[Top 5] Dota 2 Best Weaver Builds That Win Games

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Updated:
19 Mar 2023

Amidst the chaos and destruction of the battlefield, there is one hero that strikes fear into the hearts of his enemies with his lethal precision. Weaver is a master of weaving through battles and inflicting devastating damage upon his foes. With his incredible capacity to deal damage and fight, the Weaver is a true terror as a carry hero on the battlefield. Whether he is zipping through his enemies with blinding speed, ensnaring them in a web of destruction, or tearing them apart with his deadly attacks, he is always a formidable force to be reckoned with. To truly understand this hero’s potential, one must try out the various builds of the current meta. 

If you are interested in playing Weaver or want to enhance your gameplay, you’ve come to the right place. We bring you the best 5 builds that guarantee you a win. These build contain items and spell allocation for the vicious Weaver which is highly relevant in the recent meta. 

5. Miracle Build

Menacing Miracle’s high octane and intelligent gameplay have gained him fame and attention from all over the world. His dominating playstyle was instrumental in Liquid’s Ti win back in 2017. The early game build is the most prominent Weaver build which Miracle loves to try out in his pub games. Miracle’s map awareness and mechanical skills on Weaver are truly breathtaking and something we all can learn from. He quite well knows everything the hero can do, this helps him induce fear in the mind of his enemies with his immense push and fight potential.

Weaver is played differently by Miracle as he opts to play the hero in an extremely fast-paced manner, often wishing to buy the spellcasting and mobility items as soon as he can to paralyze the early game of his enemies. He prefers ganking and helping his team in teamfights instead of farming away as he can just push with Daedalus and Monkey King Bar, ending the game as soon as he can. Miracle’s item choices and skill build allow him to go aggressive on his enemies as early as possible. This build is ideal if you are facing enemies with low magic resistance or high armor.

Use This Build If:

  • You want to be an active carry hero, instead of just relying on farming
  • You want to be involved in more skirmishes from the early game
  • You are facing enemies with low armor and HP

Skill Points

Level 1: Shukuchi: Turns Weaver invisible, increasing his movement speed and making him deal damage to enemies that he passes through. Skilling this spell early on allows Weaver to escape from any sticky situations while also helping him farm and harass enemies out of the lane.

Level 2: Germinate Attack: Allows Weaver to dispatch two attacks at once. Weaver is highly dependent on germinate to deal physical damage in the early game, helping him secure the last hits.

Level 3: Shukuchi

Level 4: Germinate Attack

Level 5: Shukuchi

Level 6: Time Lapse: Weaver goes back in time by 5 seconds, regaining the HP and mana he had 5 seconds ago. Weaver highly relies on this spell to be a durable hero in teamfights. This ultimate ability allows him to soak up enough damage and then return to full HP and turn the tides of the teamfight. 

Level 7: Shukuchi

Level 8: Germinate Attack

Level 9: Germinate Attack

Level 10: +9 Strength

Level 11: The Swarm: Weaver launches a swarm of young Weavers that latch onto the heroes in the targetted area, dealing damage to them while also reducing armor with each attack they do. Weaver can obliterate enemies with this spell if he has backup from his allies.

Level 12: Time Lapse

Level 13: The Swarm

Level 14: The Swarm

Level 15: +20 Mana Break

Level 16: The Swarm

Level 17: Stats

Level 18: Time Lapse

Level 19: Stats

Level 20: +90 Germinate Attack Damage

Level 25: +1 Germinate Attack

Items to buy for this build (Early to Late Game)

