Are you playing as a cleric in Baldur’s Gate 3? These powerful spellcasters benefit from certain weapons found in various acts throughout the story. This article lists the best cleric weapons to wield from early on to later in the game.
10. The Watcher’s Guide (Early)
Shadowheart with The Watcher's Guide on her back
This weapon is an uncommon spear found early in Act 1. It acts as a simple melee weapon, wielded either one-handed or two-handed. It can also be thrown at enemies. Additionally, the Watcher’s Guide accesses Death’s Promise, letting you cast True Strike if you miss an attack with the weapon. It combines best with the Glowing Sheild, which provides extra defense and armor class bonuses.
Why The Watcher’s Guide is Great For Clerics:
- Simple Weapon Proficiency: Add your Proficiency Bonus to Attack Rolls
- Pairs well with The Glowing Sheild: 8 temporary hit points if you drop below 50% health
- Gain Rush Attack: Charge forward and attack the first enemy in your way, possibly pushing them off balance.
Details:
- Weapon Type: Spears
- Rarity: Uncommon
- Enchantment: None
- Versatile
- Thrown
- Can't Dual Wield
- Dippable
- Melee: 1.5 m / 5 ft
- Weight: 1.35 kg / 2.7 lb
- Price: 200 gp
How To Get Weapon:
Loot the central Sarcophagus, located in the unlocked room of the Dank Crypt
9. Phalar Aluve (Early)
Phalar Aluve close up in BG3
Phalar Aluve is a rare, lightly enchanted (+1) longsword. This martial melee weapon deals extra damage when wielded with two hands. The blade also grants Shriek or Sing. Shriek can inflict a 1d4 penalty to Charisma, Wisdom, and Intelligence Saving Throws to anyone who's within a 6m range of the caster. Sing can grant all allies within 6m a 1d4 bonus to Attack Rolls and Charisma, Wisdom, and Intelligence Saving Throws. Melee-based clerics, such as Tempest and War Domain, are proficient with this sword.
Why the Phalar Aluve is Great For Clerics:
- Great for Martial Subclasses: Tempest and War clerics add Proficiency Bonus to Attack Rolls
- Additional abilities: Gain Pommel Strike, Rush Attack, and Lacerate
- Debuff enemies: Shriek debuffs all enemies within six meters with 1-4 extra Thunder damage for five turns.
Details:
- Weapon type: Longswords
- Rarity: Rare
- Enchantment: + 1
- Versatile
- Finesse
- Dippable
- Melee: 1.5 m / 5 ft
- Weight: 1.35 kg / 2.7 lb
- Price: 250 gp
How To Get Weapon:
Found stabbed into a rock in the Underdark in Act 1
8. Staff of Arcane Blessing (Early)
The Staff of Arcane Blessing from afar
The Staff of Arcane Blessing is a powerful quarterstaff found in Act 1 of Baldur’s Gate 3. Granting the wielder the Bless spell, the staff enhances damage in combat and increases accuracy as you bless up to 3 creatures within range while saving clerics a spell slot. It comes with Mystra’s Blessing, which adds an extra 1d4 to saving throws and weapon attack rolls and another 2d4 to spell attack rolls.
Why the Staff of Arcane Blessing is Great For Clerics:
- Simple Weapon Proficiency: Add your Proficiency Bonus to Attack Rolls
- Increases combat damage: Elevates the overall damage of the party
- Spellcasting enhancement: Amplifies the effectiveness of the Bless spell and preserves a spell slot
Details:
- Weapon type: Quarterstaves
- Rarity: Uncommon
- Enchantment: None
- Versatile
- Dippable
- Melee: 1.5 m / 5 ft
- Weight: 1.8 kg / 3.6 lb
- Price: 100 gp
How To Get Weapon:
Found in the basement of the Arcane Tower in the Underdark during Act 1
7. The Blood of Lathander (Early)
Tav holding The Blood of Lathander mace
The Blood of Lathander is a well-hidden, legendary mace found as a part of The Blood of Lathander quest in Act 1. It is one of the best weapons clerics can obtain earlier in the game. The mace provides the wielder with Lathander’s Blessing, giving you a chance to avoid being killed or downed once per long rest and providing a 9-meter radius heal. Lathander’s Light also blinds enemies and Sunbeam, producing an astounding 6d8 Radiant damage within an 18-meter line.
Why The Blood of Lathander is Good for Clerics:
- Simple Weapon Proficiency: Add your Proficiency Bonus to Attack Rolls
- Slows enemies: Sunbeam and Lathander’s Light blind enemies
- Recommended for healers: Clerics typically stay safer in combat
Details:
- Weapon type: Maces
- Rarity: Legendary
- Enchantment: + 3
- One-Handed
- Dippable
- Melee: 1.5 m / 5 ft
- Weight: 1.8 kg / 3.6 lb
- Price: 640 gp
How To Get Weapon:
Found in Crèche Y’llek, unlocked by completing the Blood of Lathander quest in Act 1
6. Incandescent Staff (Middle)
A close-up of the Incandescent Staff
The Incandescent Staff is a very rare quarterstaff granting the wielder two fire spells, Fireball and Fire Bolt. These additions are especially useful if you’re playing as the Light Dominion, as that subclass focuses primarily on offensive spells. This weapon adds more defensive spells to your arsenal.
