Now that we are past the Kaldheim experimentation phase, we can now have a pretty stable metagame in Standard. The usual mono-colored decks are still here but the decklists have been altered. There are a lot of familiar decks in here but you may also see some surprise decks that are making a comeback to the Standard meta.
10. White Weenie
What’s good about this deck?
- Strength in numbers is a really powerful term as it can overwhelm the board really quickly
- In this mono-white deck, cheap creatures can easily deal loads of damage to the opponent
- Since you are using small creatures, giving them indestructibility is key especially when blocking
- Cards like Seasoned Hallowblade are really powerful as they can deal with many different creatures and still stay on the board
How to play this deck effectively
- As much as possible, keep dropping your creatures on the board
- This can help you deal immense pressure on the opponent and make them commit to something that they don’t really want to do
- Pick your battles. You can launch an overwhelming attack but be careful of counterplay
Decklist
- 1 Lurrus of the Dream-Den
- 2 Halvar, God of Battle
- 2 Reidane, God of the Worthy
- 2 Legion Angel
- 4 Skyclave Apparition
- 4 Luminarch Aspirant
- 4 Seasoned Hallowblade
- 4 Selfless Savior
- 4 Alseid of Life’s Bounty
- 4 Giant Killer
- 3 Maul of the Skyclaves
- 2 Shadowspear
- 20 Snow-Covered Plains
- 4 Faceless Haven
9. Mono-Blue Snow
What’s good about this deck?
- With the re-introduction of Snow permanents in the Standard meta, mono-blue is one of the colors that greatly benefitted from it
- Mono-blue has been out of the scene for quite some time now and its comeback is pretty great
- The synergy of snow permanents is not that strong on paper. However, when you actually play them, they pack a really strong punch
How to play this deck effectively
- Similar to the powerful mono-blue tempo deck before, the key here is to string together decent turns
- The cards alone are not that very dynamic so you need to build upon your previous turns
- You can establish the board easily since the spells are cheap and then transition to a mid-game where you respond actively to your opponent’s moves
Decklist
- 4 Ascendant Spirit
- 4 Brazen Borrower
- 3 Gadwick, the Wizened
- 3 Cosmos Charger
- 2 Into the Roil
- 1 Negate
- 3 Behold the Multiverse
- 4 Saw It Coming
- 3 Essence Scatter
- 4 Alrund’s Epiphany
- 4 Shark Typhoon
- 21 Snow-Covered Island
- 4 Faceless Haven
8. Dimir Control
What’s good about this deck?
- This deck offers a lot of options for the removal of the opponent’s threats
- Dimir Control is abundant on spot removal as well as board wipes making it a good anti-creature/anti-aggro deck
- You have cards that can quickly turn the tide in your favor
- Midnight Clock can give you a lifeline against mill decks, allowing you to negate their mill strategy
How to play this deck effectively
- Know which cards to counter or remove depending on their relative strength in the game
- Since you have a bunch of counterspells, you can counter almost every non-creature spell they play
- Against creature-heavy decks, you need to assess which creatures are more powerful as the game progresses so that you know who to target with your removals
Decklist
- 2 Murderous Rider
- 2 Midnight Clock
- 1 Cling to Dust
- 1 Eliminate
- 1 Soul Shatter
- 2 Negate
- 3 Heartless Act
- 2 Graven Lore
- 4 Saw It Coming
- 4 Behold the Multiverse
- 2 Shadows’ Verdict
- 2 Bloodchief’s Thirst
- 2 Extinction Event
- 4 Shark Typhoon
- 2 Ugin, the Spirit Dragon
- 2 Crawling Barrens
- 1 Castle Vantress
- 4 Temple of Deceit
- 4 Clearwater Pathway
- 4 Fabled Passage
- 6 Snow-Covered Swamp
- 5 Snow-Covered Island
7. Mono-Green
What’s good about this deck?