  • Sentry Ward (50 Gold) - Reveals invisible enemies, units, and wards in an AoE. As Weaver is played in the safelane by Miracle, he opts to purchase this item to destroy enemy sentry wards, which saves him from getting ganked. 
  • 3x Iron Branch (50 Gold) - Grants +1 of all attributes per branch. It provides decent sustain in the early game. The branch can also be planted to block paths for enemies or to deceive them under the fog. 
  • Tango (90 Gold) - Provides health regen if used on a tree. It's the cheapest yet the most convenient way of healing up in the early stages of the game when you are playing in the side lanes. Regardless of the hero you play, Tangoes is a core item. 
  • Slippers of Agility (140 Gold) - Grants +3 Agility. It is a usual early item on Weaver, as he lacks the early game attack speed and stats which is hence fulfilled by this item.
  • Circlet (155 Gold) - Bought at 0:57. Grants +2 of all attributes. It helps Weaver stay durable through the early game. 
  • Wraith Band (505 Gold) - Bought at 0:48 minutes. Provides increased attributes, armor, and attack speed. The bonuses are doubled after 25 minutes. It is a staple item on Weaver, as it is built for the increased durability and farming potential that it offers in this matchup.
  • Magic Stick (200 Gold) - Purchased at 2 minutes. Gains a charge each time an enemy uses a spell around you. Each direction grants 15 HP and mana and can have up to 10 charges. It is a perfect item in the laning stage if you face heroes who cast spells frequently.
  • Ring of Health (825 Gold) - Bought at 6 minutes. It provides Weaver with a +6.5 health regeneration, allowing him to sustain well in the early game. It is further upgraded into Linken’s Sphere.
  • Javelin (1100 Gold) - Purchased at 9 minutes. Grants Weaver’s attacks a 30% chance to pierce evasion and deal 70 bonus damage. It can further be upgraded into Maelstrom.
  • Maelstrom (2700 Gold) - Bought at 13 minutes. Upon physical attacks, it has a high chance of releasing a lighting bolt that passes through enemies in proximity and deals damage to them. This allows Weaver to farm faster while also providing him with increased attack damage. 
  • Magic Wand (450 Gold) -  Bought at 14 minutes. Gains a charge every time an enemy uses a spell in an AoE. It can store up to 20 charges, with each charge healing you up to 15 HP and mana. It is an ideal starting item as it allows Weaver to sustain himself in the lane if he is facing spellcasting heroes.
  • Linken’s Sphere (4600 Gold) - Purchased at 19 minutes. Blocks one targeted spell every 14 seconds, and also increases stats and mana regen. This build has enough offensive items, and having a balance of offensive and defensive items can be extremely useful in the late game, helping Weaver stay alive in the high-pressure teamfights.
  • Black King Bar (4050 Gold) - Purchased at 27 minutes. Provides magic immunity upon usage, making Weaver invulnerable during team fights. It is essential in most matchups as he has low magical resistance.
  • Dragon Lance (1900 Gold) - Bought at 30 minutes. It increases the attack range for Weaver while increasing his stats, allowing him to deal more damage and increasing his survivability. 
  • Hurricane Pike (4450 Gold) - Purchased at 33 minutes. Dragon Lance can further be upgraded into Hurricane Pike, allowing Weaver to force himself and the targeted unit 450 units away while allowing Weaver to freely attack them for 5 attacks from that distance if he has the vision. Hurricane Pike is an essential item for Weaver as it helps him escape a messy fight or start one.
  • Gleipnir (6150 Gold) - Bought at 36 minutes. Maelstorm and Rod of Atos can be upgraded into Gleipnir which roots multiple heroes in an AoE, all at once. Gleipnir is an essential item that provides Weaver with that much-needed lockdown he needs to beat enemies down without much effort.
  • Monkey King Bar (4975 Gold) - Purchased at 40 minutes. Grants Weaver’s attacks a chance to do true strike upon physical attacks. It also provides increased physical damage, making it an exceptional item for dealing great damage in fights. 
  • Daedalus - (5150 Gold) Purchased at 45 minutes. Daedalus allows Weaver to deal critical damage. This high damage will enable him to be a devastating hard hitter, as he can also solo kill and does not always need follow-up from his team due to the items he has built earlier.
  • Moon Shard - (4000 Gold) - Purchased at 47 minutes. It grants 140 Attack Speed and 200 Bonus Night Vision. Upon consumption, the bonuses are halved. Weaver benefits significantly from increased attack speed bonuses as he lacks majorly in that department. 

Neutral Items

  • Pig Pole - Provides +6 of all attributes. Its active turns Weaver into a pig, making him unable to use spells or items but increasing his movement speed, which can allow him to escape certain sticky situations.
  • Dragon Scale - Provides 5 Armor and 5 health regen while also dealing 18 damage per second to enemies hit by Weaver’s physical attacks.
  • Cloak of Flames - Provides Weaver with +4 armor and +10% magic resistance. It also deals 45 damage per second to units close to Weaver. It is a mini-radiance that allows him to farm quickly and stay resilient in a fight.
  • Enchanted Quiver - Provides true strike to Weaver, while also providing him with 225 magical damage upon his physical attack. Has a 4-second cooldown. It is an effective neutral item if you are facing heroes who have high evasion.
 

4. Yuragi Build

Young Yuragi’s immense mechanical skill is unmatched in the EU region. His impressive gameplay on heroes like Weaver is always a topic of discussion among his peers. Yuragi is known for his exceptional spellcasting and terrific farming patterns. You see him fighting whenever there is a big fight, and as it's over, he focuses on taking objectives as Weaver. His Weaver build is quite orthodox but focuses on his impressive playstyle and laning phase. You may learn a few tricks such as creep aggro or farming patterns if you observe the highlight video.

