG...wow! Although I used to hate this sniper rifle, I have to say that this time I tried it I felt that I was good at using this type of weapon. And of course, the Volk is a great companion for these scenarios where you have to get a little close to your prey and destroy them with a storm of bullets they don't expect.

It surprises me that only a few use this loadout, because oof! It's like matching wine and cheese.

Loadout overview:

  • ZRG
    • Muzzle: Wrapped Suppressor
      • Pros: Effective Damage Range, Vertical Recoil Control, Bullet Velocity, Sound Suppression
      • Cons: Aim Down Sight Speed, Aim Walking Steadiness, Aiming Stability
    • Barrel: 43.9” Combat Recon
      • Pros: Bullet Velocity
      • Cons: Aiming Stability
    • Laser: SWAT 5mw Laser Sight
      • Pros: Aim Down Sight Time, Aiming Stability
      • Cons: Aim Walking Movement Speed, Laser Visible to Enemies
    • Magazine: 5 Rnd
      • Pros: Ammo Capacity
      • Cons: Reload Quickness
    • Rear Grip: SASR Jungle Grip
      • Pros: Aim Down Sight Time, Flinch Resistance
      • Cons: Sprint to Fire Time
  • Volkssturmgewehr
    • Muzzle: Recoil Booster
      • Pros: Fire Rate 
      • Cons: Accuracy
    • Barrel: Krausnick 428mm 05V
      • Pros: Highly Accurate and Controllable, Damage Range, Reduced Scope Sway and Gun Bob, Bullet Velocity
      • Cons: Sprint to Fire Speed, Hip Fire Accuracy
    • Optic: Slate Reflector
      • Pros: 1.35x Magnification, Small Rectangular Sight, Precision Sight Picture
      • Cons: -
    • Stock: SA Converted
      • Pros: Sprint to Fire Speed, Movement Speed
      • Cons: Initial Firing Recoil
    • Underbarrel: Mark VI Skeletal
      • Pros: Aim Down Sight Speed, Movement Speed
      • Cons: Hip Fire Accuracy
    • Magazine: 7.62 Gorenko 45 Round Mags
      • Pros: Recoil Control & Accuracy, Movement Speed, Aim Down Sight Speed, Fire Rate
      • Cons: Bullet Penetration, Damage Range
    • Ammunition: Subsonic
      • Pros: No Minimap Ping, Firing Visibility to Enemies
      • Cons: -
    • Rear Grip: Taped Grip
      • Pros: Aiming Stability, Movement Speed, Sprint to Fire Speed, Weapon Swap Quickness
      • Cons: -
    • Perk 1: Perfectionist 
      • Pros: Recoil Control
      • Cons: Flinch Resistance
    • Perk 2: On-Hand
      • Pros: Equipment Dexterity, Aim Down Sight Speed
      • Cons: -

Perks

  • Serpentine
  • Overkill
  • Amped

Lethal

  • Throwing Knife

Tactical

  • Stim

What this loadout Excels in:

  • High Damage (ZRG can one-shot enemies at any distance)
  • The Volkssturmgewehr allows you to move pretty fast (for an AR) and rush your enemies without worrying about you getting caught in the middle of a tactical sprint
  • Great when downing some enemies with the ZRG and then finishing the squad with the Volk
  • Every gamer who likes sniping will enjoy using this loadout thanks to how versatile it is
 

7. STILL HITTING HARD

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Loadout in action: 

Vargo: 

Sten:

How much I fell in love with this loadout is unbelievable. I used it for maybe three games and I wanted to marry both weapons. They are very reliable.

Starting with the Vargo... I just don't know how to say it in an impartial way: controllable, great damage, good rate of fire, and excellent aiming speed. The Sten is also a very good option for all those players who can't stand still without seeking kills. It has an absurdly good movement speed. 

Perhaps the only downside of this loadout is the size of the Sten's magazine because those bullets run out faster than your ex's love for you. 

