[Top 5] LoL Best Jinx Builds That Destroy Enemies (Used By Pros

Best Jinx Builds
Updated:
26 Nov 2022

[Top 5] LoL Best Jinx Builds That Destroy Enemies

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“Volatile explosives are a girl’s best friend.”

Have you ever heard of a loose cannon?

Well, if you didn’t, you must have never heard of Jinx. The lunatic blue-haired Zaunite girl was carrying chemtech explosives, a shark-mouthed rocket launcher, and a repeater gun.

In this article, you will be guided through the best Jinx builds in League of Legends that will grant you a victory.

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Jinx was an innocent, sweet girl, who grew up in Zaun. She loved playing with machinery, but she never really fit in. only when a terrible tragedy changed her completely into a different person who loves chaos and destruction. 

Eventually, Jinx became an extensively known criminal by playing anonymous pranks on the citizens of Piltover, especially those who had connections to the city’s ruling houses.

Her pranks soon went from being somewhat annoying to extremely dangerous, causing disorder throughout Piltover and Zaun.

Law enforcement thought these events were caused by other gangs in Zaun, but Jinx didn’t like that and decided to put her mark on the next pranks in the future.

Soon enough, the word began to spread around, and Jinx became widely known as the cause of destruction and disorder in both cities.

Jinx Abilities:

Jinx Passive

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Jinx receives massively increased Movement Speed whenever she damages an enemy champion, epic monster, or structure that is then killed or destroyed within 3 seconds. She gains additional 25% total attack speed and the attack speed cap is removed while she is Excited.

Switcheroo! (Jinx Q)

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Cooldown: 0.9

Cost: 20 mana

Range: 600

Fishbones, the Rocket Launcher: Basic attacks deal 110% Damage to the target and nearby enemies, gain 80/110/140/170/200 range, drain Mana, and scale 10% less with bonus Attack Speed.

Pow-Pow, the Minigun: Basic attacks grant bonus Attack Speed for 2.5 seconds. This effect stacks up to 3 times for a total bonus of 30/55/80/105/130%. Stacks fall off one at a time and only benefit Jinx's first attack after switching to Rocket Launcher.

Zap! (Jinx W)

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Cooldown: 8/7/6/5/4

Cost: 50/60/70/80/90 mana

Range: 1450

Jinx fires a shock blast that deals 10/60/110/160/210 (+160% Attack Damage) Physical Damage to the first enemy hit, revealing it and slowing it by 30/40/50/60/70% for 2 seconds.

Flame Chompers! (Jinx E)

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Cooldown: 24/20.5/17/13.5/10

Cost: 90 mana

Range:925

Jinx tosses out 3 chompers that, once armed (0.5 seconds), explode on contact with enemy champions, rooting the target for 1.5 seconds and stopping in-progress movement abilities on the spot before dealing 70/120/170/220/270 (+100% bonus Ability Power) Magic Damage to nearby enemies. Chompers last for 5 seconds.

Super Mega Death Rocket! (Jinx R)

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Cooldown: 75/65/55

Cost: 100 mana

Range: 25000

Jinx fires a rocket that gains damage over the first second it travels. It explodes on the first enemy champion hit, dealing 25/35/45 (+15% bonus Attack Damage) to 300/450/600 (+150% bonus Attack Damage) Physical Damage plus 25/30/35% of the target's missing Health. Nearby enemies take 80% Damage.

Jinx Counters:

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5-Jinx Top Build:

(By: Daveyx3 Off Meta)

Check out the Jinx Top gameplay guide: https://www.youtube.com/watch?v=X7ZA_jjyKeg

  • Jinx can outrange most of the top champions with her long range and insane damage.
  • Jinx has a huge advantage, clearing the waves on the top lanes faster than most of the top champions.

Build’s Strengths:

  • Jinx’s passive will turn the flow of a fight when she manages to activate it.
  • The increase in her stats helps her kite as well as do so much more damage in a very short time.
  • The first item component will give her a boost to her skirmishing potential.
  • Jinx’s level 6 is an important spike, as it allows her to snipe kills from the other side of the map.