Yuragi puts up a show and has an amazing impressive performance as a team-fighting Weaver. He often chooses the risky path of buying off meta items, which can sometimes make or break the game. But in this game, he opts for the straight. Yuragi makes this matchup work, even against such powerful laners, his performance is anything but shaky. Yuragi’s Weaver is known to be a menace in pub games. Weaver may not be his favorite hero but he makes you think it's one of his mains. He makes the Daedalus and Gleipnir build look like a cakewalk. Yuragi has an eye for that, he knows what’s best for ferocious carry heroes like Weaver.

Use This Build If:

  • If you want a build that allows you to rotate early on and get involved in more fights as a carry Weaver
  • You are facing slippery or nimble heroes
  • If you want a build that helps you stay durable in fights

Skill Points

Level 1: Shukuchi: Turns Weaver invisible, increasing his movement speed and making him deal damage to enemies that he passes through. Skilling this spell early on allows Weaver to escape from any sticky situations while also helping him farm and harass enemies out of the lane.

Level 2: Germinate Attack: Allows Weaver to dispatch two attacks at once. Weaver is highly dependent on germinate to deal physical damage in the early game, helping him secure the last hits.

Level 3: The Swarm: Weaver launches a swarm of young Weavers that latch onto the heroes in the targetted area, dealing damage to them while also reducing armor with each attack they do. Weaver can obliterate enemies with this spell if he has backup from his allies.

Level 4: Shukuchi 

Level 5: Shukuchi

Level 6: Time Lapse: Weaver goes back in time by 5 seconds, regaining the HP and mana he had 5 seconds ago. Weaver highly relies on this spell to be a durable hero in teamfights. This ultimate ability allows him to soak up enough damage and then return to full HP and turn the tides of the teamfight. 

Level 7: Shukuchi

Level 8: Germinate Attack

Level 9: Germinate Attack

Level 10: Germinate Attack 

Level 11: The Swarm

Level 12: Time Lapse

Level 13: The Swarm

Level 14: The Swarm

Level 15: +2 Swarm attacks to kill

Level 16: +50 Shukuchi Damage

Level 17: Stats

Level 18: Time Lapse

Level 19: Stats

Level 20: +90 Germinate Attack Damage

Level 25: +1 Germinate Attack

Items to buy for this build (Early to Late Game)

  • 2x Iron Branch (50 Gold) - Grants +1 of all attributes per branch. It provides decent sustain in the early game. The branch can be also planted to block paths for enemies or to deceive them under the fog. 
  • 2x Enchanted Mango (65 Gold) - Grants passive +0.6 health regeneration per mango if not consumed. Upon consumption, it refills 100 mana instantly. Sven lacks in the mana department and having a mango or two in handy can perhaps help him net kills in the early game.
  • Slippers of Agility (140 Gold) - Grants +3 Agility. It is a usual early item on Weaver, as he lacks the early game attack speed and stats which is hence fulfilled by this item.
  • Circlet (155 Gold) - Grants +2 of all attributes. It helps Weaver stay durable through the early game. 
  • Tango (90 Gold) - Purchased at 0:18. Provides health regen if used on a tree. It's the cheapest yet the most convenient way of healing up in the early stages of the game when you are playing in the side lanes. Regardless of the hero you play, Tangoes are a core item. 
  • Wraith Band (505 Gold) - Bought at 1 minute. Provides increased attributes, armor, and attack speed. The bonuses are doubled after 25 minutes. It is a staple item on Weaver, as it is built for the increased durability and farming potential that it offers in this matchup.
  • Falcon Blade (1125 Gold) - Purchased at 2 minutes. It provides 200 HP, 1.8 mana regen, and 14 attack damage. The increased mana pool and HP helps Weaver in the early stage of the game by giving him decent survivability.  
  • Javelin (1100 Gold) - Purchased at 5 minutes. Grants Weaver’s attacks a 30% chance to pierce evasion and deal 70 bonus damage. It can further be upgraded into Maelstrom.
  • Maelstrom (2700 Gold) - Bought at 8 minutes. Upon physical attacks, it has a high chance of releasing a lighting bolt that passes through enemies in proximity and deals damage to them. This allows Weaver to farm faster while also providing him with increased attack damage. 
  • Magic Wand (450 Gold) -  Bought at 9 minutes. Gains a charge every time an enemy uses a spell in an AoE. It can store up to 20 charges, with each charge healing you up to 15 HP and mana. It is an ideal starting item as it allows Weaver to sustain himself in the lane if he is facing spellcasting heroes.
  • Dragon Lance (1900 Gold) - Bought at 12 minutes. It increases the attack range for Weaver while increasing his stats, allowing him to deal more damage and increasing his survivability. 
  • Eye of Skadi (5300 Gold) -  Bought at 19 minutes. This causes Weaver’s attacks to lower enemy attack and movement speed while reducing their health regeneration and lifesteal by 40%. It is an exceptional item if you are facing tanky heroes that regen or lifesteal fast. It also provides huge bonuses such as increased stats, HP, and Mana. 
  • Rod of Atos (2750 Gold) - Bought at 26 minutes. Upon usage, it roots the targeted unit. It can be the much-needed lockdown that Weaver needs to stop enemies from TP’ing.
  • Gleipnir (6150 Gold) - Bought at 27 minutes. Maelstorm and Rod of Atos can be upgraded into Gleipnir which roots multiple heroes in an AoE, all at once. Gleipnir is an essential item that provides Weaver with that much-needed lockdown he needs to beat enemies down without much effort.
  • Black King Bar (4050 Gold) - Purchased at 33 minutes. Provides magic immunity upon usage, making Weaver invulnerable during team fights. It is essential in most matchups as he has low magical resistance.
  • Crystalys - (1950 Gold) Bought at 37 minutes. It grants each attack a 30% chance to deal 160% critical damage. The damage can be extremely useful to fend off enemies and neutralize them in the early game.
  • Daedalus - (5150 Gold) Purchased at 37 minutes. Daedalus allows Weaver to deal critical damage. This high damage will enable him to be a devastating hard hitter, as he can also solo kill and does not always need follow-up from his team due to the items he has built earlier.

