[Top 10] Mobile Legends Best Magic Damage Heroes

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Updated:
20 Oct 2023

Magic Damage is the most superior form of damage in Mobile Legends. Mages are known for Magic Damage however, there are other hero roles whose damage such as Physical Damage scales with Magic Damage. It may even be channeled through magic items. Here are the Top 10 Mobile Legends Best Magic Damage Heroes according to the current meta.

 

10. Bane

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Bane, The Frozen King is a unique dual role Fighter/Mage who specializes in Push and Burst. He is capable of mixed damage, in dealing both Physical and Magic Damage who has Burst, Damage, Heal, Area of Effect and Crowd Control as part of his skills. He costs only 6500 Battle Points and is worthy as a utility hero to own in filling gaps in team composition.

His Second and Ultimate Skills are his fundamental Magic Damage abilities. His Second Skill (Ale) deals 250–450 (+180% Total Magic Power) Magic Damage, Magic Damage (scales up to 150% with charging time) and is a high damage impact skill. His Ultimate Skill (Deadly Catch) deals  (+170% Total Magic Power) Magic Damage added on to Physical Damage and knocks opponents airborne for up to 1.5 seconds in decaying time.

What makes Bane Great for Magic Damage:

  • Burst - His Second Skill can scale up in burst damage and has tremendous Magic Power and Damage. His ability to heal also buffs him in mobility, that transcends well when executing his Second Skill. This also allows him to effectively push lanes.
  • Buff - His ability to heal also increases his movement and enhances other skills. It provides range and depth in executing skill combinations. His buff enhances speed in attack that allows him to deal more damage and deliver high impact energy.
  • Crowd Control - His Ultimate Skill can knock enemies airborne and slow them down significantly for up to 1.5 Seconds in decaying time. This is an essential tool in staging team encounters and also setting up skill combinations that may be hit.

See Bane in action: 

9. Eudora

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Eudora, The Lightning Weaver is the cheapest hero in Mobile Legends who costs only 2000 Battle Points and is a must-have for everyone. She specializes in Control and Burst while being well known for her one kill skill combination. She is easy to learn and implement in gameplay and strategies. What she brings to battle is worth more than what she costs.

She has three skills that deliver Magic Damage. Her First Skill (Forked Lightning) deals 350–650 (+150% Total Magic Power) Magic Damage and may be enhanced by her Passive Skill in dealing  190–390 (+30% Total Magic Power) in extra Magic Damage. Her Second Skill (Ball Lightning) deals 350–450 (+80% Total Magic Power) Magic Damage and can be amped by her Passive Skill in dealing 175–225 (+40% Total Magic Power) Magic Damage. Her Ultimate Skill (Thunders Wrath) is one of the most fatal amongst Mages and can deal 480–840 (+180% Total Magic Power) Magic Damage which can be enhanced with cc effects by her Passive Skill.

What makes Eudora Great for Magic Damage:

  • Passive Skill (Superconductor) - This skill can trigger enhancements on all her other skills by enhancing magic power and damage. It also has a 3 second effect.
  • Support - She is versatile, with flexibility and adaptability to any scenario. Her versatile gameplay is great as a team support or in taking out squishy heroes through her skill combo.
  • Skill Combination - Eudora can stun and deal tremendous high energy burst magic damage. She has a one hit combo that is feared amongst rivals in any battle. Aside from this, she can back up through her skills with high energy impact where allies may capitalize on.

See Eudora in action: 

8. Pharsa

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Pharsa is the mage with the longest burst damage in range. She specializes in Burst and Poke and is the only hero with five active skills. Indeed, she is a superior mage whose skills comprise of Damage, Area of Effect, Crowd Control, Burst and Slow effects. She also has the ability to morph into Verri, her companion using her active skill (Wings by Wings).

Out of her 5 skills, 4 may deal Magic Damage. Her First Skill (Spiritual Unity) can unleash 160-300 (+100% Total Magic Power) Magic Damage. Her Second Skill (Curse of Crow) is a CC and Damage Skill that can deal 00 / 325 / 350 / 375 / 400 / 425 (+120% Total Magic Power) Magic Damage and has the capacity to mark opponents. Her Ultimate Skill (Energy Impact) is her major asset that deals 425 / 470 / 515 / 560 / 605 / 650 (+145% Total Magic Power) Magic Damage to all targets within range.

What makes Pharsa Great for Magic Damage: 

  • Crowd Control - Pharsa’s CC skills have slowing effects and Area of Effect that is combined with Burst in Damage. It is a firm combination that may be used as a poke and initiation tool for allies to capitalize on.
  • Mobility - She is extremely agile, especially due to her Active Skill (Wings by Wings) that allows her to morph into a bird and fly through the battlefield for up to 3 seconds. This is an attack and retreat strategy as well.
  • Skill Combination - Pharsa’s skill combos are one hit combos while her Ultimate Skill has the longest burst damage in range amongst Mages but is now rivaled by Novaria. All her skills may be executed in a variety of combinations depending on cool down rate. 

