Mikaela Reid is one of the survivors in Dead by Daylight, even though survivors are technically just skins with unique perks, it’s good to always have a build. Unlike Killers who have specific abilities to aid them in their endeavors against survivors, survivors have no such thing. That being said, here are the Top 5 best builds for Mikaela Reid.
5. The Savior
This build is focused on the unhooking process and making it easier for you to get off-hook if you end up getting hooked. This is built to give you and your teammates the best chance of survival.
Anti-Hooker’s details:
- Borrowed Time (William “Bill” Overbeck) activates when you unhook a survivor, protecting them from being put into the dying state after being unhooked. For 8/10/12 seconds after you unhook a survivor they will have the endurance status effect. After taking damage that would put the survivor into the dying state, it will instead give them the deep wound status effect meaning that they will have to mend. Taking damage during deep wound or after the endurance timer runs out will cause the survivor to be put into the dying state if not healed.
- We’ll Make It (General Perk) increases your altruistic healing speed by 100% for the next 30/60/90 seconds after unhooking a survivor. This gives you a chance to help your teammate fully recover after being hooked, making it harder for the killer to put them into the dying state again.
- Desperate Measures (Felix Richter) increases healing and unhooking speeds by 10/12/14% for each injured, hooked or dying survivor up to 40/48/56%. This makes you able to quickly heal and unhook your fellow survivor and can get you out of a tight bind if the killer is nearby.
- Deliverance (Adam Francis) activates after you safely unhook another survivor, your own self-unhook attempt will be 100% successful and you will get the broken status effect for 100/80/60 seconds. This puts you back in the game really quickly but cannot be used twice as you will enter struggle phase where all self-unhooking attempts are impossible.
Why Anti-Hooker is Great:
- Keeps you and your teammates alive
- Helps you with altruism
4. Sonic Boon
This build is more fun than practical but since Mikaela was the one to introduce boon totems into Dead by Daylight it seems apt to put this here. When in use it can be insanely useful though especially if the killer leaves you alone for a while or simply just loses you.
Sonic Boon’s details:
- Boon: Circle of Healing (Mikaela Reid) activates when you bless a dull or hex totem, soft chimes ring out within a radius of 24 meters. Survivors inside the boon get a 40/45/50% bonus to all healing speeds. Unlocks the self-care ability without needing a medkit but reduces personal healing speed by -50% but benefits from a general healing speed bonus. Boon: Circle of Healing, however, doesn’t stack if there is more than one on the map. This perk is insanely useful and you can see it in a lot of games as it benefits survivors even with the nerf it got.
- Boon: Exponential (Jonah Vasquez) activates when you bless a dull or hex totem, soft chimes ring out within a radius of 24 meters. Survivors inside the boon get 90/95/100% bonus recovery speed. Unlocks self-recovery ability allowing you to fully recover from the dying state. This is useful if the killer leaves you alone for a bit, allowing you to not only pick yourself up but heal as well with the help of Boon: Circle of Healing.
- Boon: Shadow Step (Mikaela Reid) activates when you bless a dull or hex totem, soft chimes ring out within a radius of 24 meters. Survivors inside the boon have their scratch marks suppressed and auras are hidden from the killer, both effects linger for 2/3/4 seconds after leaving the boon totem’s range. This helps you escape the killer as you will leave no indication of where you have gone.
- Boon: Dark Theory (Yoichi Asakawa) activates when you bless a dull or hex totem, soft chimes ring out within a radius of 24 meters. Survivors inside the boon get a 2% haste status effect and this effect lingers for 2/3/4 seconds after leaving the boon totem’s range. This paired with Boon: Shadow Step can give you a great way to escape.
Why Sonic Boon is Great:
- It is fun to use and can be insane if your friends carry it as well
- It is useful
3. The Escapist
This build will help you escape the killer’s grasp and make it difficult for the killer to get you to a hook. This build solely revolves around this aspect of escaping and keeping you in the game.
The Escapist’s details:
- Boil Over (Kate Denson) activates when you are being carried by the killer, it increases the intensity of the struggle effects on the killer from wiggling by 60/70/80%, and it obscures the auras of all hooks from the killer’s aura reading abilities within 16 meters. It also fills your wiggle meter by 33% of your current wiggle progression upon landing when the killer drops from great heights.
- Unbreakable (William “Bill” Overbeck) allows you to pick yourself up from the dying state once per trial. This is great and can really get you out of a bad situation especially if the killer is slugging your other teammates, allowing you to pick yourself up as well as others.