Play Jinx Top if you are Matched up against:

  • Vayne
  • Jax
  • Twisted Fate
  • Kalista
  • Malzahar

Skills in order:

Level 1: Switcheroo
Level 2: Zap
Level 3: Flame Chompers
Level 4: Switcheroo
Level 5: Switcheroo
Level 6: Super Mega Death Rocket
Level 7: Switcheroo
Level 8: Zap
Level 9: Switcheroo
Level 10: Zap
Level 11: Super Mega Death Rocket
Level 12: Zap
Level 13: Zap
Level 14: Flame Chompers
Level 15: Flame Chompers
Level 16: Super Mega Death Rocket
Level 17: Flame Chompers
Level 18: Flame Chompers

Runes:

1-Phase Rush
2-Manaflow Band
3-Absolute Focus
4-Gathering Storm
5-Legend: Alacrity
6-Cut Down
7-Offence
8-Flex
9-Defence

Summoner Spells:

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1-Flash

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2-Barrier

Starting Items:

  • 1-Cull

+7 Attack damage

+3 Health on-hit

Unique – Reap: killing a minion grant 1 gold, up to a maximum of 100 gold.

After having killing 100 minions, grants an additional 350 gold and permanently disables this passive.

  • 2-Health Potion

Regenerates 4 health every 0.5 seconds over 15 seconds, restoring a total of 120 health.

Mythic and core items:

  • 1-Berserker's Greaves

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+35% Attack speed

+45 Movement speed

  • 2-Kraken Slayer

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+65 Attack damage

+25% Attack speed

+20% Critical strike chance

Unique – Bring it down: Basic attacks grant a stack for 3 seconds, up to 2 stacks. At 2 stacks, the next basic attack consumes all stacks to deal 50 (+40% bonus AD) bonus true damage on-hit.

Mythic passive: Empowers each of your other Legendary items with 10% bonus attack speed.

  • 3-Phantom Dancer

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+20 Attack damage

+25% Attack Speed

+20% Critical strike chance

+7% Movement speed

Unique – Spectral waltz: Basic attacks on-attack grant ghosting. 7% bonus movement speed, and a stack of Spectral Waltz for 3 seconds, up to 4 stacks. While at 4 stacks, gain 30% bonus attack speed.

  • 4-Infinity Edge

+70 Attack damage

+20% Critical strike chance

Unique – Perfection: Gain 35% bonus critical strike chance if you have at least 60% critical strike chance.

  • 5-Lord Dominik's Regards

+30 Attack damage

+20% Critical strike chance

+30% Armor penetration

Unique – Giant slayer: Deal 0% - 15% (based on maximum health difference) bonus physical damage against enemy champions with greater maximum health than you.

  • 6-Runaan’s Hurricane

+45% Attack speed

+20% Critical strike chance

+7% Movement speed

Unique – Wind’s fury: Basic attacks on-attack fire additional bolts at up to 2 enemies in front of you, each dealing 40% AD physical damage. Bolts apply on-hit effects at 100% effectiveness and are affected by critical strike modifiers. The bolts will target the closest enemies to you that are not the main target.

4-Jinx Jungle Build:

(By: TwigerLoL )

Check out Jinx Jungle’s gameplay: https://www.youtube.com/watch?v=xp-kGoZdV7s

  • Jinx has splash damage, which makes her clear jungle camps.
  • Jinx ganks are helpful as she can snare and slow enemies as well as deal tonnes of damage from a long range.

Build’s Strengths:

  • Jinx will manage to eliminate multiple targets with her ultimate Super Mega Death Rocket once it is maxed out completely.
  • At level 13, Jinx will have two of her abilities maxed out, which will increase her overall damage in the game.
  • Jinx will be lethal during her late-game fights if she has her items.

Play Jinx Jungle if you are matched up against:

  • Nocturne
  • Kindred
  • Graves
  • Karthus
  • Zac

Skills in order:

Level 1: Switcheroo
Level 2: Zap
Level 3: Flame Chompers
Level 4: Switcheroo
Level 5: Switcheroo
Level 6: Super Mega Death Rocket
Level 7: Switcheroo
Level 8: Zap
Level 9: Switcheroo
Level 10: Zap
Level 11: Super Mega Death Rocket
Level 12: Zap
Level 13: Zap
Level 14: Flame Chompers
Level 15: Flame Chompers
Level 16: Super Mega Death Rocket
Level 17: Flame Chompers
Level 18: Flame Chompers

Runes:

1-Conquere
2-Triumph
3-Legend: Tenacity
4-Coup De Grace
5-Cheap Shot
6-Treasure Haunter
7-Offence
8-Flex
9-Defence

Summoner Spells:

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1-Flash

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2-Smite

Starting items:

  • 1-Emberknife

+7% omnivamp against monsters

Unique – Sear: Damaging monsters burns them for 60 (+30% AP) (+5% bonus AD) (+2% bonus health) total magic damage over 5 seconds. Omnivamp against monsters provided by this item is not reduced by area of effect damage.