Neutral Items

  • Possessed Mask - It provides +7 of the primary attribute to Weaver while also providing him with lifesteal. It is an exceptional item in the early game for a carry hero.
  • Ring of Aquila - Grants 1.25 mana regen and 2 armor to nearby allies and allied units. This is an exceptional teamfight item for Weaver.
  • Paladin Sword - Increases lifesteal, spell lifesteal, regen, and healing by 14%. This allows Weaver to sustain his teamfights.
 

3. Ame Build

This Chinese superstar has been a heartthrob worldwide for his insane mechanically skilled gameplay and reflexes which are quite unparalleled in the CN region. Ame utilizes all the heroes he plays to their full potential, and he does not miss the mark with Weaver. There are different builds that Ame has gone for Weaver in this meta, but the standard Aghanim’s, Daedalus, and Gleipnir build takes the cake for being quite an effective build.

With the right items on Weaver, Ame has managed to rip through many pub games quite effortlessly. It is hard for enemies to escape the chilling grip of Ame’s wrath if he has a successful early game on Weaver. His skill build is the standard max Shukuchi and Germinate Attack due to the damage and escape that they provide. His items allow him to deal more damage while also providing him with the much-needed lockdown and disable that he needs to neutralize enemies without any hassle. Ame is one of the only few people who make Weaver look easier than he is.

Use This Build If:

  • You are facing heroes that have low armor and are considered to be squishy in the early game
  • You want a teamfight-oriented build that does not fall off in the late game

Skill Points

Level 1: Shukuchi: Turns Weaver invisible, increasing his movement speed and making him deal damage to enemies that he passes through. Skilling this spell early on allows Weaver to escape from any sticky situations while also helping him farm and harass enemies out of the lane.

Level 2: The Swarm: Weaver launches a swarm of young Weavers that latch onto the heroes in the targetted area, dealing damage to them while also reducing armor with each attack they do. Weaver can obliterate enemies with this spell if he has backup from his allies.

Level 3: Germinate Attack: Allows Weaver to dispatch two attacks at once. Weaver is highly dependent on germinate to deal physical damage in the early game, helping him secure the last hits.

Level 4: Shukuchi 

Level 5: Shukuchi

Level 6: Time Lapse: Weaver goes back in time by 5 seconds, regaining the HP and mana he had 5 seconds ago. Weaver highly relies on this spell to be a durable hero in teamfights. This ultimate ability allows him to soak up enough damage and then return to full HP and turn the tides of the teamfight. 