- Flip-Flop (Ash Williams) activates when you are in the dying state, 50% of your recovery progression is converted into wiggling progression, up to a maximum of 40/45/50% once you are picked up by the killer. This is useful if the killer leaves you on the ground for a bit, giving you more of a chance to get off. Along with Boil Over it is a valuable addition.
- Power Struggle (Élodie Rakoto) activates when you reach 25/20/15% wiggle progress and allows you to drop pallets while you are being carried by the Killer, stunning them and giving you a chance to escape. Additionally, the auras of all available pallets are revealed to you while in the dying state.
Why The Escapist is Great:
- This build will increase your chances of freeing yourself from the Killer’s grasp
- It will be able to aid you in both solo and SWF games, as it can usually prevent you from being hooked
2. Meet The Medic
This build is quite simple, and from the name quite self-explanatory. It is centered around healing others. Bringing in those glorious altruism points.
Meet The Medic’s Details:
- Botany Knowledge (Claudette Morel) increases your healing speed by 11/22/33%. It also improves the efficiency of Med-Kits
- Boon: Circle of Healing (Mikaela Reid), as mentioned previously, allows you to bless dull or Hex Totems and provide a healing speed bonus to all Survivors within the totem’s range, as well as giving Survivors the ability to self-heal without a med-kit at a reduced speed of 50%. The healing speed increase is by 40/45/50%
- We’re Gonna Live Forever (David King) is a perk that will provide you with extra BloodPoints, as well as increase your healing speed by 100% on Survivors who are in the dying state. Every time you perform a safe unhook, take a protection hit, or blind or stun the Killer to rescue a Survivor who is being carried, this perk gains a token. And at the end of the game, each token will grant you a stackable 25% bonus to all BloodPoint gains up to a maximum of 50/75/100%
- Bite the Bullet (Leon S. Kennedy) silences all grunts of pain and sounds of healing while also preventing loud noise notifications on failed skill checks. But failing the skill checks will result in an additional regression penalty of 3/2/1%. Think of it as the healing equivalent of Feng Min’s Technician perk.
Why Meet The Medic is Great:
- This build will allow you to farm BloodPoints using We’re Gonna Live Forever, but will also allow you to perform healing actions on other Survivors and yourself insanely quickly
1. The Totem Raider
The Totem Raider is, as the name implies, a build primarily focused on totems. This build will allow you to find totems for you to bless, or cleanse at increased speeds.
The Totem Raider’s Details:
- Boon: Circle of Healing (Mikaela Reid) makes its final appearance on this list. As mentioned before, this perk activates when you bless a dull or hex totem, and Survivors inside the boon totem’s range receive a 40/45/50% bonus to all healing speeds. Also gives Survivors the self-care ability allowing them to heal without needing a medkit but reduces the personal healing speed by 50% but still receives the benefits from the general healing speed bonus.
- Spine Chill (General Perk) activates when the Killer looks in your general direction within a range of 36 meters. When active, the chances of receiving a skill check will increase by 10% but you will also receive a 2/4/6% bonus to all action speeds. This will essentially give you information as to when you should make haste while either repairing generators or cleansing/blessing totems.
- Detective’s Hunch (David Tapp) activates whenever a generator is completed. For the next 10 seconds, the auras of all generators, chests, and totems are revealed to you within a range of 32/48/64 meters. This will help you track down totems for you to bless, and potential hex totems for you to cleanse. This perk will also automatically track any items revealed on a map if you happen to have one.
- Counterforce (Jill Valentine) gives you an increased cleansing speed of 20% and gains another stackable 20% speed bonus per totem cleansed. After you cleanse a totem, the aura of the farthest totem will be revealed for 2/3/4 seconds. This perk will allow you to cleanse totems faster as well as find them.
Why The Totem Raider Great:
- Each of the perks listed in this build has numerous functions which can be quite useful to you. For example, Counterforce may seem like the least useful perk here, But it can be used to trigger notifications for the Killer to distract them in order to pull their attention away. Let's also say hypothetically that the Killer has Hex: No One Escapes Death, if you were to cleanse all the totems on the map before the end of the game, Hex: No One Escapes Death has no way of activating
- Being able to find totems will allow you to set up boon totems to provide your team with certain bonuses and potentially give you an advantage
These are obviously not necessary to make your gaming experience better in Dead by Daylight, it is all up to a matter of preference and what you like to use and the builds you prefer.