  • 2-Refillable Potion

Consumes a charge to regenerate 4.166 health every 0.5 seconds over 12 seconds, restoring a total of 100 health.

Unique: Holds charges that refill upon visiting the shop (2 charges).

Mythic and core items:

  • 1-Berserker's Greaves

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+35% Attack speed

+45 Movement speed

  • 2-Kraken Slayer

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+65 Attack damage

+25% Attack speed

+20% Critical strike chance

Unique – Bring it down: Basic attacks grant a stack for 3 seconds, up to 2 stacks. At 2 stacks, the next basic attack consumes all stacks to deal 50 (+40% bonus AD) bonus true damage on-hit.

Mythic passive: Empowers each of your other Legendary items with 10% bonus attack speed.

  • 3-Phantom Dancer

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+20 Attack damage

+25% Attack Speed

+20% Critical strike chance

+7% Movement speed

Unique – Spectral waltz: Basic attacks on-attack grant ghosting. 7% bonus movement speed, and a stack of Spectral Waltz for 3 seconds, up to 4 stacks. While at 4 stacks, gain 30% bonus attack speed.

  • 4-Infinity Edge

+70 Attack damage

+20% Critical strike chance

Unique – Perfection: Gain 35% bonus critical strike chance if you have at least 60% critical strike chance.

  • 5-Rapid Fircannon

+35% Attack speed

+20 Critical strike chance

+7% Movement speed

Unique – Energized: Moving and basic attacking generates Energize stacks, up to 100.

Unique – Sharshooter: When fully energized, your next basic attack deals 120 bonus magic damage on-hit. Energized attacks gain 35% bonus range, capped at 150.

  • 6-Bloodthirster

+55 Attack damage

+20% Critical strike chance

+18% Life steal

Unique – Ichorshield: Convert the healing received from life steal in excess of maximum health into a shield for up to 50 – 320 (based om level), which slowly decays after not dealing or taking damage for 25 seconds.

3-Jinx Mid Build:

(By: Godzu)

Check out Jinx mid gameplay: https://www.youtube.com/watch?v=k_5CYsRcaC4

  • Jinx’s long range and fast attack speed allow her to stay in the middle lanes.
  • Jinx can roam as she gets attack speed on kills as well as helping other lanes with her ultimate.

Build’s Strengths:

  • Additional points to Jinx’s Switcheroo will allow her to dish out more damage, helping her with her late-game scaling, especially when combined with her core items.
  • During the mid-game, her ultimate Super Mega Death Rocket will deal significantly more damage.
  • Jinx’s Switcheroo will be maxed at level 9, extremely increasing her damage output and allowing her to take over the game easily.

Play Jinx Mid if you are matched up against:

  • Aurelion Sol
  • Swain
  • Twisted Fate
  • Galio
  • Jayce

Skills in order:

Level 1: Switcheroo
Level 2: Zap
Level 3: Flame Chompers
Level 4: Switcheroo
Level 5: Switcheroo
Level 6: Super Mega Death Rocket
Level 7: Switcheroo
Level 8: Zap
Level 9: Switcheroo
Level 10: Zap
Level 11: Super Mega Death Rocket
Level 12: Zap
Level 13: Zap
Level 14: Flame Chompers
Level 15: Flame Chompers
Level 16: Super Mega Death Rocket
Level 17: Flame Chompers
Level 18: Flame Chompers

Runes:

1-Lethal Tempo
2-Triumph
3-Legend: Alacrity
4-Coup De Grace
5-Eyeball Collection
6-Treasure Haunter
7-Offence
8-Flex
9-Defence

Summoner Spells:

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1-Flash

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2-Barrier

Starting items:

  • 1-Long Sword

+10 Attack damage

  • 2-Refillable Potion

Consumes a charge to regenerate 4.166 health every 0.5 seconds over 12 seconds, restoring a total of 100 health.

Unique: Holds charges that refill upon visiting the shop (2 charges).

Mythic and core items:

  • 1-Berserker's Greaves

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+35% Attack speed

+45 Movement speed

  • 2-Kraken Slayer

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+65 Attack damage

+25% Attack speed

+20% Critical strike chance

Unique – Bring it down: Basic attacks grant a stack for 3 seconds, up to 2 stacks. At 2 stacks, the next basic attack consumes all stacks to deal 50 (+40% bonus AD) bonus true damage on-hit.

Mythic passive: Empowers each of your other Legendary items with 10% bonus attack speed.