Loadout overview:

  • Vargo
    • Muzzle: GRU Suppressor
      • Pros: Sound Suppression, Vertical Recoil Control, Bullet Velocity, Effective Damage Range
      • Cons: Aim Down Sight Speed, Aim Walking Steadiness, Aiming Stability
    • Barrel: 7.4” Task Force
      • Pros: Bullet Velocity, Horizontal Recoil Control, Effective Damage Range, Vertical Recoil Control
      • Cons: Aim Walking Movement Speed, Hip Fire Accuracy, Aim Down Sight Speed, Sprinting Move Speed
    • Optic: Axial Arms 3x
      • Pros: -
      • Cons: -
    • Underbarrel: Spetsnaz Grip
      • Pros: Horizontal Recoil Control, Vertical Recoil Control
      • Cons: Firing Movement Speed, ADS Firing Move Speed
    • Magazine: Spetsnaz 60 Rnd Mag
      • Pros: Ammo Capacity
      • Cons: Aim Down Sight Time, Reload Quickness
  • Sten
    • Muzzle: Recoil Booster
      • Pros: Fire Rate 
      • Cons: Accuracy
    • Barrel: SA 65mm Rapid
      • Pros: Horizontal Recoil Control, Fire Rate
      • Cons: Sprint to Fire Speed
    • Optic: Slate Reflector
      • Pros: 1.35x Magnification, Small Rectangular Sight, Precision Sight Picture
      • Cons: -
    • Stock: Gawain Para
      • Pros: Sprint to Fire Speed, Movement Speed
      • Cons: Initial Firing Recoil
    • Underbarrel: Mark VI Skeletal
      • Pros: Aim Down Sight Speed, Movement Speed
      • Cons: Hip Fire Accuracy
    • Magazine: 7.62 Gorenko 36 Round Mags
      • Pros: Recoil Control & Accuracy, Movement Speed, Aim Down Sight Speed, Fire Rate
      • Cons: Bullet Velocity & Range, Bullet Penetration, Damage
    • Ammunition: Lengthened
      • Pros: Bullet Velocity
      • Cons: -
    • Rear Grip: Taped Grip
      • Pros: Aiming Stability, Movement Speed, Sprint to Fire Speed, Weapon Swap Quickness
      • Cons: -
    • Perk 1: Acrobatic
      • Pros: Movement Speed, Sprinting Move Speed
      • Cons: -
    • Perk 2: Quick
      • Pros: Sprint Speed
      • Cons:

Perks

  • Serpentine
  • Overkill
  • Combat Scout

Lethal

  • Throwing Knife

Tactical

  • Stim

What this loadout Excels in:

  • Super Reliable loadout both for experienced and inexperienced players who wish to have a good time.
  • The Vargo’s recoil pattern is really easy, which makes it lethal thanks to its high dame range
  • Both weapons have very good mobility and are just super fun either for a competitive game or for a chill game hour
 

6. COOL MIX

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Loadout in action: 

Grau: 

Marco 5: 

All of us who thought the Grau was dead went quiet and all of us who hated the Marco 5 the whole of last season are now taking advantage of it.

The Grau... as easy to use as before and now with a little more damage range has repositioned itself as one of the best assault rifles thanks to how comfortable it is to use. If you were not able to witness its golden age, now is an excellent time to use it. Then, the Marco never stopped being good but is now a little less broken, making it more fun and fair to use thanks to its low recoil, good damage, and excellent mobility.

One word to say when you win all your PvP with this loadout: easy!

Loadout overview:

  • Grau
    • Muzzle: Monolithic Suppressor
      • Pros: Sound Suppression, Damage Range
      • Cons: Aim Down Sight Speed, Aim Walking Steadiness
    • Barrel: Tempus 26.4” Archangel
      • Pros: Damage Range, Bullet Velocity, Recoil Control
      • Cons: Aim Down Sight Speed, Movement Speed
    • Optic: VLK 3.0x Optic
      • Pros: Zoom Level
      • Cons: Aim Down Sight Speed
    • Underbarrel: Commando Foregrip
      • Pros: Recoil Stabilization, Aiming Stability
      • Cons: Movement Speed
    • Magazine: 60 Round Mags
      • Pros: Magazine Ammo Capacity
      • Cons: Aim Down Sight Speed, Movement Speed
  • Marco 5
    • Muzzle: Recoil Booster
      • Pros: Fire Rate 
      • Cons: Accuracy
    • Barrel: Imerito 342mm 04P
      • Pros: Highly Accurate and Controllable, Bullet Velocity, Flinch Resistance, Reduced Scope Sway and Gun Bob
      • Cons: Aim Down Sight Speed, Sprint to Fire Speed
    • Optic: Slate Reflector
      • Pros: 1.35x Magnification, Small Rectangular Sight, Precision Sight Picture
      • Cons: -
    • Stock: Imerito FR
      • Pros: Initial Firing Recoil, Recoil Recovery, Aim Down Sight Speed, Movement Speed
      • Cons: Accuracy and Recoil During Sustained Fire
    • Underbarrel: Mark VI Skeletal
      • Pros: Aim Down Sight Speed, Movement Speed
      • Cons: Hip Fire Accuracy
    • Magazine: 8mm Nambu 64 Round Drums
      • Pros: Hip Fire Accuracy, Recoil Control, Magazine Ammo Capacity
      • Cons: Aim Down Sight Speed, Bullet Penetration, Bullet Velocity, Movement Speed
    • Ammunition: Lengthened
      • Pros: Bullet Velocity
      • Cons: -
    • Rear Grip: Taped Grip
      • Pros: Aiming Stability, Movement Speed, Sprint to Fire Speed, Weapon Swap Quickness
      • Cons: -
    • Perk 1: Momentum 
      • Pros: Move Speed After Kills
      • Cons: -
    • Perk 2: Quick
      • Pros: Sprint Speed
      • Cons: -