Level 7: Shukuchi

Level 8: Germinate Attack

Level 9: Germinate Attack

Level 10: +50 Shukuchi Damage

Level 11: Germinate Attack

Level 12: Time Lapse

Level 13: The Swarm

Level 14: The Swarm

Level 15: +2 Swarm attacks to kill

Level 16: The Swarm  

Level 17: Stats

Level 18: Time Lapse

Level 19: Stats

Level 20: +90 Germinate Attack Damage

Items to buy for this build (Early to Late Game)

  • 3x Iron Branch (50 Gold) - Grants +1 of all attributes per branch. It provides decent sustain in the early game. The branch can be also planted to block paths for enemies or to deceive them under the fog. 
  • Slippers of Agility (140 Gold) - Grants +3 Agility. It is a usual early item on Weaver, as he lacks the early game attack speed and stats which is hence fulfilled by this item.
  • Circlet (155 Gold) - Grants +2 of all attributes. It helps Weaver stay durable through the early game. 
  • Tango (90 Gold) - Provides health regen if used on a tree. It's the cheapest yet the most convenient way of healing up in the early stages of the game when you are playing in the side lanes. Regardless of the hero you play, Tangoes are a core item. 
  • Wraith Band (505 Gold) - Bought at 0:49. Provides increased attributes, armor, and attack speed. The bonuses are doubled after 25 minutes. It is a staple item on Weaver, as it is built for the increased durability and farming potential that it offers in this matchup.
  • Magic Stick (200 Gold) - Purchased at 2 minutes. Gains a charge each time an enemy uses a spell around you. Each direction grants 15 HP and mana and can have up to 10 charges. It is a perfect item in the laning stage if you face heroes who cast spells frequently.
  • Magic Wand (450 Gold) -  Bought at 3 minutes. Gains a charge every time an enemy uses a spell in an AoE. It can store up to 20 charges, with each charge healing you up to 15 HP and mana. It is an ideal starting item as it allows Weaver to sustain himself in the lane if he is facing spellcasting heroes.
  • Falcon Blade (1125 Gold) - Purchased at 5 minutes. It provides 200 HP, 1.8 mana regen, and 14 attack damage. The increased mana pool and HP helps Weaver in the early stage of the game by giving him decent survivability.  
  • Ring of Health (825 Gold) - Bought at 6 minutes. It provides Weaver with a +6.5 health regeneration, allowing him to sustain well in the early game. It is further upgraded into Linken’s Sphere.
  • Perseverance (1650 Gold) - Purcased at 8 minutes. Void Stone and Ring of Health are combined into Perseverance which grants Weaver +6.5 HP regen along with +2.25 Mana regen. 
  • Linken’s Sphere (4600 Gold) - Purchased at 13 minutes. Blocks one targeted spell every 14 seconds, and also increases stats and mana regen. This build has enough offensive items, and having a balance of offensive and defensive items can be extremely useful in the late game, helping Weaver stay alive in the high-pressure teamfights.
  • Desolator (3500 Gold) - Purchased at 17 minutes. Desolator provides +50 Attack Damage to Weaver while reducing enemy armor by 6 upon physical attacks. It also works on towers. It is an ideal item to carry Weaver as it increases your attack damage and reduces enemy armor upon attacks, making it viable in certain matchups.
  • Black King Bar (4050 Gold) - Purchased at 21 minutes. Provides magic immunity upon usage, making Weaver invulnerable during team fights. It is essential in most matchups as he has low magical resistance.
  • Crystalys - (1950 Gold) Bought at 24 minutes. It grants each attack a 30% chance to deal 160% critical damage. The damage can be extremely useful to fend off enemies and neutralize them in the early game.
  • Daedalus - (5150 Gold) Purchased at 26 minutes. Daedalus allows Weaver to deal critical damage. This high damage will enable him to be a devastating hard hitter, as he can also solo kill and does not always need follow-up from his team due to the items he has built earlier.

Neutral Items

  • Possessed Mask - It provides +7 of the primary attribute to Weaver while also providing him with lifesteal. It is an exceptional item in the early game for a carry hero.
  • Grove Bow - Upon physical attacks by Weaver, it makes the targeted enemy take 15% amplified magical damage.
 

2. Pure Build

As mentioned earlier, Weaver is a lethal carry hero. His potential to be played in any core position makes him a hot pick in the current meta. Speaking of ferocious, Pure is a beast on Weaver. He is one of the rising stars in the European region. Pure loves playing Weaver aggressively due to his fight and tank potential on this hero. He is also known to fare well in pretty much all matchups due to his survivability. He can also farm extremely fast and rotate to the other lanes when he gets his ultimate. It is difficult to stop an early game-farmed Pure, he just snowballs and runs over his enemies effortlessly. Pure optimizes a late-game build which allows him to stay relevant and demolish all his enemies. 