  • 3-The Collector

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+55 Attack damage

+20% Critical strike chance

+12 Lethality (7.47 – 12 (based on level) armor penetration)

Unique – Death and Taxes: If you deal post-mitigation damage that would leave a champion below 5% of their maximum health, execute them. Champion kills grant you an additional 25 gold.

  • 4- Lord Dominik's Regards

+30 Attack damage

+20% Critical strike chance

+30% Armor penetration

Unique – Giant slayer: Deal 0% - 15% (based on maximum health difference) bonus physical damage against enemy champions with greater maximum health than you.

  • 5- Maw of Malmortius

+55 Attack damage

+20 Ability haste

+50 Magic resistance

Unique – Lifeline: If you would take magic damage that would reduce you below 30% of your maximum health, you first gain a shield that absorbs magic damage for 5 seconds (75 seconds cooldown).

Unique: Triggering Lifeline also grants 10% omnivamp for 5 seconds. After 2 seconds into the duration, taking or dealing damage refreshes this effect to 3 seconds.

  • 6-Ravenous Hydra

+70 Attack damage

+20 Ability haste

+10% Omnivamp

Unique – Cleave: Damaging basic attacks and ability damage from abilities deal 60% - 12% (based on distance) AD Physical damage to other enemies within 350 units of the target damaged. Can only hit each target once per attack or ability, and may only trigger once every 10 seconds from the same cast.

2-Jinx ADC Build:

(By: Eternal Hero)

Check out Jinx ADC gameplay: https://www.youtube.com/watch?v=5HO9b45SwLk

  • Jinx is one of the best ADCs to be played due to her long range and high attack speed.
  • Farming early with Jinx would make her a beast in the late game.

Build’s Strengths:

  • The crowd control extension on Jinx’s kit with her Zap and Flame Chompers is so strong and allows her support’s play to be really effective.
  • Pairing with some hard crowd control support.
  • She can easily hit team fights from a long distance with her ultimate Super Mega Death Rocket, particularly enemies who managed to survive the fight with only a sliver of health.

Play Jinx ADC if you are Matched up against:

  • Kalista
  • Aphelios
  • Vayne
  • Samira
  • Sivir

Skills in order:

Level 1: Switcheroo
Level 2: Zap
Level 3: Flame Chompers
Level 4: Switcheroo
Level 5: Switcheroo
Level 6: Super Mega Death Rocket
Level 7: Switcheroo
Level 8: Zap
Level 9: Switcheroo
Level 10: Zap
Level 11: Super Mega Death Rocket
Level 12: Zap
Level 13: Zap
Level 14: Flame Chompers
Level 15: Flame Chompers
Level 16: Super Mega Death Rocket
Level 17: Flame Chompers
Level 18: Flame Chompers

Runes:

1-Lethal Tempo
2-Presence of Mind
3-Legend: Bloodline
4-Coup De Grace
5-Absolute Focus
6-Gathering Storm
7-Offence
8-Flex
9-Defence

Summoner Spells:

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1-Flash

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2-Heal

Starting items:

  • 1-Doran’s Blade

+8 Attack Damage

+80 Health

Unique – Warmonger: +2.5% omnivamp.

  • 2-Health Potion

Regenerates 4 health every 0.5 seconds over 15 seconds, restoring a total of 120 health.

Mythic and core items:

  • 1-Berserker's Greaves

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+35% Attack speed

+45 Movement speed

  • 2-Kraken Slayer

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+65 Attack damage

+25% Attack speed

+20% Critical strike chance

Unique – Bring it down: Basic attacks grant a stack for 3 seconds, up to 2 stacks. At 2 stacks, the next basic attack consumes all stacks to deal 50 (+40% bonus AD) bonus true damage on-hit.

Mythic passive: Empowers each of your other Legendary items with 10% bonus attack speed.

  • 3-Phantom Dancer

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+20 Attack damage

+25% Attack Speed

+20% Critical strike chance

+7% Movement speed

Unique – Spectral waltz: Basic attacks on-attack grant ghosting. 7% bonus movement speed, and a stack of Spectral Waltz for 3 seconds, up to 4 stacks. While at 4 stacks, gain 30% bonus attack speed.

  • 4-Infinity Edge

+70 Attack damage

+20% Critical strike chance

Unique – Perfection: Gain 35% bonus critical strike chance if you have at least 60% critical strike chance.

  • 5-Bloodthirster

+55 Attack damage

+20% Critical strike chance

+18% Life steal

Unique – Ichorshield: Convert the healing received from life steal in excess of maximum health into a shield for up to 50 – 320 (based om level), which slowly decays after not dealing or taking damage for 25 seconds.