Perks

  • Serpentine
  • Overkill
  • Amped

Lethal

  • Throwing Knife

Tactical

  • Stim

What this loadout Excels in:

  • Super easy-to-control recoil on both weapons makes this loadout fun to use and not as try-hard as others
  • The Grau feels like a laser beam because it doesn’t move that much but also has a pretty fast time-to-kill
  • The Marco 5 helps you move so smoothly that it feels super satisfactory to run around the map with it
  • It can either be competitive or just a loadout to help your teammates stay out of trouble
 

5. SWEAT

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Loadout in action: 

3-Line Rifle: 

Armaguerra: 

This loadout feels too powerful... It's like having more damage than everyone else. I genuinely felt bad for the players I killed with these weapons.

The 3 line rifle feels like being in paradise. It has great damage, very very good aiming speed and you can kill someone with a single headshot at any distance. If you haven't tried this sniper, I think you must do so before Warzone 2.0 arrives. Then... well, the Armaguerra has been very good for a long time thanks to its very high rate of fire and incredible damage. It's a great loadout, no objections. 

Just as the title of this loadout says: you will feel like that player with a KD ratio of 2.0 that doesn't even get up from his chair to take a bath.

Loadout overview:

  • 3-line rifle
    • Muzzle: Mercury Silencer
      • Pros: Bullet Velocity, Horizontal Recoil Control, Sound Suppression
      • Cons: -
    • Barrel: Kovalevskaya 820mm
      • Pros: Bullet Velocity, Damage
      • Cons: Hip Fire Accuracy, Movement Speed, Sprint to Fire Speed, Aim Down Sight Speed
    • Stock: Kovalevskaya S01
      • Pros:
      • Cons:
    • Underbarrel: Mark VI Skeletal
      • Pros: Aim Down Sight Speed, Movement Speed
      • Cons: Hip Fire Accuracy
    • Magazine: .30 06 20 Round mags
      • Pros:
      • Cons:
    • Ammunition: Lengthened
      • Pros: Bullet Velocity
      • Cons: -
    • Rear Grip: Polymer Grip
      • Pros: Flinch Resistance, Accuracy and Recoil During Sustained Fire
      • Cons: -
    • Perk 1: Silent Focus
      • Pros: Aiming Stability
      • Cons:
    • Perk 2: On-Hand
      • Pros: Equipment Dexterity, Aim Down Sight Speed
      • Cons: -
  • Armaguerra
    • Muzzle: Recoil Booster
      • Pros: Fire Rate 
      • Cons: Accuracy
    • Barrel: Imerito 550mm 03P
      • Pros: Recoil Control & Accuracy, Flinch Resistance, Reduced Scop Sway and Gun Bob, Bullet Velocity
      • Cons: Aim Down Sight Speed, Movement Speed, Sprint to Fire Speed
    • Optic: Slate Reflector
      • Pros: 1.35x Magnification, Small Rectangular Sight, Precision Sight Picture
      • Cons: -
    • Stock: Imerito TA Skeletal
      • Pros: Aim Walking Movement Speed, Aim Walking Steadiness, Aim Down Sight Speed, Initial Firing Recoil
      • Cons: Sprint to Fire Speed, Accuracy and Recoil During Sustained Fire, Hip Fire Accuracy
    • Underbarrel: Mark VI Skeletal
      • Pros: Aim Down Sight Speed, Movement Speed
      • Cons: Hip Fire Accuracy
    • Magazine: 9mm 60 Round Mags
      • Pros: Magazine Ammo Capacity
      • Cons: Aim Down Sight Speed, Movement Speed, Reload Quickness
    • Ammunition: Lengthened
      • Pros: Bullet Velocity
      • Cons: -
    • Rear Grip: Fabric Grip
      • Pros: Aim Down Sight Speed, Sprint to Fire Speed, Hip Fire Recoil Recovery
      • Cons: Horizontal Recoil Control
    • Perk 1: Hardscope
      • Pros: Recoil Control
      • Cons:
    • Perk 2: Quick
      • Pros: Sprint Speed
      • Cons:

Perks

  • Serpentine
  • Overkill
  • Amped

Lethal

  • Throwing Knife

Tactical

  • Stim

What this loadout Excels in:

  • Excellent for quick scoping because of the sniper rifle’s ADS Speed
  • If you manage to control the Armaguerra’s recoil, you can be lethal at mid-ranges too. It could be a bit difficult though.
  • The 3-line rifle’s bullet velocity is remarkable too and allows you to get those kills from really far too
 

4. TOP TIER

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Automaton: 

H4 Blixen: 

Although the Automaton is already included in this top, it is also fair to pair it with an extremely powerful SMG. This combination is undoubtedly one of my favorites and feels great both in calm situations and on stressful occasions where survival is your only option.

As we already discussed, the Automaton is an excellent and easy-to-control assault rifle. The advantage you have by pairing it with the H4 is that this SMG will get the job done at medium to short ranges. In other words, you will do a lot of damage, no matter the distance of your opponent.

This class is competitive, maybe even a little toxic for friendly games.

Loadout overview:

  • Automaton
    • Muzzle: MX Silencer
      • Pros: Sound Suppression, Horizontal Recoil Control, Vertical Recoil Control, Damage Range
      • Cons: Aim Down Sight Speed, Sprint to Fire Speed
    • Barrel: Anastasia Sniper
      • Pros: Bullet Velocity & Range, Accuracy
      • Cons: Hip Fire Accuracy, Aim Down Sight Speed
    • Optic: SVT-PU Scope 3-6x
      • Pros: Magnification Toggle, Accuracy, Variable Zoom Telescopic Scope, 3.0x and 6.0x Magnification
      • Cons: Aim Down Sight Speed
    • Stock: Anastasia Padded
      • Pros: Accuracy and Recoil During Sustained Fire, Flinch Resistance
      • Cons: Initial Firing Recoil, Aiming Stability
    • Underbarrel: M1941 Hand Stop
      • Pros: Recoil Control
      • Cons: Hip Fire Accuracy
    • Magazine: 6.5mm Sakura 75 Round Drums
      • Pros: Magazine Ammo Capacity
      • Cons: Aim Down Sight Speed, Reload Quickness, Movement Speed
    • Ammunition: Lengthened
      • Pros: Bullet Velocity
      • Cons: -
    • Rear Grip: Polymer Grip
      • Pros: Flinch Resistance, Accuracy and Recoil During Sustained Fire
      • Cons: -
    • Perk 1: Tight Grip
      • Pros: Accuracy and Recoil During Sustained Fire
      • Cons: -
    • Perk 2: On-Hand
      • Pros: Equipment Dexterity, Aim Down Sight Speed
      • Cons: -
  • H4 Blixen
    • Muzzle: Recoil Booster
      • Pros: Fire Rate 
      • Cons: Accuracy
    • Barrel: Jönsson 9” RMK
      • Pros: Damage, Damage Range, Bullet Velocity
      • Cons: Recoil Control & Accuracy, Hip Fire Accuracy, Headshot Damage
    • Optic: Slate Reflector
      • Pros: 1.35x Magnification, Small Rectangular Sight, Precision Sight Picture
      • Cons: -
    • Stock: Removed Stock
      • Pros: Movement Speed, Sprint to Fire Speed, Aim Down Sight Speed
      • Cons: Flinch Resistance, Recoil Control, Accuracy, Aim Walking Steadiness
    • Underbarrel: Carver Foregrip
      • Pros: Hip Fire Accuracy, Vertical Recoil Control
      • Cons: Aim Down Sight Speed
    • Magazine: 7.62 Gorenko 54 Round Mags
      • Pros: Recoil Control & Accuracy, Increased Torso Damage, Magazine Ammo Capacity
      • Cons: Movement Speed, Bullet Penetration, Bullet Velocity & Range, Aim Down Sight Speed
    • Ammunition: Hollow Point 
      • Pros: Limb Damage
      • Cons: Damage Range
    • Rear Grip: Taped Grip
      • Pros: Aiming Stability, Movement Speed, Sprint to Fire Speed, Weapon Swap Quickness
      • Cons: -
    • Perk 1: Fleet
      • Pros: Weapon Swap Quickness, Movement Speed
      • Cons: -
    • Perk 2: Quick
      • Pros: Sprint Speed
      • Cons:

Perks

  • Serpentine
  • Overkill
  • Combat Scout

Lethal

  • Throwing Knife

Tactical

  • Stim

What this loadout Excels in:

  • Both weapons have good time-to-kill, which means they’re very lethal when hitting those shots right
  • Automaton is super reliable (can’t stress this enough) and will surely make your game feel like fun
  • H4 Blixen is such a good SMG that despite its recoil, still hits hard and can kill a whole squad thanks to its movement speed and high damage
 

3. EXCUSE ME?!

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Loadout in action: 

PPSH: 

UGM-8: 

Two weapons that I ignored... I have to admit it, soldiers. I failed you but I've come to rectify it.

The UGM is surprisingly good and so easy to use that it feels like you're cheating. You kill your enemies very fast, you shoot without almost needing to control the recoil. Next, the PPSH is now more beautiful than ever. The fire rate of this submachine gun will blow your mind and the accuracy you get even when shooting from the hip makes no sense but feels very nice.

In short: these guns give too much pleasure.

Loadout overview:

  • UGM
    • Muzzle: MX Silencer
      • Pros: Sound Suppression, Horizontal Recoil Control, Vertical Recoil Control, Damage Range
      • Cons: Aim Down Sight Speed, Sprint to Fire Speed
    • Barrel: Bernard XL214 736mm 
      • Pros: Recoil Control, Bullet Velocity, Flinch Resistance, Reduced Scope Sway and Gun Bob
      • Cons: Aim Down Sight Speed, Sprint to Fire Speed, Movement Speed
    • Optic: SVT-PU Scope 3-6x
      • Pros: Magnification Toggle, Accuracy, Variable Zoom Telescopic Scope, 3.0x and 6.0x Magnification
      • Cons: Aim Down Sight Speed
    • Stock: Romuald Tac YR
      • Pros: Aim Walking Movement Speed, Aim Walking Steadiness, Initial Firing Recoil
      • Cons: Sprint to Fire Speed, Hip Fire Accuracy
    • Underbarrel: M1930 Strife Angled
      • Pros: Horizontal Recoil Control
      • Cons: Aim Down Sight Speed, Sprint to Fire Speed
    • Magazine: 6.5mm Sakura 125 Round Box
      • Pros: Recoil Control, Fire Rate, Hip Fire Accuracy, Magazine Ammo Capacity
      • Cons: Bullet Velocity, Reload Quickness, Bullet Penetration, Damage Range
    • Ammunition: Lengthened
      • Pros: Bullet Velocity
      • Cons: -
    • Rear Grip: Hatched Grip
      • Pros: Recoil Control, Flinch Resistance
      • Cons: -
    • Perk 1: Tight Grip
      • Pros: Accuracy and Recoil During Sustained Fire
      • Cons: -
    • Perk 2: On-Hand
      • Pros: Equipment Dexterity, Aim Down Sight Speed
      • Cons: -
  • PPSH
    • Muzzle: Recoil Booster
      • Pros: Fire Rate 
      • Cons: Accuracy
    • Barrel: Kovalevskaya 230mm B03P
      • Pros: Hip Fire Accuracy, Hip Fire Recoil Recovery, Recoil Recovery, Fire Rate
      • Cons: Recoil Control, Aim Down Sight Speed
    • Optic: Slate Reflector
      • Pros: 1.35x Magnification, Small Rectangular Sight, Precision Sight Picture
      • Cons: -
    • Stock: Removed Stock
      • Pros: Movement Speed, Sprint to Fire Speed, Aim Down Sight Speed
      • Cons: Flinch Resistance, Recoil Control, Accuracy, Aim Walking Steadiness
    • Underbarrel: Carver Foregrip
      • Pros: Hip Fire Accuracy, Vertical Recoil Control
      • Cons: Aim Down Sight Speed
    • Magazine: 8mm Nambu 71 Round Mags
      • Pros: Recoil Control & Accuracy, Fire Rate, Magazine Ammo Capacity
      • Cons: Bullet Velocity, Movement Speed, Bullet Penetration, Damage
    • Ammunition: Hollow Point
      • Pros: Limb Damage
      • Cons: Damage Range
    • Rear Grip: Pine Tar Grip
      • Pros: Recoil Control, Hip Fire Accuracy
      • Cons: Aim Down Sight Speed
    • Perk 1: Tight Grip
      • Pros: Accuracy and Recoil During Sustained Fire
      • Cons: -
    • Perk 2: Quick
      • Pros: Sprint Speed
      • Cons:

Perks

  • Serpentine
  • Overkill
  • Amped

Lethal

  • Throwing Knife

Tactical

  • Stim

What this loadout Excels in:

  • These guns’ fire rate is just nuts. It’s just disrespectfully good
  • The UGM is great for any mode (solo, duos, trios, quads) because of its 125-round magazine
  • The PPSH also has great damage per mag, because of its 71-round mags, which makes it lethal for every enemy squad
  • Great loadout for support when playing with teammates (can either rush or stay back and damage everyone while your teammates get the kills)
 

2. NASTY

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Loadout in action: 

I don't know if I love or hate this loadout, to tell you the truth. I've been killed with it and so have I, so I'm in a weird spot with it.

The Gorenko anti-tank rifle is very broken... It has a very good fire rate for being so heavy and that's not counting the damage it does, which is like shooting nukes by the way. And combining that beast with this little destroyer monster, the Armaguerra, makes the game even more dangerous... for them.

Call an ambulance... but not for me!

Loadout overview:

  • Gorenko
    • Muzzle: Mercury Silencer
      • Pros: Sound Suppression, Horizontal Recoil Control, Bullet Velocity
      • Cons: -
    • Barrel: 240mm ZAC Rapid
      • Pros: Fire Rate, Aim Down Sight Speed, Movement Speed
      • Cons: Accuracy, Sprint to Fire Speed
    • Optic: ZF4 3.5x Rifle scope
      • Pros: 3.5x Magnification, Accuracy, Compact Scope, Recoil Control
      • Cons: Aim Down Sight Speed
    • Stock: Marksman Stock
      • Pros: Horizontal Recoil Control, Aim Down Sight Speed, Vertical Recoil Control
      • Cons: Hip Fire Accuracy, Movement Speed
    • Underbarrel: GF-59 Flashlight
      • Pros: Damage Range
      • Cons: -
    • Magazine: 13mm AM 10 Round Mags
      • Pros: Magazine Ammo Capacity
      • Cons: Reload Quickness, Movement Speed
    • Ammunition: FMJ Rounds
      • Pros: Bullet Penetration
      • Cons: -
    • Rear Grip: Leather Grip
      • Pros: Aim Down Sight Speed, Aiming Stability, Aim Walking Movement Speed
      • Cons: Hip Fire Accuracy
    • Perk 1: Discard
      • Pros: Empty Reload Quickness
      • Cons:
    • Perk 2: On-Hand
      • Pros: Equipment Dexterity, Aim Down Sight Speed
      • Cons: -
  • Armaguerra
    • Muzzle: Recoil Booster
      • Pros: Fire Rate 
      • Cons: Accuracy
    • Barrel: Botti 315mm CII
      • Pros: Damage, Less Damage Falloff At Long Range, Bullet Velocity
      • Cons: Recoil Control and Accuracy
    • Optic: Slate Reflector
      • Pros: 1.35x Magnification, Small Rectangular Sight, Precision Sight Picture
      • Cons: -
    • Stock: Imerito TA Skeletal
      • Pros: Aim Walking Movement Speed, Aim Walking Steadiness, Aim Down Sight Speed, Initial Firing Recoil
    • Underbarrel: Mark VI Skeletal
      • Pros: Aim Down Sight Speed, Movement Speed
      • Cons: Hip Fire Accuracy
    • Magazine: 9mm 60 Round Mags
      • Pros: Magazine Ammo Capacity
      • Cons: Aim Down Sight Speed, Movement Speed, Reload Quickness
    • Ammunition: Hollow Point 
      • Pros: Limb Damage
      • Cons: Damage Range
    • Rear Grip: Taped Grip
      • Pros: Aiming Stability, Movement Speed, Sprint to Fire Speed, Weapon Swap Quickness
      • Cons: -
    • Perk 1: Vital
      • Pros: Increased Torso Damage
      • Cons: Recoil Control & Accuracy
    • Perk 2: Quick
      • Pros: Sprint Speed
      • Cons: -