Pure loves farming in the early game, Maelstrom deals AoE damage which helps him farm faster. He often builds items that ensure he has enough mobility and sustains to withstand a teamfight early on. Hence, items such as Gleipnir, Daedalus, and Linken’s are highly preferred by him due to their efficacy. As the game progresses, you can also opt for Aghanim’s Shard which offers incredible damage and fight potential, though it’s not seen in this game, it is a highly effective item in the extreme late stages of the game. This build is ideal if you want to be a dominating force right from the laning phase.

Use This Build If:

  • You want a self-sustainable build that makes you tanky, making it extremely valuable against damage-dealing heroes
  • You want to kickstart the game with high impact
  • You want a late-game-oriented build that can obliterate even the worst enemies in the late game

Skill Points

Level 1: Shukuchi: Turns Weaver invisible, increasing his movement speed and making him deal damage to enemies that he passes through. Skilling this spell early on allows Weaver to escape from any sticky situations while also helping him farm and harass enemies out of the lane.

Level 2: Germinate Attack: Allows Weaver to dispatch two attacks at once. Weaver is highly dependent on germinate to deal physical damage in the early game, helping him secure the last hits.

Level 3: Shukuchi

Level 4: The Swarm: Weaver launches a swarm of young Weavers that latch onto the heroes in the targetted area, dealing damage to them while also reducing armor with each attack they do. Weaver can obliterate enemies with this spell if he has backup from his allies.

Level 5: Shukuchi

Level 6: Shukuchi

Level 7: Time Lapse: Weaver goes back in time by 5 seconds, regaining the HP and mana he had 5 seconds ago. Weaver highly relies on this spell to be a durable hero in teamfights. This ultimate ability allows him to soak up enough damage and then return to full HP and turn the tides of the teamfight. 

Level 8: Germinate Attack

Level 9: Germinate Attack

Level 10: Germinate Attack

Level 11: +9 Strength 

Level 12: Time Lapse

Level 13: The Swarm   

Level 14: The Swarm

Level 15: +20 Mana Break

Level 16: The Swarm  

Level 17: Stats

Level 18: Time Lapse

Level 19: Stats

Level 20: +90 Germinate Attack Damage

Level 25: +1 Germinate Attack

Items to buy for this build (Early to Late Game)

  • Quelling Blade (100 Gold) - Increases the physical attack damage on non-hero units, and can also be used to cut trees. It is a must-have item on carry heroes like Weaver.
  • 2x Iron Branch (50 Gold) - Grants +1 of all attributes per branch. It provides decent sustain in the early game. The branch can be also planted to block paths for enemies or to deceive them under the fog. 
  • Tango (90 Gold) - Provides health regen if used on a tree. It's the cheapest yet the most convenient way of healing up in the early stages of the game when you are playing in the side lanes. Regardless of the hero you play, Tangoes are a core item. 
  • Magic Stick (200 Gold) - Purchased at 2 minutes. Gains a charge each time an enemy uses a spell around you. Each direction grants 15 HP and mana and can have up to 10 charges. It is a perfect item in the laning stage if you face heroes who cast spells frequently.
  • Faerie Fire (70 Gold) - Instantly restores 85 health upon usage. It also passively grants 2 damage per instance. It is an effective item if you’re playing in the mid lane, or just want extra damage and sustain in the side lanes.
  • Observer Ward - Grants vision of an area in an AoE upon the plant. The ward is stationary and can be destroyed by enemies if they purchase a sentry ward. It is a beneficial item for Weaver as it provides him with the vision to see any incoming ganks or to secure the runes in the early game.
  • Infused Raindrops (225 Gold) - Purchased at 3 minutes. Passively provides +0.8 Mana Regeneration while consuming a charge to block 120 incoming magic damage from instances over 75 damage. It comes with 6 charges, helping Weaver fare well against heroes with high magic damage output.
  • Falcon Blade (1125 Gold) - Purchased at 4 minutes. It provides 200 HP, 1.8 mana regen, and 14 attack damage. The increased mana pool and HP helps Weaver in the early stage of the game by giving him decent survivability.  
  • Javelin (1100 Gold) - Purchased at 7 minutes. Grants Weaver’s attacks a 30% chance to pierce evasion and deal 70 bonus damage. It can further be upgraded into Maelstrom.
  • Maelstrom (2700 Gold) - Bought at 11 minutes. Upon physical attacks, it has a high chance of releasing a lighting bolt that passes through enemies in proximity and deals damage to them. This allows Weaver to farm faster while also providing him with increased attack damage. 
  • Magic Wand (450 Gold) -  Bought at 13 minutes. Gains a charge every time an enemy uses a spell in an AoE. It can store up to 20 charges, with each charge healing you up to 15 HP and mana. It is an ideal starting item as it allows Weaver to sustain himself in the lane if he is facing spellcasting heroes.
  • Dragon Lance (1900 Gold) - Bought at 14 minutes. It increases the attack range for Weaver while increasing his stats, allowing him to deal more damage and increasing his survivability. 
  • Linken’s Sphere (4600 Gold) - Purchased at 19 minutes. Blocks one targeted spell every 14 seconds, and also increases stats and mana regen. This build has enough offensive items, and having a balance of offensive and defensive items can be extremely useful in the late game, helping Weaver stay alive in the high-pressure teamfights.
  • Gleipnir (6150 Gold) - Bought at 23 minutes. Maelstorm and Rod of Atos can be upgraded into Gleipnir which roots multiple heroes in an AoE, all at once. Gleipnir is an essential item that provides Weaver with that much-needed lockdown he needs to beat enemies down without much effort.
  • Black King Bar (4050 Gold) - Purchased at 28 minutes. Provides magic immunity upon usage, making Weaver invulnerable during team fights. It is essential in most matchups as he has low magical resistance.
  • Daedalus - (5150 Gold) Purchased at 31 minutes. Daedalus allows Weaver to deal critical damage. This high damage will enable him to be a devastating hard hitter, as he can also solo kill and does not always need follow-up from his team due to the items he has built earlier.