See Pharsa in action: 

7. Novaria

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Novaria, The Star Rebel is still a new hero in Mobile Legends, having been released in May, 2023. She is a long-range mage, capable of high damage and specializes in Poke/Burst. Her skill set encases the following: Buff, Burst, Area of Effect and Slow effects.

Her two active skills consist of Magic Damage. Her First Skill (Astral Meteor) is an AoE skill with slow effects that can deal  75–150 (+25% Total Magic Power) Magic Damage to nearby enemies six times. After 2 seconds, it can deal 60–385 (+50% Total Magic Power) (+enemy's 4%–6% Total HP) Magic Damage. Her Second Skill (Astral Recall)  is a Buff/Burst Skill that can deal 260–385 (+50% Total Magic Power) (+enemy's 4%–6% Total HP) Magic Damage.

What makes Novaria Great for Magic Damage:

  • Range - Novaria has a range that rivals Pharsa in dealing Burst Damage. It has slow effects that can deal continuous damage to one opponent and transfers on to nearby allies.
  • Area of Effect - She can slow down opponents in support of allies or in attack. This enhances her attack and support abilities as a mage.
  • Mobility - She has Buff and Burst through her Second Skill that enhances movement and attack speed. It also allows her to engage her skills with precision and timing.

See Novaria in action: 

6. Gord

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Gord, The Professor of the Mystic is a renowned Poke/Burst Mage with skills that grant him the potential in Burst, Buff, Slow, Crowd Control and Area of Effects. He is a hard hero to master but stands out on this list as a high controlling mage who can be played as a utility in support.

His three active skills grant him Magic Damage. His First Skill (Mystic Projectile) is a CC skill that can deal 270–495 (+80% Total Magic Power) Magic Damage  to multiple opponents. His Second Skill (Mystic Injunction) can deal continuous damage in dealing 55–105 (+16% Total Magic Power) Magic Damage every 0.3 second to enemies within (up to 13 times). Lastly, his Ultimate Skill (Mystic Gush) is a Burst Effect that can deal 135–225 (+16% Total Magic Power) Magic Damage to enemies hit every 0.2 second (up to 13 times).

What makes Gord Great for Magic Damage:

  • Skill Combination - Gord’s skills have Crowd Control where he can stun multiple opponents before dealing burst and continuous damage.
  • Support Utility - He is versatile in support with range, Crowd Control, Burst and Area of Effect. He has skills that are flexible and may be engaged in any scenario.
  • Crowd Control (AoE) - This allows Gord to control opponents and deliver slowing effects that hinder their mobility and other factors. This also contributes to him being a top support as a mage.

See Gord in action: 

5. Vale

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Vale, The Windtalker is the only hero whose skills can be adjusted to choose between more damage or Area of Effect. He specializes in Burst and Crowd Control, and is a sizable advantage to allies and threat to opponents for his one hit skill combos and utility in support positioning. He is a must have for serious mage gamers.

His First Skill (Wind Blade) deals 250–450 (+80% Total Magic Power) Magic Damage. His Second Skill (Wind Blow) deals 410–610 (+80% Total Magic Power) Magic Damage and can knock opponents airborne, which is a major poke/initiation tool. His Ultimate Skill (Wind Storm) deals 800–1200 (+160% Total Magic Power) Magic Damage through a mini-whirl wind and is known as a finisher on most occasions.

What makes Vale Great for Magic Damage:

  • Skill Combination - Vale’s skill combination is extremely effective with a 100% success rate. His Second Skill knocks an opponent airborne while his Ultimate Skill is engaged soon after. His First Skill may be added on, creating a sand storm death trap.
  • Support - His unique skill combination and attributes gives him an advantage in positioning and timing. His impact is felt through supporting team engagement through versatile gameplay.
  • Crowd Control - Particularly Area of Effect is a strength that Vale carries well with his abilities in Burst. CC gives him the level of Tanks in poke and initiation or set among the frontiers of battle.

See Vale in action: 

4. Kimmy

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Kimmy, The Jetpack Rebel is one of Mobile Legends Top Bans in 2023. She is the only dual role Mage/Marksman in Mobile Legends who is capable of dealing damage while moving and specializes in Damage and Magic Damage. She is a utility team carry where her in-game presence determines the outcome of battle each time she is selected and her skills consist of Buff, Blink, Area of Effect and Burst.

Her entire skill set comprises Magic Damage. Here is the breakdown. Her Passive Skill (Chemist’s Instinct) deals (+22% Total Physical Attack) (+24% Total Magic Power) Magic Damage per bullet. Her First Skill (Energy Transformation) deals (+25%–30% Total Magic Power) Magic Damage to enemy hits. Her Second Skill (Chemical Refinement) deals (+40% Total Magic Power) Magic Damage to Physical Damage dealt every 0.5 seconds while her Ultimate Skill (Maximum Charge) adds (+211% Total Magic Power) Magic Damage  in Physical Attack.

What makes Kimmy Great for Magic Damage:

  • Continuous Effect - Kimmy’s First Skill has no cool down effect and this allows her to spam her basic attack while still mobile. This is a unique advantage that only her and Irithel have as Marksmen but Kimmy has an added Mage dimension.
  • Magic Life Steal - Kimmy restores 15% energy each time she annihilates an opponent. Aside from this, her basic and first skill with no cd effects can restore 75% HP on successful strikes.
  • Ultimate Skill - Maximum Charge is a skill with superb range and can deal extreme one hit kill shots. It is extremely hard to master since it requires manual aim but once learned, may be executed on retreating opponents or in support of team advancement campaigns.