Perks

  • Serpentine
  • Overkill
  • Amped

Lethal

  • Throwing Knife

Tactical

  • Stim

What this loadout Excels in:

  • Although the Gorenko rifle might need some practice to control it right, you still do a lot of damage to your enemies and can easily wipe them with good accuracy.
  • The Armaguerra can be very dangerous at close-range encounters, but also at mid-range fights if you know how to control its recoil
  • I wouldn’t call this loadout competitive but only because of Gorenko’s speed, which isn’t that good
  • You can be of great help to your squad even if you stay back and don’t rush with them
 

1. LET’S HAVE SOME FUN

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That's right, at the end of the day we are here to have a good time while playing and even if you want to use the best weapons, fun comes first.

How can we not include everyone's baby: the Kar98k from Modern Warfare? This sniper is still very good, very fast, and maintains an excellent damage range for maps like Fortune's Keep and Rebirth Island. Plus, we're gonna pair it with this season's SMG meta: the PPSH.

This loadout is going to get you some hilarious hot mics after every kill.

Loadout overview:

  • Kar98k (MW)
    • Barrel: Singuard Custom 27.6”
      • Pros: Effective Damage Range, Bullet Velocity, Recoil Control
      • Cons: Aim Down Sight Speed, Movement Speed
    • Laser: Tac Laser
      • Pros: Aim Down Sight Speed, Aiming Stability, Aim Walking Steadiness
      • Cons: Laser Visibile to Enemies
    • Optic: Sniper Scope
      • Pros: Zoom Level
      • Cons: Aim Down Sight Speed
    • Stock: FTAC Sport Comb
      • Pros: Aim Down Sight Speed
      • Cons: Aiming Stability
    • Perk: Sleight of Hand
      • Pros: Reload Quickness
      • Cons: -
  • PPSH
    • Muzzle: Recoil Booster
      • Pros: Fire Rate 
      • Cons: Accuracy
    • Barrel: Kovalevskaya 230mm B03P
      • Pros: Hip Fire Accuracy, Hip Fire Recoil Recovery, Recoil Recovery, Fire Rate
      • Cons: Recoil Control, Aim Down Sight Speed
    • Optic: Slate Reflector
      • Pros: 1.35x Magnification, Small Rectangular Sight, Precision Sight Picture
      • Cons: -
    • Stock: Removed Stock
      • Pros: Movement Speed, Sprint to Fire Speed, Aim Down Sight Speed
      • Cons: Flinch Resistance, Recoil Control, Accuracy, Aim Walking Steadiness
    • Underbarrel: SMLE Pistol Grip
      • Pros: Sprint to Fire Speed, Hip Fire Accuracy, Aim Walking Movement Speed
      • Cons: Recoil Control, Aim Down Sight Speed
    • Magazine: 8mm Nambu 71 Round Mags
      • Pros: Recoil Control & Accuracy, Fire Rate, Magazine Ammo Capacity
      • Cons: Bullet Velocity, Movement Speed, Bullet Penetration, Damage
    • Ammunition: Lengthened
      • Pros: Bullet Velocity
      • Cons: -
    • Rear Grip: Pine Tar Grip
      • Pros: Recoil Control, Hip Fire Accuracy
      • Cons: Aim Down Sight Speed
    • Perk 1: Tight Grip
      • Pros: Accuracy and Recoil During Sustained Fire
      • Cons: -
    • Perk 2: Quick
      • Pros: Sprint Speed
      • Cons:

Perks

  • Serpentine
  • Overkill
  • Amped

Lethal

  • Throwing Knife

Tactical

  • Stim

What this loadout Excels in:

  • Fast and dynamic sniping thanks to the Kar’s ADS Speed and good bullet velocity
  • The PPSH is gonna blow your enemies’ heads (literally) and leave them wondering what the heck killed them
  • Kar98k is great for “small” maps because it makes it easier to one-shot people at almost any distance 

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Gamer Since:
2006
Currently Playing:
Call of Duty Modern Warfare: Warzone
Top 3 Favorite Games:
Call of Duty: Black Ops II, Assassin's Creed: Revelations, Grand Theft Auto V