  • 6-Guardian Angel

+45 Attack damage

+40 Armor

Unique – Rebirth: Upon taking lethal damage, enter resurrection for 4 seconds, during which you are invulnerable, untargetable, and unable to act, and afterwards heal for 50% of base health and restore 30% of maximum mana (300 (starts after resurrection) second cooldown).

1-Jinx Support Build:

(By: Rixi)

Check out Jinx’s support gameplay: https://www.youtube.com/watch?v=yV1KQICGEwM

  • Jinx is a really tilting support, as she can poke the enemy ADC, out-farming him with her abilities, and auto-s.
  • Jinx can help her ADC by snaring and slowing enemies with her abilities making it easier for her ADC to land a kill.

Build’s Strengths:

  • Chompers can discourage dashing, even if they have a major advantage over you.
  • Objective control will give her the ability to ramp up her attack speed without sacrificing damage.

Play Jinx Support if you are matched up against:

  • Maokai
  • Brand
  • Lulu
  • Zyra
  • Seraphine

Skills in order:

Level 1: Switcheroo
Level 2: Zap
Level 3: Flame Chompers
Level 4: Switcheroo
Level 5: Switcheroo
Level 6: Super Mega Death Rocket
Level 7: Switcheroo
Level 8: Zap
Level 9: Switcheroo
Level 10: Zap
Level 11: Super Mega Death Rocket
Level 12: Zap
Level 13: Zap
Level 14: Flame Chompers
Level 15: Flame Chompers
Level 16: Super Mega Death Rocket
Level 17: Flame Chompers
Level 18: Flame Chompers

Runes:

1-Arcane Comet
2-Manaflow Band
3-Absolute Focus
4-Scorch
5-Presence of Mind
6-Legend: Alacrity
7-Offence
8-Flex
9-Defence

Summoner Spells:

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1-Flash

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2-Ignite

Starting items:

  • 1-Health Potion

Regenerates 4 health every 0.5 seconds over 15 seconds, restoring a total of 120 health.

  • 2-Spectral Sickle

+5 Attack damage

+10 Health

+25% Base mana regeneration

Unique – Tribute: Grants a charge every 10 seconds, up to 3 charges. If an allied champion is nearby, damaging basic attacks and abilities against champions and structures consume a charge, up to one per attack or cast. Consuming a charge grants 20 gold. Receive diminishing gold from excessive minion kills.

Unique – Quest: Earn 500 gold using this item to upgrade Harrowing Crescent, gaining the Warding active with 3 wards in stock.

Mythic and core items:

  • 1-Duskblade of Draktharr

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+60 Attack damage

+20 Ability haste

+18 Lethality (11.2 – 18 (based on level) armor penetration)

Unique – Nightstalker: Your next basic attack against an enemy champion deals bonus physical damage on-hit and slows the target by 99% for 0.25 seconds (15 second cooldown).

Scoring a takedown against an enemy champion within 3 seconds of damaging them resets this effect's cooldown and grants you invisibility for 1.5 seconds.

Mythic Passive: Empowers each of your other Legendary items with 5 bonus movement speed, and 5 ability haste.

  • 2- Mercury Treads

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+25 Magic resistance

+45 Movement speed

+30% Tenacity

  • 3-Axiom Arc

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+55 Attack damage

+25 Ability haste

+10 Lethality (6.22 – 10 (based on level) armor penetration)

Unique – Flux: Scoring a takedown against an enemy champion within 3 seconds of damaging them refunds 20% of your ultimate ability's total cooldown.

  • 4- Chempunk Chainsword

+55 Attack damage

+25 Ability haste

+250 Health

Unique – Hackshorn: Dealing physical damage to enemy champions onflicts them with 25% Grievous Wounds for 3 seconds, increased to 40% if the target is left with less than 50% of their maximum health.

  • 5- Essence Reaver

+45 Attack damage

+20 Ability haste

+20% Critical strike chance

Unique – Spellblade: After using an ability, your next basic attack on-hit within 10 seconds deals 100% base AD (+40% bonus AD) bonus physical damage and restores mana equal to 40% base AD (+16% bonus AD) (1.5 (begins after using the empowered attack) second cooldown).

  • 6-Bloodthirster

+55 Attack damage

+20% Critical strike chance

+18% Life steal

Unique – Ichorshield: Convert the healing received from life steal in excess of maximum health into a shield for up to 50 – 320 (based om level), which slowly decays after not dealing or taking damage for 25 seconds.

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