- This deck is pretty flexible in terms of strategy depending on your opening hand
- You can play this a ramp deck to prepare for very dynamic turns or you can play this as a tempo deck, ensuring that you build upon your previous turns
How to play this deck effectively
- The first step in playing this deck effectively is knowing if you have a ramp draw or a tempo draw. Knowing how to distinguish which is which can help you tune your game plan to what you have
- If your early plays involve Tangled Florahedron, Castle Garenbrig, and Lovestruck Beast then you can play for a more dynamic endgame
- If you have a good curve on your hand then make sure that you maximize your mana every turn
Decklist
- 2 Elder Gargaroth
- 2 Scavenging Ooze
- 2 Questing Beast
- 3 Yorvo, Lord of Garenbrig
- 3 Tangled Florahedron
- 4 Kazandu Mammoth
- 4 Lovestruck Beast
- 4 Stonecoil Serpent
- 4 Gemrazer
- 2 Blizzard Brawl
- 3 The Great Henge
- 2 In Search of Greatness
- 2 Vivien, Monster’s Advocate
- 4 Castle Garenbrig
- 2 Faceless Haven
- 16 Snow-Covered Forest
6. Four-color Cycling
What’s good about this deck?
- You can easily gain card advantage while padding up your Cycling cards
- Card advantage is crucial in decks like this as you need to have a dynamic turn every turn
- This deck is no longer the one-trick pony that it once was
- With the addition of cards like Improbable Alliance, you can have a more versatile deck that does not only rely on a single win condition
How to play this deck effectively
- Just like the earlier iteration of cycling, you just need to cycle your cards at the opponent’s end step to prevent them from hitting you with discard shenanigans
- Play your creatures if you really need to
- Getting at least two creatures on the board that benefit from cycling is already enough as you can already deal a lot of pressure with them
Decklist
- 3 Drannith Healer
- 4 Drannith Stinger
- 4 Flourishing Fox
- 4 Valiant Rescuer
- 2 Shredded Sails
- 4 Startling Development
- 4 Zenith Flare
- 3 Boon of the Wish-Giver
- 3 Memory Leak
- 4 Go for Blood
- 3 Footfall Crater
- 3 Improbable Alliance
- 3 Ragrin Triome
- 1 Clearwater Pathway
- 1 Blightstep Pathway
- 2 Brightclimb Pathway
- 4 Riverglide Pathway
- 4 Needleverge Pathway
- 4 Hengegate Pathway
5. Adventures
What’s good about this deck?
- This deck caters to a lot of aspects that you would want in a Standard deck
- It can play ramp and aggro but can sustain threats even up to the later stages of the game
- The creatures also have a very high synergy with the other cards in the deck so you get a feel of one complete deck
How to play this deck effectively
- Depending on your opening hand, you can play this deck a multitude of ways
- Use the early game to gain early advantage that you can keep up to the mid to late stage
- Deal early damage to the opponent to force removals and board wipes
- You can easily rebuild your board after a removal spell or board wipe so you won't have a lot to worry about
Decklist
- 3 Toski, Bearer of Secrets
- 4 Lovestruck Beast
- 4 Edgewall Innkeeper
- 4 Clarion Spirit
- 4 Giant Killer
- 4 Bonecrusher Giant
- 4 Jaspera Sentinel
- 4 Embercleave
- 3 Adventurous Impulse
- 3 Showdown of the Skalds
- 4 Fabled Passage
- 4 Cragdrown Pathway
- 4 Needleverge Pathway
- 4 Brachloft Pathway
- 4 Forest
- 2 Mountain
- 1 Plains
4. Rakdos Midrange
What’s good about this deck?
- The combination of red and black in a deck almost always means that it is an aggro deck
- You can play this deck aggressively in the early parts of the game but this deck peaks at the midgame
How to play this deck effectively
- Use the early stage of the game to pressure your opponent
- Developing your board state while also pressuring the opponent to commit to a different strategy to stop your early pressure is the key to utilizing this deck effectively
- Use your removal spells
- Once you have your board state set up, you can start targeting the opponent’s big threats using your removal spells
- This can help pave the way for more dynamic turns on your end which almost always guarantees victory
Decklist
- 4 Kroxa, Titan of Death’s Hunger
- 2 Valki, God of Lies
- 4 Elderfang Disciple
- 4 Acquisitions Expert
- 3 Magmatic Channeler
- 2 Mire Triton
- 1 Pharika’s Libation
- 1 Kazuul’s Fury
- 2 Hagra Mauling
- 3 Village Rites
- 3 Heartless Act
- 2 Bloodchief’s Thirst
- 4 Inscription of Ruin
- 1 Mire’s Grasp
- 4 Fabled Passage
- 1 Castle Locthwain
- 4 Temple of Malice
- 4 Blightstep Pathway
- 6 Swamp
- 5 Mountain
3. Rakdos Sacrifice
What’s good about this deck?