Neutral Items

  • Arcane Ring - Provides 75 Mana to Weaver and his allies. It also increases his intelligence and armor making him resilient in skirmishes. 
  • Pupil’s Gift - Increases Weaver’s non-primary attributes by +15. It provides increased agility and mana pool to Weaver, increasing his potential to cast more spells and deal damage in a fight.
  • Enchanted Quiver - Provides true strike to Weaver, while also providing him with 225 magical damage upon his physical attack. Has a 4-second cooldown. It is an effective neutral item if you are facing heroes who have high evasion.
 

1. Ceb Build

The two-time Ti winner Ceb is an incredible Weaver player. You may see him play this hero often as he is it is one of the signature heroes. This hero may not be his main, but when you see him play, he makes you think otherwise! Ceb plays an extremely aggressive and greedy Weaver, often opting for unorthodox items like the one in this build. Ceb does not rely on his teammates to make plays in the game, rather he takes matters into his own hands with his insane builds.

Ceb loves the max Shukuchi build, as he is playing against melee heroes so he can deal high damage to them. This build optimizes Weaver to his full potential by building both utility and damage items. Ceb opts for this item build to maximize his farm with the help of Midas, while also choosing for items such as Maelstorm, Crystalis, and Gleipnir to help him be an important asset in a teamfight. 

Use This Build If:

  • You are looking for a highly reliable build that is successful right from the initial stages of the game
  • If you want a frontliner build that helps you tank through a fight and stay durable
  • You are facing squishy, mobile, or spellcaster heroes

Skill Points

Level 1: Shukuchi: Turns Weaver invisible, increasing his movement speed and making him deal damage to enemies that he passes through. Skilling this spell early on allows Weaver to escape from any sticky situations while also helping him farm and harass enemies out of the lane.

Level 2: The Swarm: Weaver launches a swarm of young Weavers that latch onto the heroes in the targeted area, dealing damage to them while also reducing armor with each attack they do. Weaver can obliterate enemies with this spell if he has backup from his allies.

Level 3: Germinate Attack: Allows Weaver to dispatch two attacks at once. Weaver is highly dependent on germinate to deal physical damage in the early game, helping him secure the last hits.

Level 4: Shukuchi 

Level 5: Shukuchi

Level 6: Time Lapse: Weaver goes back in time by 5 seconds, regaining the HP and mana he had 5 seconds ago. Weaver highly relies on this spell to be a durable hero in teamfights. This ultimate ability allows him to soak up enough damage and then return to full HP and turn the tides of the teamfight. 