See Kimmy in action: 

3. Gatotkaca

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Gatotkaca, The Indonesian Man of Steel is a powerhouse amongst dual role heroes as a Fighter/Tank who specializes in Regen and Initiation. His skills consist of Buff, Heal, Area of Effect and Crowd Control where he has the uncompromised role of initiating or staging team confrontations with the capacity to sustain damage and pave the way for allied damage dealers to capitalize.

All his skills carry Magic Damage, which makes him a unique dual role hero. His Passive Skill (Steel Bones) deals extra Magic Damage that restores HP. This is his fundamental strength. His First Skill (Blast Iron Fist) deals 200 / 220 / 240 / 260 / 280 / 300 (+150% Total Magic Power) Magic Damage in a straight line. His Second Skill (Unbreakable) deals 200 / 220 / 240 / 260 / 280 / 300 (+100% Total Magic Power) Magic Damage and stuns opponents for up to 1.5 seconds while his Ultimate Skill (Avatar of the Guardian) deals 500 / 750 / 1000 (+300% Total Magic Power) Magic Damage and knocks opponents airborne for 1 second.

What makes Gatotkaca Great for Magic Damage: 

  • HP Regen - This is what Gatotkaca is known for, and is what should be mastered if serious about playing him. The ability to endure and sustain damage emphasizes him as a great Tank who can initiate and set in team advancement and attack.
  • Skill Combination - His Ultimate Skill is what stages the way for his First and Second Skills to be engaged while his Passive Skill kicks into effect. This is a simple combination that depends on timing and strategy to see game changing results.
  • Initiation/Poke - His Ultimate Skill is the ultimate initiate and poke tool amongst tanks though it takes patience, timing and team work to see real results. In spite of this, it is a highly valued role that his Ultimate Skill caters to, with range.

See Gatotkaca in action: 

2. Karina

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Karina, The Shadow Blade is an assassin who specializes as a Finisher in Magic Damage. Her Skill Set consists of Buff, Speed Up, Blink, Area of Effect and Burst. She also has range and the ability to mark and lock on opponents which sets her above the rest in Magic Damage.

She has three skills that consist of magic damage. Her First Skill (Dance of Blades) deals 150–255 (+55% Total Magic Power) Magic Damage and ensures a critical strike that slows down an opponent by 45% for 1 second. Her Second Skill (Dance of Death) deals 375–600 (+125% Total Magic Power) Magic Damage through slashing strikes and her Ultimate Skill (Shadow Assault) deals 350–750 (+160% Total Magic Power) Magic Damage in shadow marking an opponent with an opportunity to follow up with a dash in attack, dealing 150–250 (+50% Total Magic Power) Magic Damage.

What makes Karina Great for Magic Damage:

  • Speed - Karina is extremely mobile and smooth in movement. Her skills also has range and lock on the enhances her mobility through attack speed. It allows her to get within range when in attack or when dealing damage.
  • Range - Her skills have a wide range that can be executed with stacks. Her attack speed is what sets the way for her range to have effect.
  • Skill Combination - All her skills combine in perfect tandem and may be used to enhance her speed and strike from range. Her mobility also aids her in retreat.

See Karina in action: 

1. Aamon

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Aamon, The Duke of Shards, is an extremely fatal assassin with specialties in Magic Damage and Chase. He has the following within his skills: Conceal, Buff, Damage, and Burst. He possesses a skill set with range and speed that is straightforward to understand and execute and is capable of one hit combo kills. Anyone who is dedicated to learning the assassin role should own him since he defines what an assassin is.

Aamon's skills are all enhanced by magic damage. They work harmoniously to distinguish him apart from other magic damage heroes. His Passive Skill (Invisible Armor) amps Basic Attack and deals 100 (+100% Total Physical Attack) (+65% Total Magic Power) Magic Damage. His First Skill (Soul Shards) deals 40–100 (+15% Total Magic Power) Magic Damage. His Second Skill (Slayer Shards) deals 120-220 (+50% Total Magic Power) Magic Damage and his Ultimate Skill (Endless Shards) deals 90–110 (+24% Total Magic Power)–150–180 (+40% Total Magic Power) Magic Damage. 

What makes Aamon Great for Magic Damage:

  • Range - His Skills have depth in range with an added dimension in conceal, speed and burst. Unlike other assassins, he may attack from range with an option to follow up or not, depending on timing and other factors.
  • Speed - Aamon has a 100% Attack Speed Effects Rate which places him in high regard amongst assassins. His concealment gives him an added advantage though he gains speed after casting each skill.
  • Skill Combination - Aamon’s unique set of skills are a one hit combo. His Ultimate Skill has tremendous energy in burst and damage that can extinguish targets in one strike. At the peak of his build in the late game, Magic plays an important role to Aamon in both attack and offense.

See Aamon in action: 

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