- This deck no longer needs any introduction as it is still one of the most powerful decks since it entered Standard
- It singlehandedly dismantled multiple meta decks with its very unique gameplay
How to play this deck effectively
- Without the Cat-Oven combo, your gameplay shifts to a more control-type deck
- The sacrifice mechanic of this deck applies to your opponent more than it applies to you
- If you can’t deal with the opponent’s threats through removal or Bonecrusher Giant, then let them sacrifice it
Decklist
- 2 Rankle, Master of Pranks
- 3 Immersturm Predator
- 3 Woe Strider
- 4 Bonecrusher Giant
- 4 Kroxa, Titan of Death’s Hunger
- 4 Mire Triton
- 3 Village Rites
- 2 Kazuul’s Fury
- 4 Claim the Firstborn
- 4 Tymaret Calls the Dead
- 3 The Akroan War
- 4 Fabled Passage
- 1 Castle Locthwain
- 4 Temple of Malice
- 4 Blightstep Pathway
- 5 Mountain
- 6 Swamp
2. Mono-Red Aggro
What’s good about this deck?
- You don’t really need to strategize deeply when using this deck
- If you want a quick and fun match, you can just whip out this mono-red aggro and just dominate the opponent
- It is really quick with a lot of cards that can sustain your aggro even until the later stages of the game
How to play this deck effectively
- There’s not much to think about when playing this deck since it relies mostly on turning your creatures sideways
- One tip, though, is that as much as possible, never use your Torbran as a creature. Don’t use it for attacks or blocks unless completely necessary
Decklist
- 4 Anax, Hardened in the Forge
- 3 Torbran, Thane of Red Fell
- 4 Robber of the Rich
- 4 Bonecrusher Giant
- 4 Fervent Champion
- 4 Fireblade Charger
- 2 Rimrock Knight
- 1 Phoenix of Ash
- 2 Dragonkin Berserker
- 4 Embercleave
- 4 Frost Bite
- 4 Faceless Haven
- 1 Castle Embereth
- 19 Snow-Covered Mountains
1. Sultai Ultimatum
What’s good about this deck?
- With the Yorion companion, you get incentivized to play all the good stuff in Sultai
- Since there are a lot of powerful cards in this color combination, throwing in a Yorion makes it a lot more powerful
- It is a deck that captures multiple strategies into one
- You have a lot of ramp in this deck, you also have a bunch of counterspells and card advantage engines, and most importantly, you have huge threats
How to play this deck effectively
- The early stages of the game are dedicated to ramping and controlling the board of the opponent
- If you get over the early game by reducing the potential threat that the opponent can bring, then you already have a good chance of dominating in the late game
Decklist
Yorion, Sky Nomad - companion
- 1 Valki, God of Lies
- 4 Mazemind Tome
- 4 Heartless Act
- 2 Jwari Disruption
- 1 Erebos’s Intervention
- 1 Mystical Dispute
- 2 Disdainful Stroke
- 1 Eliminate
- 2 Extinction Event
- 2 Alrund’s Epiphany
- 2 Shadow’s Verdict
- 3 Sea Gate Restoration
- 4 Cultivate
- 4 Emergent Ultimatum
- 2 Shark Typhoon
- 1 Kiora Bests the Sea God
- 2 Elspeth’s Nightmare
- 4 Binding the Old Gods
- 4 Wolfwillow Haven
- 4 Omen of the Sea
- 4 Zagoth Triome
- 2 Ketria Triome
- 4 Fabled Passage
- 4 Barkchannel Pathway
- 4 Darkbore Pathway
- 4 Clearwater Pathway
- 3 Swamp
- 3 Forest
- 2 Island
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