Level 7: Shukuchi

Level 8: Germinate Attack

Level 9: Germinate Attack

Level 10: +50 Shukuchi Damage

Level 11: Germinate Attack

Level 12: Time Lapse

Level 13: The Swarm

Level 14: The Swarm

Level 15: +2 Swarm attacks to kill

Level 16: The Swarm  

Level 17: Stats

Level 18: Time Lapse

Level 19: Stats

Level 20: +90 Germinate Attack Damage

Items to buy for this build (Early to Late Game)

  • 3x Enchanted Mango (65 Gold) - Grants passive +0.6 health regeneration per mango if not consumed. Upon consumption, it refills 100 mana instantly. Sven lacks in the mana department and having a mango or two in handy can perhaps help him net kills in the early game.
  • 3x Iron Branch (50 Gold) - Grants +1 of all attributes per branch. It provides decent sustain in the early game. The branch can be also planted to block paths for enemies or to deceive them under the fog. 
  • Circlet (155 Gold) - Grants +2 of all attributes. It helps Weaver stay durable through the early game. 
  • Tango (90 Gold) - Provides health regen if used on a tree. It's the cheapest yet the most convenient way of healing up in the early stages of the game when you are playing in the side lanes. Regardless of the hero you play, Tangoes are a core item. 
  • Falcon Blade (1125 Gold) - Purchased at 3 minutes. It provides 200 HP, 1.8 mana regen, and 14 attack damage. The increased mana pool and HP helps Weaver in the early stage of the game by giving him decent survivability.  
  • Wraith Band (505 Gold) - Bought at 4 minutes. Provides increased attributes, armor, and attack speed. The bonuses are doubled after 25 minutes. It is a staple item on Weaver, as it is built for the increased durability and farming potential that it offers in this matchup.
  • Magic Wand (450 Gold) -  Bought at 4 minutes. Gains a charge every time an enemy uses a spell in an AoE. It can store up to 20 charges, with each charge healing you up to 15 HP and mana. It is an ideal starting item as it allows Weaver to sustain himself in the lane if he is facing spellcasting heroes.
  • Javelin (1100 Gold) - Purchased at 7 minutes. Grants Weaver’s attacks a 30% chance to pierce evasion and deal 70 bonus damage. It can further be upgraded into Maelstrom.
  • Ring of Health (825 Gold) - Bought at 10 minutes. It provides Weaver with a +6.5 health regeneration, allowing him to sustain well in the early game. It is further upgraded into Linken’s Sphere.
  • Maelstrom (2700 Gold) - Bought at 12 minutes. Upon physical attacks, it has a high chance of releasing a lighting bolt that passes through enemies in proximity and deals damage to them. This allows Weaver to farm faster while also providing him with increased attack damage. 
  • Perseverance (1650 Gold) - Purchased at 13 minutes. Void Stone and Ring of Health are combined into Perseverance which grants Weaver +6.5 HP regen along with +2.25 Mana regen. 
  • Linken’s Sphere (4600 Gold) - Purchased at 16 minutes. Blocks one targeted spell every 14 seconds, and also increases stats and mana regen. This build has enough offensive items, and having a balance of offensive and defensive items can be extremely useful in the late game, helping Weaver stay alive in the high-pressure teamfights.
  • Rod of Atos (2750 Gold) - Bought at 21 minutes. Upon usage, it roots the targeted unit. It can be the much-needed lockdown that Weaver needs to stop enemies from TP’ing.
  • Gleipnir (6150 Gold) - Bought at 23 minutes. Maelstorm and Rod of Atos can be upgraded into Gleipnir which roots multiple heroes in an AoE, all at once. Gleipnir is an essential item that provides Weaver with that much-needed lockdown he needs to beat enemies down without much effort.
  • Dragon Lance (1900 Gold) - Bought at 25 minutes. It increases the attack range for Weaver while increasing his stats, allowing him to deal more damage and increasing his survivability. 
  • Hurricane Pike (4450 Gold) - Purchased at 28 minutes. Dragon Lance can further be upgraded into Hurricane Pike, allowing Weaver to force himself and the targeted unit 450 units away while allowing Weaver to freely attack them for 5 attacks from that distance if he has the vision. Hurricane Pike is an essential item for Weaver as it helps him escape a messy fight or start one.
  • Crystalys - (1950 Gold) Bought at 29 minutes. It grants each attack a 30% chance to deal 160% critical damage. The damage can be extremely useful to fend off enemies and neutralize them in the early game.

Neutral Items

  • Occult Bracelet - Each time Weaver is attacked, he gains 0.5 mana regen, for up to 5 stacks. Weaver has a serious mana problem in the early game, and hence this bracelet provides him with a massive mana bonus.
  • Grove Bow - Upon physical attacks by Weaver, it makes the targeted enemy take 15% amplified magical damage.

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Siddhesh
Gamer Since:
2008
Favorite Genre:
MOBA
Currently Playing:
DotA2, CS:GO, Rocket League
Top 3 Favorite Games:
DOTA 2, Starcraft II: Legacy of the Void, Witcher 3: Wild Hunt - Blood and Wine

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