Why the Incandescent Staff is Great For Clerics:
- Simple Weapon Proficiency: Add your Proficiency Bonus to Attack Rolls
- Additional Cantrip: Unless you’re a High Elf, get an additional cantrip with this weapon
- Light Cleric benefits most: Add more damage to a more offensive subclass
Details:
- Weapon type: Quarterstaves
- Rarity: Very Rare
- Enchantment: None
- Versatile
- Melee: 1.5 m / 5 ft
- Weight: 1.8 kg / 3.6 lb
- Price: 770 gp / 1450 gpH
How To Get Weapon:
Purchase from Talli in the Last Light Inn in Act 2
5. Selûne’s Spear of Night (Middle)
The spear of Selune sitting on an altar
Selûne’s Spear of Night is one of the more powerful spears in Baldur’s Gate 3. The weapon provides Selûne’s Blessing, giving your cleric advantage on Wisdom Saving throws and Perception checks, increasing your defenses and environmental discovery skills. Additionally, the wielder gains access to Moonbeam, a level 2 Evocation spell doing 2d10 radiant damage, once per long rest. This Moonbeam can be moved into different areas during combat.
Why Selûne’s Spear of Night is Great For Clerics:
- Defensive abilities: Advantage on Wisdom Saving throws and Perception checks
- Simple Weapon Proficiency: Add your Proficiency Bonus to Attack Rolls
- Additional spell: Gives access to Moonbeam, usually only used by druids
Details:
- Spears
- Rarity: Legendary
- Enchantment: + 3
- Versatile
- Thrown
- Dippable
- Melee: 1.5 m / 5 ft
- Weight: 1.35 kg / 2.7 lb
- Price: 640 gp
How To Get Weapon:
Save the Nightsong to receive this item at camp at the end of Act 2
4. Devotee’s Mace (Middle)
A close-up of the Devotee's Mace
The Devotee’s Mace is a legendary, highly enchanted (+3) mace acquired by clerics at Level 10 via the Divine Intervention spell, most likely towards Act 3. The Army Thy Servant spell is exclusive to clerics and can only be used once. The mace includes Healing Incense Aura, emanating a soothing healing aura once per long rest. With this aura, your cleric and all nearby allies regain 1d4 Hit Points at the start of your turn for 10 turns.
Why the Devotee’s Mace is Great For Clerics:
- Exclusive to class: The spell can only be used by a cleric character
- Increases melee damage: The mace adds an extra 1d8 radiant damage
- Simple Weapon Proficiency: Add your Proficiency Bonus to Attack Rolls
Details:
- Weapon type: Maces
- Rarity: Legendary
- Enchantment: + 3
- One-Handed
- Dippable
- Melee: 1.5 m / 5 ft
- Weight: 1.8 kg / 3.9 lb
- Price: 640 gp
How To Get Weapon:
Rewarded from the Arm Thy Servant variant of the Divine Intervention spell at Level 10
3. Gontr Mael (Late)
A close-up of the Gontr Mael bow
Some clerics prefer to play at longer ranges rather than focus on melee attacks. As far as ranged weapons go, Gontr Mael is the best choice for clerics. It is regarded as the strongest longbow in the entire game. This +3 magic weapon comes with a free casting of Guiding Bolt. Additionally, the bow grants the Celestial Haste and Bolt of Celestial Light actions.
Why Gontr Mael is Great For Clerics:
- Augments ranged combat: Clerics gain ranged combat capabilities
- Saves spell slots: Attack with the bow when you do not need to use a spell slot
- Consistent damage: Persistently hit foes with radiant damage
Details:
- Weapon type: Longbows
- Rarity: Legendary
- Enchantment: + 3
- Two-Handed
- Range: 18 m / 60 ft
- Weight: 1.1 kg / 2.2 lb
- Price: 1000 gp
How To Get Weapon:
Defeat the Steelwatch Titan at the Steel Watch Foundry in Act 3
2. Markoheshkir (Late)
A close-up of Markoheshkir
Markoheshkir is a powerful, enchanted (+2) quarterstaff obtained early in Act 3. This staff harbors a unique Arcane Battery ability allowing you to cast one spell without expending a spell slot once per long rest. It also provides your cleric with a powerful spell called Kereska’s Favour, allowing you to imbue your character with an element, unlocking resistances and spells associated with it.
Why Markoheshkir is Great For Clerics:
- Simple Weapon Proficiency: Add your Proficiency Bonus to Attack Rolls
- Save spell slots: Cast spells without expending a spell slot
- Forge melee attacks: Recommended for spellcasting clerics focused on melee attacks
Details:
- Weapon type: Quarterstaves
- Rarity: Legendary
- Enchantment: + 2
- Versatile
- Dippable
- Melee: 1.5 m / 5 ft
- Weight: 1.8 kg / 3.6 lb
- Price: 640 gp
How To Get Weapon:
Located inside a Globe of Invulnerability in Ramazith's Tower in Act 3
1. Balduran’s Giantslayer (Late)
A close-up of Balduran's Giantslayer
Balduran’s Giantslayer is a legendary greatsword that isn’t available until Act 3, but it isn’t a weapon to miss. It deals 2d6 + Strength modifier damage and grants the wielder Giant Form, making your cleric grow into a fearsome size, deal additional damage, and gain 27 hit points. For melee-focused subclasses, such as Tempest and War clerics, this weapon does some serious combat damage, especially to Balduran’s Large, Huge, and Gargantuan creatures. While limited to a couple of subclasses, it is one of the most powerful options for a particular type of cleric build.
Why Balduran’s Giantslayer is Great For Clerics:
- Great for Martial Subclasses: Tempest and War clerics add Proficiency Bonus to Attack Rolls
- Giant Form: Deal an additional 1d6 damage and gain 27 temporary hit points
- Damage big enemies: Advantage on Attack rolls against Large, Huge, and Gargantuan creatures.
Details:
- Weapon type: Greatswords
- Rarity: Legendary
- Enchantment: + 3
- Two-Handed
- Dippable
- Melee: 1.5 m / 5 ft
- Weight: 2.7 kg / 5.4 lb
- Price: 1300 gp
How To Get Weapon:
Loot from Ansur in the dragon sanctum in Act 3
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